Posted April 25, 2014
As a lifetime gamer getting pretty old, I am extremely hard to please, but these games just have it in my opinion. The whole series is wonderful, and the last episode is brilliant. Without going into lengthy review, here is what I appreciate most:
- No mundane adventure puzzlework - no makeshift lockpicks composed of paperclips, no carrying tons of junk like various sticks, duct tape pieces, ropes and so on and combining it madly to get the improbable, out of the many options solution the designer deemed the only correct. And I am looking at you, Moebius Rising, with those light seeking puzzles while having a smartphone in the protagonist's pocket.
- Likable, strong characters sketched in a few, but powerful brush strokes. Attention to detail in dialogues, clever references, development of the protagonists.
- Beautiful, lively 2D pixel art full of subtle lighting and mood. Very atmospheric, art that "has a soul".
- Pathos kept within reasonable limits. No battles to save the universe, though the Epiphany finale threaded on a thin ice.
I am subtracting a half-point only for the latest part of the Epiphany which IMO had pacing problems and quite maddening puzzle in the end, but I managed to solve it without external help, so it was passable all and all.
Fantastic revival of a nearly extinct genre of 2D adventure games from a team full of talent. Thank you very much and good luck in your future projects!
- No mundane adventure puzzlework - no makeshift lockpicks composed of paperclips, no carrying tons of junk like various sticks, duct tape pieces, ropes and so on and combining it madly to get the improbable, out of the many options solution the designer deemed the only correct. And I am looking at you, Moebius Rising, with those light seeking puzzles while having a smartphone in the protagonist's pocket.
- Likable, strong characters sketched in a few, but powerful brush strokes. Attention to detail in dialogues, clever references, development of the protagonists.
- Beautiful, lively 2D pixel art full of subtle lighting and mood. Very atmospheric, art that "has a soul".
- Pathos kept within reasonable limits. No battles to save the universe, though the Epiphany finale threaded on a thin ice.
I am subtracting a half-point only for the latest part of the Epiphany which IMO had pacing problems and quite maddening puzzle in the end, but I managed to solve it without external help, so it was passable all and all.
Fantastic revival of a nearly extinct genre of 2D adventure games from a team full of talent. Thank you very much and good luck in your future projects!
Post edited April 25, 2014 by Kamamura