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The elevator is supposed to be disabled based on dialogue, but you can enter it, and then you are stuck because you can't move any more once it reaches the control room.

If you avoid the elevator and turn off the firework display (replacing it with a vermin warning), the fireworks technician blocks the elevator, and the hints system seems to say I should be able to pass by the technician. The available walk-throughs show that the game has changed.

I can't play past this point. Sad.
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mikej_w: The elevator is supposed to be disabled based on dialogue, but you can enter it, and then you are stuck because you can't move any more once it reaches the control room.

If you avoid the elevator and turn off the firework display (replacing it with a vermin warning), the fireworks technician blocks the elevator, and the hints system seems to say I should be able to pass by the technician. The available walk-throughs show that the game has changed.

I can't play past this point. Sad.
Finally, someone who's experience this problem. It's definitely a bug and is seemingly impassible. After her conversation with Alonso, Astrid, the fireworks technician, is supposed to use the elevator to return to the control room, but instead waits in the lobby. Foster can't interact with her because she shouldn't be there, but he can actually use the intercom to talk with her from her station in the control room when she's standing there right beside him!

In the cut scene following the hacking of the projector, you can even see Astrid running past herself n the doorway. She runs over to Alonso but, as you note, when we return to the game she's standing in the doorway, blocking Foster's access to the elevator. Nothing I tried worked, and online searches failed to identify and resolve the issue, so I had no option but to request a refund for what is a game-ending glitch. It's sad, as you say, but the game seems to have been plagued by bugs since its release, most of which have reportedly been fixed, but it seems GOG players have been landed with a new one.
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Aha! I also experienced this bug and posted about it yesterday, although I tried to do it in a less spoilery fashion.

Did you two also find that Joey does not follow you around in this area but does everywhere else?

Did you also find that in the first visit to the area, where you have to clean the area up, that Joey also didn't follow you and also wouldn't move to clean any of the dirt patches up when you told him to?

I have sent an e-mail to revolution in the hope they'll be able to help, but I'm kinda glad you guys experienced it too, as that suggests it's a logic bug rather than a problem with my setup!

It feels like there is a a typo in the command to enable/start NPC movement in that area as none of the NPCs move for me either - In all others areas (e.g Piazza, apartments etc.) they are constantly circulating, looking at stuff, talking to each other, interacting with the Spankles machines etc. but here everyone's a statue!
Post edited March 28, 2021 by Cyker
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Cyker: Aha! I also experienced this bug and posted about it yesterday, although I tried to do it in a less spoilery fashion.

Did you two also find that Joey does not follow you around in this area but does everywhere else?

Did you also find that in the first visit to the area, where you have to clean the area up, that Joey also didn't follow you and also wouldn't move to clean any of the dirt patches up when you told him to?

I have sent an e-mail to revolution in the hope they'll be able to help, but I'm kinda glad you guys experienced it too, as that suggests it's a logic bug rather than a problem with my setup!

It feels like there is a a typo in the command to enable/start NPC movement in that area as none of the NPCs move for me either - In all others areas (e.g Piazza, apartments etc.) they are constantly circulating, looking at stuff, talking to each other, interacting with the Spankles machines etc. but here everyone's a statue!
Cyker,
Sorry, I only spotted your posting on another thread after replying to mikej_W. It’s a bit difficult to accurately describe the issue without giving something of the game away, but I tried not to describe the actually process involved.

I think your experience during the earlier section is simply part of the game, but I understand your confusion: You’re instructed to tidy up the Aspiration Platform, but Joey (housed in a vacuum cleaner unit!) declines to help. It would’ve made better sense if he’d gone about his business ineffectually, and, when questioned by Foster, said something like, ‘This is going to take hours, Foster. Maybe you need a better plan,’ which would’ve hinted the player in the right direction Instead, as you note, he simply watches from the sidelines till you give him his cue to deal with the bunting. The puzzle is clever because it’s counterintuitive: you think you’re doing one thing (tidying the area), while in fact you’re doing the very opposite.

Interesting point about the lack of movement among the NPCs. Despite the music and fireworks, there’s a distinct lack of party spirit among the guests. Because of the glitch, I checked a video walkthrough, and the NPCs were having more fun. I thought the lack of movement was due to the limitations of my PC, but the game had been running fine to that point, so you could well be right about a bad command.

With any luck your email to Revolution will help resolve the issue, in which case I’ll purchase the game again and play it through to the end.
Yeah no worries; GOG's forum system is really archaic and it doesn't make following threads easy. It almost reminds me of the chaos of Usenet back when that was a thing!
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Norwood01: I think your experience during the earlier section is simply part of the game, but I understand your confusion: You’re instructed to tidy up the Aspiration Platform, but Joey (housed in a vacuum cleaner unit!) declines to help. It would’ve made better sense if he’d gone about his business ineffectually, and, when questioned by Foster, said something like, ‘This is going to take hours, Foster. Maybe you need a better plan,’ which would’ve hinted the player in the right direction Instead, as you note, he simply watches from the sidelines till you give him his cue to deal with the bunting. The puzzle is clever because it’s counterintuitive: you think you’re doing one thing (tidying the area), while in fact you’re doing the very opposite.
I wasn't sure about that originally, but after watching some walkthroughs and long-plays, Joey definitely supposed to start vacuuming some of the dirt spots when you highlight one of them and select the Joey option.
But again, he's also supposed to follow you around that area, and doesn't!

I'm convinced the bug is related to some sort of script trigger in that area as, in every single other area, NPCs move about and do stuff and Joey follows you around - It's only this one where they're all static and he is stuck where he spawns!
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Norwood01: With any luck your email to Revolution will help resolve the issue, in which case I’ll purchase the game again and play it through to the end.
I hope so too - It's a really good game so far; The writing is right up my alley. It's at least level with Telltale Games' writing, which is a big complement, but unlike Telltale Games, the actual gameplay is also good, and doesn't suck like a lot of their later games! (QTEs in an adventure game! And in dialogs!! What were they thinking?!)

It's just weird that we're the only people who have mentioned this bug so far - It's pretty game-breaking! I suspect it's crept into the GOG build specifically as nobody seems to have had it on any other version...

When searching, most of the hits I've found have been an elevator bug in the original 2D BASS, where Joey also won't get into an elevator!! XD
Post edited March 28, 2021 by Cyker
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Cyker: Yeah no worries; GOG's forum system is really archaic and it doesn't make following threads easy. It almost reminds me of the chaos of Usenet back when that was a thing!
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Norwood01: I think your experience during the earlier section is simply part of the game, but I understand your confusion: You’re instructed to tidy up the Aspiration Platform, but Joey (housed in a vacuum cleaner unit!) declines to help. It would’ve made better sense if he’d gone about his business ineffectually, and, when questioned by Foster, said something like, ‘This is going to take hours, Foster. Maybe you need a better plan,’ which would’ve hinted the player in the right direction Instead, as you note, he simply watches from the sidelines till you give him his cue to deal with the bunting. The puzzle is clever because it’s counterintuitive: you think you’re doing one thing (tidying the area), while in fact you’re doing the very opposite.
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Cyker: I wasn't sure about that originally, but after watching some walkthroughs and long-plays, Joey definitely supposed to start vacuuming some of the dirt spots when you highlight one of them and select the Joey option.
But again, he's also supposed to follow you around that area, and doesn't!

I'm convinced the bug is related to some sort of script trigger in that area as, in every single other area, NPCs move about and do stuff and Joey follows you around - It's only this one where they're all static and he is stuck where he spawns!
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Norwood01: With any luck your email to Revolution will help resolve the issue, in which case I’ll purchase the game again and play it through to the end.
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Cyker: I hope so too - It's a really good game so far; The writing is right up my alley. It's at least level with Telltale Games' writing, which is a big complement, but unlike Telltale Games, the actual gameplay is also good, and doesn't suck like a lot of their later games! (QTEs in an adventure game! And in dialogs!! What were they thinking?!)

It's just weird that we're the only people who have mentioned this bug so far - It's pretty game-breaking! I suspect it's crept into the GOG build specifically as nobody seems to have had it on any other version...

When searching, most of the hits I've found have been an elevator bug in the original 2D BASS, where Joey also won't get into an elevator!! XD
Interesting point about Joey assisting in the cleaning process as, if I remember correctly, he point-blank refuses when Foster asks him in the GOG release, which is just downright contrary, especially as he eventually cooperates over the bunting. You’re right about the lack of movement in this scene too, and it’s not just Joey. The droid tells Foster the cleaners are working hard to tidy the area, when in fact at least one of them remains more or less stationary throughout. I wanted to 'fix' it with the crowbar.

Like you, I found plenty of online references to the elevator issue in Beneath a Steel Sky, but hardly any about the one we’ve encountered, which does seem unique to the GOG build. Also, I’m sure you’ve noticed the camera sometimes sticking inside the character models – a glitch the Revolution website mentions, which was supposedly fixed. Looks like GOG got sold a dud.

It’s a pity, because, like you, I was very much enjoying the game; it looks amazing, the story is engaging and, apart from an over-emphasis on hacking, the puzzles are well-judged. The only real downside is some of the acting. The woman voicing Orana, who’s attractively modelled and clearly intended to be a sympathetic character, has all the charisma of a speak-your-weight machine.

Good luck with your enquiry to Revolution. If they resolve the issue, do post again, so that I and other players can give it another try.
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mikej_w: The elevator is supposed to be disabled based on dialogue, but you can enter it, and then you are stuck because you can't move any more once it reaches the control room.

If you avoid the elevator and turn off the firework display (replacing it with a vermin warning), the fireworks technician blocks the elevator, and the hints system seems to say I should be able to pass by the technician. The available walk-throughs show that the game has changed.

I can't play past this point. Sad.
I have the same issue, really annoying!
Found a tip on discord of changing Render and Detail Level to high. It worked for me, could just load a my latest save and firework operator was gone.

Cannot post a link here, but if you search for Render: High in the Revolution Software server you should find the post.
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kirkx10: Found a tip on discord of changing Render and Detail Level to high. It worked for me, could just load a my latest save and firework operator was gone.

Cannot post a link here, but if you search for Render: High in the Revolution Software server you should find the post.
Well, was worth a shot - I tried that but then the game would crash on load with:

--------
The UE4-BASS2 Game has crashed and will close
LowLevelFatalError [File:Unknown] [Line: 198]
Unreal Engine is exiting due to D3D device being lost. (Error 0x887A0006 - 'HUNG')
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Thankfully with all the issues I get with UE4-engine games, I knew how to find where the configs were hidden and manually reverted the offending changes

(For reference, if anyone else gets into that trap, goto:
%localappdata%\BASS2\Saved\Config\WindowsNoEditor
open Engine.ini
and change bUseMobileRendering back to True
and the game should be able to load again)
Post edited April 02, 2021 by Cyker
Ah okay I found the discord kirkx10 was referring to:

https://discord.com/channels/549553062872875024/725847554486435929

(Or https://discord.gg/revolutionsoftware -> #beyond-bug-reports )

It seems they are aware of the issue and have already identified the cause - The navmesh for the low-render mode is bugged; Hopefully this means they can fix it relatively quickly...!

The workaround is to switch to high-render mode, but since that crashes on mine and I don't have anything else to run it on atm I'll have to wait...

Oh well, guess I shall get my pseudo-Aussie post-apocalyptic fix via Mad Max for a while until then!
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Cyker: Ah okay I found the discord kirkx10 was referring to:

https://discord.com/channels/549553062872875024/725847554486435929

(Or https://discord.gg/revolutionsoftware -> #beyond-bug-reports )

It seems they are aware of the issue and have already identified the cause - The navmesh for the low-render mode is bugged; Hopefully this means they can fix it relatively quickly...!

The workaround is to switch to high-render mode, but since that crashes on mine and I don't have anything else to run it on atm I'll have to wait...

Oh well, guess I shall get my pseudo-Aussie post-apocalyptic fix via Mad Max for a while until then!
Many thanks for both your posts, Cyker; they've been a huge help. Like you, I tried kirkx10's Discord tip with the same result. I guess my PC just isn't man enough to run the game at the highest settings, and sInce the changes prevented the game from opening, I couldn't figure out how to switch them back. Thankfully, your fix worked a treat.

Now that the issue has been officially identified, let's hope they get cracking on a fix pdq. Thanks again for your advice.
Post edited April 03, 2021 by Norwood01
Glad I could help! :)

I also hope they fix it soon - I'm already bored with Mad Max; I forgot how tedious it quickly becomes... honestly that game needs a remake!

Looks amazing and oozes atmosphere but has almost no depth... a lot like the film now that I think about it!
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Cyker: Glad I could help! :)

I also hope they fix it soon - I'm already bored with Mad Max; I forgot how tedious it quickly becomes... honestly that game needs a remake!

Looks amazing and oozes atmosphere but has almost no depth... a lot like the film now that I think about it!
Looking again at the recommended spec for playing 'Beyond a Steel Sky', I’m surprised I got as far as I did on an Intel graphics card, but being only a casual gamer, I’m reluctant to fork out on a state-of-the-art Nvidia or AMD. Besides, with the rendering on low, the game was running well and looking good up to this point.

After your mention of TellTale Games, I took at look at 'The Wolf Among Us' on YouTube. I like its graphic style, but it’s a bit swearier and a lot more violent than I like my adventure games to be. 'Full Throttle’ is about my limit. And I’m with you on QTEs. I’ve never cared for that frantic button bashing in any type of game.

I always thought the 'Mad Max' films to be a case of style over substance, so I’m not too surprised to hear that the game follows suit. I’ve gone to the opposite extreme of replaying 'Luna: The Shadow Dust', which is about as pure and simple as point-and-click gaming gets, but has bags of charm, even if the bolted-on ending is a little too heavy for the slender plot to bear.
Yeeeesssss! The most recent patch v1.4.28330 has fixed the problem \:D/

The Aspiration Gala now works and people aren't statues any more \o/

Now I need to try and remember wtf I was doing... this is always the problem with going back to a game after not playing it for so long... it's why I've got so many uncompleted RPGs...!

<tangent>

Oh, and wrt Telltale games, I can highly recommend the Monkey Island, Sam and Max, and Back to the Future - IMHO those are the best point-and-click adventures Telltale made before they started going downhill with worse and worse gameplay (FFS dialog QTEs! Why would anyone think that's a good idea?!).

The Sam and Max ones are a bit odd feeling, esp. I never felt Sam's voice actor fit correctly compared to the original, but the whole series is very very sill and that makes them awesome.

Tales of Monkey Island, had some stellar writing and dominic reprises his role as Guybrush and he does a damned good job of it. Parts of the game are also surprisingly deep! (Figuratively, emotionally and literally!)

Back to the Future was also a damned well written game - The voice-acting has a slightly indie-dev feel to it, but that kinda adds to the charm.

I also did enjoy Tales of the Borderlands, but the game mechanics really soured me - The writing and humour are superlative, but the stupid gameplay quirks just shit on the whole thing. I loved listening to the characters talking because the writing and voice acting was so good, but to be forcibly wrenched out of it over and over again by QTE dialog choices was unbearable.
Many thanks for taking the trouble to update this thread, Cyker; much appreciated. Though I’ve been checking back here every few days, I’d overlooked the post from Revolution announcing the new patch. It sounds like they’ve put some serious effort into improving the whole game for players using lower spec machines, though it probably falls short of endowing Orana with a personality.

Sadly, because I requested and obtained a refund when the game crashed, I’m going to have to purchase it again (this time at the full price) to get the updates. Though the game’s still on my computer, it’s pretty much dead in the water without the patch. Still, I think it’s worth it, and I’ll probably play it from the start, rather than trying to pick up where I left off.

Regarding TellTale Games, I thought the name sounded vaguely familiar, but had forgotten that they were responsible for the excellent ‘Tales of Monkey Island’, which I played a few years back. I agree that this was well up to the high standard of the Lucas Arts originals, with an engrossing story, fine acting, and 3D modelling that made the locations in ‘Escape from Monkey Island’ look like Toytown. It went a long way toward reconciling me to 3D point-and-clickers, but I’d say that ‘Beyond a Steel Sky’, with its beautifully realised 180-degree environments, takes things to the next level, and might be the way forward for any future instalments of the Broken Sword series – unless Revolution could be persuaded to return to full 2D, rather than the slightly awkward compromise of ‘The Serpent’s Curse’: 3D characters in 2D settings.

Though ‘Sam and Max Hit the Road’ is a stone cold classic, with some of the best scripting and acting in any game in any genre – Max: See! I told you it was done with magnets. Sam: Lucky guess – I’ve avoided the sequel till now, because I really feel that some things were just made for 2D. However, based on your recommendation, maybe I’ll give it a go. I only hope the puzzles aren’t quite as obscure as some of those in the original.

Thanks again for your post, and I hope you enjoy finally playing the game through to the end.