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high rated
Changelog for Patch 1.8 / GOG-7 (Windows) (added 05 December 2016):

- Vastly improved combat feel with a better response time
- Fixed problem when receiving two consecutives hits and getting stuck
- Fixed minor performance improvements
- Fixed major collision detection problems
- Fixed minor visual problems relating to player holding the sword in the middle of the blade
high rated
Changelog for patch 1.9 / GOG-8 (Windows) (added 22 December 2016):

- New ancient bottle system, that allows the player to extended the stamina bar by finding this secret items (They work like the life fruits).
- Special tutorial added to the start of the game to help the player direction to the seven legendary swords, with a better explanation of the Orin Insight.
- Orin Insight was totally redone with new particle effects and new visual representation.
- Every combat style has been reworked. The animation, damage and speed have changed to feel and play better.
- Cloud Water and Niro (Final Boss) have now a more balanced damage and better AI that allows the player to attack them more easily.
- Control Schemes added to options menu.
- Buff stats that indicate what a kuro does like: HEALTH + or SPEED ++.
- When a tutorial is triggered now it will stop time so you can read it.
- Trees that keep life fruits now have a mark with "X" close to them.
- When you attack a small brightness will appear at the tip of your sword that means you can do a follow up attack.
- Sword durability adjusted.
- Less enemies on the map.
- Small fixes to the collision and to the overall performance.
Hey I really like this games potential for being a cult classic any hints on what the next changelog will include?
Great work so far.