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Hi!

Any Hint or Suggestion?

System:
Radeon Softwareversion - 16.6
Radeon Software Edition - Crimson
Grafik-Chipsatz - AMD Radeon HD 7800 Series
Speichergröße - 2048 MB
Speichertyp - GDDR5
Systemtaktrate - 860 MHz
Windows-Version - Windows 10 (64 bit)
Systemspeicher - 8 GB
CPU-Typ - AMD Phenom(tm) II X4 965 Processor

Error:
2017-04-22 22:14:30.365617 Starting BattleZone 98 Redux, Version 2.2.301, PC GoG
2017-04-22 22:14:30.396866 Battlezone98 Command-Line:
2017-04-22 22:14:31.037491 cGogInterface::preinitGoGInterface, try/catch failure error no: GalaxyRuntimeError : 3 : Could not start GalaxyService
2017-04-22 22:14:31.037491 gogInitState = 1;
2017-04-22 22:14:31.037491 BZRNet P2P Socket Opened With 1048576 received buffer, 32768 send buffer, port 54179
2017-04-22 22:14:31.053059 Could not load GL Renderer: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_GL. System Error: Das angegebene Modul wurde nicht gefunden.

in DynLib::load at D:\code\ogre\OgreMain\src\OgreDynLib.cpp (line 111)
2017-04-22 22:14:31.053059 Failed to init 3D hardware acceleration

Seems to be that cfg files won't be read by the game.

bz_plugins.cfg
---
# Defines plugins to load

# Define plugin folder
PluginFolder=.

# Define plugins
Plugin=RenderSystem_Direct3D9
# Plugin=RenderSystem_Direct3D11
# Plugin=RenderSystem_GL
# Plugin=RenderSystem_GL3Plus
# Plugin=RenderSystem_GLES
# Plugin=RenderSystem_GLES2
Plugin=Plugin_ParticleFX
# Plugin=Plugin_BSPSceneManager
Plugin=Plugin_CgProgramManager
# Plugin=Plugin_PCZSceneManager
# Plugin=Plugin_OctreeZone
# Plugin=Plugin_OctreeSceneManager
# Plugin=Plugin_PCZSceneManager
# Plugin=Plugin_TheoraVideoSystem
---

ogre_default.cfg
---
Render System=Direct3D9 Rendering Subsystem

[Direct3D9 Rendering Subsystem]
Allow DirectX9Ex=No
Allow NVPerfHUD=No
Fixed Pipeline Enabled=Yes
Floating-point mode=Consistent
Multi device memory hint=Auto hardware buffers management
Resource Creation Policy=Create on all devices
Use Multihead=Yes
VSync=Yes
VSync Interval=1
sRGB Gamma Conversion=No

[Direct3D11 Rendering Subsystem]
Allow NVPerfHUD=No
Backbuffer Count=Auto
Driver type=Hardware
FSAA=1
Floating-point mode=Consistent
Information Queue Exceptions Bottom Level=No information queue exceptions
Max Requested Feature Levels=11.0
Min Requested Feature Levels=9.1
Rendering Device=(default)
VSync=Yes
VSync Interval=1
sRGB Gamma Conversion=No

[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=60
FSAA=0
Fixed Pipeline Enabled=Yes
RTT Preferred Mode=FBO
VSync=Yes
VSync Interval=1
sRGB Gamma Conversion=No
---

bz_resources.cfg
---
[Modable]
i76FS=./BZ_ASSETS

[General]
i76FS=./BZ_ASSETS_CORE
---

Thanks for helping me and maybe others having the same trouble.
Attachments:
bz_err.jpg (15 Kb)
Post edited April 22, 2017 by GessatoGianni
SOLVED!

Wired! ORGE seems to phone HOME

-> deactivated firewall. Game is running...