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I'm running a NVIDIA GeForce 8600M GT at 1680x1050. Windows Vista 32-bit. 2GB RAM.
When I run the game, I get all kinds of visual glitches. The screen flickers, eyes pop out of their socket, textures tear off their frames, etc. I have read that turning down water detail and shadows, turning off antialiasing, and turning off the HW Vertex processing fixes these problems.
While it does fix all of these problems, the game takes a huge hit to its framerate without the HW Vertex processing enabled.
Solutions? Thoughts?
Post edited March 31, 2009 by Saved
This question / problem has been solved by Miaghstirimage
Just wanted to say thanks as well.
The HW (disable) fixed the glitching for me.
This got the game working properly for me as well, thanks!
EDIT: opening the game directly through it's executable and not the GOG shortcut, that is. Editing the post screwed up the quotes :P
Post edited January 02, 2010 by Jotun
Hi.
This topic has been very useful for me. Thank you all!
I'm running on Windows 7 64bit operating system on a quadcore Intel processor with Ati radeon HD4850. Turning off the HW Vertex processing fixed the glitches and then running the game from BGE.exe instead of the GOG wrapper made it run much smoother (before that the framerate was very low, especially in the town).
The solution described there: http://forums.steampowered.com/forums/showpost.php?p=9846953&postcount=7
is what gives me the highest framerate without glitches for my Vista laptop with ATI Radeon HD3200.
Alright, after some experimentation I've found the solution.
Make sure the following are disabled.
- HW Vertex Processing
- Multi vertex stream
- Autogen mipmap
Keep the following enabled.
- Triple-buffering
- SSE
- Mipmapping
- Fastflip
This solved the problem for me.
Also, for too fast cutscenes, don't forget to force your Vsync on in the ATI/Nvidia control panels.

Disabling only HW Vertex Processing hit much more the performance.
Post edited March 27, 2010 by Syniurge
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Syniurge: The solution described there: http://forums.steampowered.com/forums/showpost.php?p=9846953&postcount=7
is what gives me the highest framerate without glitches for my Vista laptop with ATI Radeon HD3200.
Alright, after some experimentation I've found the solution.
Make sure the following are disabled.
- HW Vertex Processing
- Multi vertex stream
- Autogen mipmap
Keep the following enabled.
- Triple-buffering
- SSE
- Mipmapping
- Fastflip
This solved the problem for me.
Also, for too fast cutscenes, don't forget to force your Vsync on in the ATI/Nvidia control panels.

Disabling only HW Vertex Processing hit much more the performance.

Just to let you guys know that these directions solved all my problems with this gem! YAYYYY! Thanks internet! ;) And thanks GOG and SYniurge too...
Can someone please tell me what the HW thing is and how to turn it off =)
Which also remindes me, it keeps asking me for updated drivers? I followed everyones instructions as best I could and I still cant get it to work. The wierd thing is, I just downloaded new drivers, tried it again and it keeps asking me. But it detects my graphics card.. this is confusing :/
P.S Should I start a new thread since this one is marked as solved?
Post edited April 20, 2010 by ethaninja
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Miaghstir: Are you running BGE.exe directly or through the shortcut the GOG.com installer makes for you in the start menu (and Vista Game Explorer)? The shortcut runs gogwrap.exe and through there, the game. The gogwrap program should fix some problems with the game (such as its buggyness with multi-core processors).

Where the hell is the gogwrap.exe version in Windows 7? Mine never shows gogwrap.exe
Post edited June 01, 2010 by Raneman25
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Miaghstir: Are you running BGE.exe directly or through the shortcut the GOG.com installer makes for you in the start menu (and Vista Game Explorer)? The shortcut runs gogwrap.exe and through there, the game. The gogwrap program should fix some problems with the game (such as its buggyness with multi-core processors).
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Raneman25: Where the hell is the gogwrap.exe version in Windows 7? Mine never shows gogwrap.exe

Wherever you install the game, by default in C:\Program Files\GOG.com\Beyond Good and Evil (or Program Files (x86) if you run a 64-bit system). That's what being run from the shortcut in the start menu, so unless you manually create shortcuts to BGE.exe, you shouldn't have to worry about it.
And no, the program isn't visible when running save by looking at the process manager.
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Syniurge: The solution described there: http://forums.steampowered.com/forums/showpost.php?p=9846953&postcount=7
is what gives me the highest framerate without glitches for my Vista laptop with ATI Radeon HD3200.
Alright, after some experimentation I've found the solution.
Make sure the following are disabled.
- HW Vertex Processing
- Multi vertex stream
- Autogen mipmap
Keep the following enabled.
- Triple-buffering
- SSE
- Mipmapping
- Fastflip
This solved the problem for me.
Also, for too fast cutscenes, don't forget to force your Vsync on in the ATI/Nvidia control panels.

Disabling only HW Vertex Processing hit much more the performance.

This solution fixed also problem with shadow in the opening scene. Thanks Syniurge.
Works great on Mobile Radeon HD 3450 with settings I included.
Attachments:
Post edited September 15, 2010 by Sotamarsu
This topic saved me ;] Thanks guys!
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ethaninja: Which also remindes me, it keeps asking me for updated drivers? I followed everyones instructions as best I could and I still cant get it to work. The wierd thing is, I just downloaded new drivers, tried it again and it keeps asking me. But it detects my graphics card.. this is confusing :/
Just ignore it. I have the same problem, but apparently it just does that with some graphic cards.
@Saved : you should try Miaghstir's suggested solution just in case, but afaic I think you are out of luck.
My laptop also has an 8600M GT. When I bought the game (here) I tried very hard to get the game running right but it was either glitches or a low framerate.
EDIT : wow, I didn't notice that Saved's post ... and the whole topic were *that* old, sorry.

On a more positive note, I can add that apparently, I don't have these problems with my new desktop computer (Radeon HD 5770).
The game appears to be picky only with certain GPUs or other specific setups.
Post edited April 04, 2011 by Kaede
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Kaede: @Saved : you should try Miaghstir's suggested solution just in case, but afaic I think you are out of luck.
My laptop also has an 8600M GT. When I bought the game (here) I tried very hard to get the game running right but it was either glitches or a low framerate.
EDIT : wow, I didn't notice that Saved's post ... and the whole topic were *that* old, sorry.

On a more positive note, I can add that apparently, I don't have these problems with my new desktop computer (Radeon HD 5770).
The game appears to be picky only with certain GPUs or other specific setups.
Sorry if it's an unwelcomed bump but I've recently launched the game again and still get a couple glitches even with the GOGwrap. And I have a RADEON 5770.
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pops117: Hey Saved! I just managed to get rid of any screen flickers and such.

When Antialiasing was turned on in the the Advanced Tab of the SettingsApplication, the flicker and popping was all the more visible.

First enable HW Vertex Processing again and all the other ones too (except for W buffer) in the advanced Tab. Now go to your Nvidia Control Panel then 3D Settings>Manage 3D settings. Select the "Program Settings" Tab and add an Application. Choose bge.exe. Now change "Antialiasing-Mode" to "Override any application setting", choose in "Antialiasíng-Setting" anything you want. It won't affect the AA used in game anyway, though I would take "2x" just to be sure it won't affect performance too much. Check also if "Texturefiltering-Anisotropic Optimization" is deactivated and "Texturefiltering-Negative LOD-Bias" is set to clamp.
Click "Apply". You should now have no flickering or such anymore with or without AA.

(Note: I set "Anisotropic Filtering" to 16x, but it probably doesn't affect anything. It's the AA override that fixed it for me.)

BTW: I see you're using 1680x1050 resolution. If you're annoyed by the stretch caused you can actually play the game in a 5:4 aspect ratio without that stretch. I'm able to play the game in the 1313x1050 res. Same procedure Nvidia Control Panel > Display > Manage Custom Resolution > Create > Width: 1313 Height: 1050 click Test > check if it works (Yes, No) . Your custom res should be added and you can now pick it in the SettingsApplication. ;)
Thanks for this set of tweaks! I had horrible flickering issues, really wrecking the wonderful atmosphere of this game. Taking out the in-game AA and forcing it from the nVidia Control Panel did the trick!
I found a solution for Intel GMA users who have this problem, just simply go into your GMA options panel and change the vertex processing from it's current setting to "Enable software vertex" which also works for Rayman 3