It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

high rated
Changelog for Update 1.3.2 (added 05 December 2018):

* Fixed a bug affecting new users attempting to register a Paradox Account, blocking access to Multiplayer mode.

Known Issues under active investigation:
-- Some players may experience a significant delay during the initial splash screen
high rated
And 1.4.0 is here:

Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.

A few things to note about localization:

If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
There is no noun declension in procedurally generated contracts.
BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.

We hope you enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: An additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at:


Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.


Fixed the splash screen delay that some users experienced and reported.
Some conversation and narrative text was updated for clarity.
Updated tree placement around hexes so that players can navigate to forest positions more easily.
The player is now notified about reputation requirements for events.


Fixed an issue with video settings not saving in fullscreen or windowed modes.
Player ‘Mechs are no longer submerged in deep water.
Fixed store issues that prevented some players from selling items in Ironman career mode.
Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
Corrected an issue that could cause the wrong follow-up event to trigger after completing Operation: Flattened Earth.
Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
Fixed an audio issue with turret generator destruction in Target Acquisition missions.
“Spore Cloud” debuff icon is now present in the jungle biome.
Dropships that fly in at the end of the Steel Beast Flashpoint land correctly and no longer float above the map.
Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
Fixed UI issues with reputation icons and tooltips.

Known Issues

On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.
high rated
And now we have 1.5 out: (be careful with prices on Blackmarket, if you have low rep with pirates, a simple Jenner costs 400m for me)


File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
Mac users should now be unblocked if their volume of save files becomes large.
We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.


Fixed an issue where the user could become stuck if none of the user’s remaining ‘Mechs were operational or all of the user’s MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
Unit Flags are now properly deleted on unit destruction.
Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
COMMUNITY REPORTED: LRM variants stability damage has been corrected.
COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
Destroyed enemy units no longer become targetable after loading a combat save.
The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
Vehicle nameplates no longer remain visible if destroyed with a single attack.
Fixed two issues that might cause a softlock to occur during the story campaign.
Many issues relating to the Big Steel Claw have been resolved.
An event involving antivirals now works properly.
Numerous localization issues have been cleaned up or resolved.

Known Issues

An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
Jump Jets are not showing up when try to fix my mech.