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high rated
Changelog for Patch 1.1.54 (added 09 November 2018):

* Fix incorrect Scorpion Turret Accuracy Bonus
* Fix for garbled audio in the Video Browser
* Fix for fleets worth exactly 8000 always getting a score of zero in Anabasis
* Fix for incorrect weapons listed on the Blueprint screen for the Minotaur, Ranger and Phobos
* Fix for issue in multiplayer whereby discharging an EMP Generator could cause squadrons to never re-activate and all ships to freeze
* Fix for civilian ships not appearing in the ship list when completing Anabasis
* Fix for campaign intro/outro movie not displaying in some cases


Changelog for Patch 1.1.58 (added 03 December 2018):

Changes
* Anabasis now has an option to set difficulty when starting a new operation.

Fixes
* Fix : Unable to load save game due to DLC locks in some cases
* Fix : Cannot equip PCM munitions in campaign
* Fix : Incorrect label for Front sector in Deploy Plating UI
* Fix : Comets go through ships in replay mode
* Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
* Fix : AI Assault raptor missiles fire when out of range
* Fix : Assault raptors cannot cancel missiles properly while in squadron groups
* Fix : Empty newsfeed can be cycled through on gamepad
* Fix : Replay auto cam looks at non-moving ships
* Fix : Loss of input focus when exiting Video Browser using gamepad
* Fix : Argos resupply slot issues after reloading a mid battle save
Post edited March 19, 2019 by HypersomniacLive
high rated
Changelog for Patch 1.2.70 (added 19 March 2019):

DLC Support
* Support for the 'Sin & Sacrifice' campaign.
--> This campaign features 11 exciting new missions set after Anabasis, and brings Battlestar Galactica Deadlock Season One to a thrilling conclusion! The new campaign includes the ability to import fleets and officers from any Deadlock or Broken Alliance campaign save game file
* Colonial Fleet Chatter Pack. Over 1000 new voice recordings of additional barks that provide more atmosphere to battles
* Two brand new combat ships
--> Colonial Heracles. A large heavy-duty gunship lined with point defense turret, and defended by a flak screen.
--> Cylon Gorgon. A support vessel that features a number of new Cylon squadron support innovations: ++ An advanced Machine Learning Matrix to improve fighter evasion as a battle progress; ++ Fast Turnaround Fighter Repairbay that can repair any ally fighter squadron in the fleet

New Features & Changes
* New Crew Veterancy System
--> A new campaign system that provides passive bonuses to ships the longer they survive in a campaign (including Cylons!)
* Soundtrack selector. Play any music you have encountered in the game from the main menu, and change the music in any non-story mission
* Ship Inspector. Overhaul of the Blueprints screen that allows players to view details about unlocked ships and enemies encountered in the campiagn. It also features a new model viewer
* Save File Management. Delete unwanted save files from within the game.
* New non-combat ship - Colonial Shuttle
* Squadron movement improvements, including Flak evasion - fighter squadrons will now attempt to stay out of friendly flak fields - and made squadrons choose the opposite side to the mothership's active flak field to dock when recalled
* Standardised how officer and ship bonuses are calculated and fixed a number of issues of consistency and bonuses not being applied properly.
--> Changes to Squadron Accuracy officer bonus, Damage Reduction officer bonus, DRADIS range (displayed value changes from percentage to units), Munition Salvo Size officer ability, Marine Strength officer bonus, and Firewall Regen officer bonus.
* Adjustments to level of some sound effects to increase the overall level of the soundscape during battles
* Environment generator changes:
--> Decreased number of hazards on generated maps Increased the subsystem bonus for captured satellites to +6 Increased the opacity of Dust Nebula for improved visibilty
* Added more variety to Cylon fleets in resource missions and roaming encounters
* Changed the Focus Fire UI target sorting logic. Capitals now bias towards enemy capitals over fighters, and fighters bias toward other fighters.
* Made ship engines turn off for any ship that have Navigation disabled
* New layout for the Options panel to facilite new settings, such as which music to play during battles
* In the War Room, the environmental hazard risk (Low, Medium or High) is now displayed as part of the planet info UI
* Added 90 second turn timer option for multiplayer matches
* Various improvements to the post battle replay system to make replays more interesting to watch
* A warning is now displayed when ending a turn if a collision is expected to occur
* Replaced the system used to capture video when recording battle replays to improve system compatibility
* Replaced the video playback engine for the intro/endgame sequences to improve system compatibilty
* Added a warning dialogue in the main menu if the system is using an Intel integrated graphics chipset (which the game doesn't officially support)
* Added ducking filter to Mine pings when character dialog is playing
* Added a Mouse over tooltip for FTL countdown
* Improvements to enemy AI
* Numerous performance improvements

Bug fixes
* Fixed issue in some skirmish maps where ships, missiles or bullets could pass through some asteroids.
* Fixed Ranger firing more torpedoes than it has
* Fixed Pressing "back" in Anabasis setup advances you to fleet selection
* Fixed an issue that prevents playback of Mission 12 replay in some cases
* Fixed Mid battle save removes armor from ships that FTL in later
* Fixed During the Tutorial, saving and loading on the first turn causes voice asset errors
* Fixed Mission 12, Cylon ships are targeting Galactica before it switches teams (seems to only occur if a mid battle save is loaded)
* Fixed Exception occurs when Canceran Diplomatic Station is destroyed
* Fixed In mission 12, fighters briefly show an unidentified symbol when launched from Galactica
* Fixed In mission 12, "Hostile unit identified" bark plays when Galactica is detected
* Fixed Replay auto cam looks at non moving ships
* Fixed Assault raptors cannot cancel missiles properly while in squadron groups
* Fixed Argos resupply slot errors after reloading a mid battle save
* Fixed front turret positioning on the Jupiter
* Fixed "Moving to Location" appears in the ShipInfoPanel while a scorpion is in sentry mode
* Fixed FTL sound effect plays on the first round of multiplayer
* Fixed an issues that caused the framerate to be capped at 30fps when using Ultra graphics settings
* Fixed Loss of input focus when exiting Video Browser using gamepad
* Fixed an issue in The Broken Alliance mission 5 that causes the mission to succeed if the player boards the freighter on turn five.
* Fixed missing progress bars on some mines
* Fixed an issue that made it possible to win a story mission with only NPCs surviving
* Fixed the last autosave is used even if it has nothing to do with the current campaign when restoring after mission failure
* Fixed Latest News panel appearring over video browser
* Fixed unlimited characters allowed when renaming ships & officers. Ships are now limited to 20 characters, officers to 25 characters.
* Fixed an issue that caused the Build Ships tutorial to get "stuck" if using a gamepad and an additional Manticore is purchased
* Fixed an issue with the Strategy Index not opening correctly during the turorial is the control device is a gamepad
* Fixed an issue whereby mission markers sometime didn't appear on the War Table
* Fixed Cannot use ESC to skip briefing VOs during parts of war room tutorial
* Fixed Jump location from previous jump displayed by default
* Fixed Yaw doesn't recalculate when changing a ship's posture
* Fixed A recall command can be used on a squadron when their mothership has retreated
* Fixed Galactica is targettable in Story Mission 12
* Fixed Fighters timing of fighters disappearring when destroyed
* Fixed Subsystem offline SFX plays for enemies
* Fixed Celestra plating UI overlaps Multiplayer turn timer UI panel
* Fixed FTL sounds are deafening in at start of full battle replay
* Fixed Names of ships renamed in the Build Ships Panel do not apply to built ship
* Fixed Daidalos rings don't rotate during replay
* Fixed Planet rings for Ophion glow to brightly
* Fixed Exploit whereby jump costs can be avoided by detaching and reattaching ships
* Fixed Subsystem repaired SFX plays for enemies
* Fixed Incorrect Bark in Chapter 10 when Basestar is hacked
* Fixed [BUG] Compromised Janus ships throw errors in Broken Alliance mission 3
* Fixed Bug: Broken Alliance Mission 2 Fails if raptor squadrons destroyed after board objective complete
* Fixed issue that prevented ships from casting shadows
* Fixed Bug: Anabasis support squadrons don't always remember their squadron groups
* Fixed Bug: Missing fighters after recall, repair and launch
* Fixed : PDC guns can't hit anything at extreme up or down.
* Fixed Atlas broadside turret positions
* Fixed Bug: Other ships can be selected while turning on flak
* Fixed Bug: Vipers chasing munitions off the map
* Fixed [BUG] You can make a fire missile command for a scorpion and then move its location
* Fixed Bug: Grouped Scorpions drain ammo when not deployed and unable to fire
* Fixed issue where Phobos and Argos couldn't jump out of the way of missiles, because they detected a collision with themselves
* Fixed Bug: Mine disarm working post-squadron-death
* Fixed Bug: Retreating a unit from a battle in campaign cancels out persistent damage
* Numerous other minor bugs
high rated
Changelog for Patch 1.2.73 (added 02 April 2019):

Bug fixes
* Fixed Bug: Text overlap in languages other than English
* Fixed Bug: Russian subtitles not displaying correctly
* Fixed issue whereby Mission 9 would not complete in some rare circumstances
* Fixed minor issue with DRM for Sin & Sacrifice campaign
high rated
[url=]http://www.slitherine.com/forum/viewtopic.php?t=91649[/url]


Release notes 1.2.77
====================

Changes since 1.2.73

- Updated ionized nebula visuals

Bug fixes
---------

Fixed Bug: Duplicate commander (Silas Nash) in Sin & Sacrifice when importing a save game
Fixed Bug: S & S Mission 11 - Hangar subsystem issue
Fixed Bug: Unable to progress past post-mission breifing in some rare cases
Fixed Bug: Ships rotate 360 degrees in some rare cases
high rated
Changelog for Patch 1.3.85a (added 29 August 2019):

Changelog:

----

- Support for Resurrection campaign. A 10-mission campaign, set 3 years after the events of Sin & Sacrifice.
> The legendary Battlestar Galactica - badly damaged during the battle to save Caprica after the betrayal of the Kobol Alliance - has been upgraded.
> The war against the Cylons continues to escalate, and BSG-75 is at the vanguard.

- A new command centre. Command Colonial Fleet from the CIC of the Battlestar Galactica.
- 13 New Resource missions.

New Ships:
- Jupiter MkII-class battlestar. An upgrade to the Jupiter-class battlestar, with more firepower then ever.
- Cratus Basestar. The Colonials aren't the only ones bolstering their firepower. The Cratus basestar is a new evolution in Cylon ship design.

- Taipan Fighter. A fighter deployed by the Colonials, with a powerful anti-capital cannon and a mysterious origin.
- Cylon Vespid Bomber. A deadly Cylon squadron with the ability to launch devastating bombing runs.

Changes
------

- User interface improvements. Numerous improvements and enhancements to make giving your fleet orders faster and easier:
> Multi-select support. Select multiple ships at once and give them orders simultaneously.
> Right-click context menus for hostiles. Right clicking on an enemy will show a context menu of actions available to the selected ship(s) in the players fleet
> Faster squadron grouping. Select multiple squadrons and press CTRL+number to assign them to a squadron group.
> All select. Pressing CTL+A selects all ships in your fleet.
- Revamp of the projectiles (bullet) systems, so bullets can now be paused between rounds. The 2-second pause of firing at the end of a round has been eliminated.
- Upgraded post-processing effects. A new full-screen effects system that refreshes the look of the game in battles.
- Support for a choice of character (Helena or Alex) for barks in Skirmish and multiplayer if a Season Two DLC has been activated
- Adjustments to AI targeting bias in escort missions to reduce targeting of ships under escort
- Added a new squadron command "Defend At Location". Squadrons will move to a location and attack squadrons and munitions that come within range.
- Added the ability to zoom in the fleet loadout UI (prior to battles, or when building Skirmish/Multiplayer fleets)
- Added a search bar to the ship name selector
- Added a search bar to the fleet selector (in Skirmish/Multiplayer)
- Improved performance of Ionized nebula
- Various balance adjustments
- Various other performance enhancements and bug fixes
- Mouse and Keyboard support for Xbox One and PlayStation 4

Fixes
----

- Fixed Bug: Proximity mine placement UI visible in single-round replay
- Fixed Bug: Crew veterancy not set if Daidalos is at starlane
- Fixed Bug: PCMs aren't behaving as expected
- FIX: Prevented exiting to the main menu or doing anything in the options panel while the game was saving (to avoid save file corruption)
- Fixed Bug: If a mid battle save is loaded before the Cerastes is boarded, then a boarding attack will start on the Cerastes when it is converted
- Fixed various rare issue restoring save games
- Fixed Bug: Explosions do not reset if a single replay round is cancelled

- Fixed [BUG] When less than 1 tylium's worth of damage is done to a ship, the Repair Fleet button doesn't appear
- Fixed [BUG] Replay fighter cam offsets on pause
- Fixed Bug: Berzerk show munition reload rate in build screen
- Fixed bug that displayed two front firing arcs on Gorgon
- Fixed Bug: Officer screen the line above "Promote' scrolls off screen.
- Fixed Bug: Some war room post processing profiles don't have color grading
- Fixed Bug: Fleet re-targets phobos before it jumps
high rated
Changelog for Patch 1.4.94 (25 February 2020):

New
- Support for the Ghost Fleet Offensive DLC, which includes a new campaign, Colonial and Cylon ships and Cylon munitions.
- Ghost Fleet Offensive campaign (DLC). A new 10-mission campaign. Colonial Fleet looks like it is winning the war, but a series of events draws the curtain back to reveal the real conflict happening behind the scenes. Separated from Colonial Fleet, Galactica faces new challenges as it joins the infamous Ghost Fleet Offensive.
- New Colonial Ships (DLC)
- Orion-class frigate. Fast, all-rounder frigate with a suite of stealth technologies. It features light armaments, munitions launchers and Viper launch tubes. It was once called the “pocket battlestar” due to its failed attempts to fulfill the role of a much larger and better equipped capital ship.
- Defender-class support. A support ship of Gemenese origin featuring a fast turnaround resupply bay for squadron groups. Moderately armed and armoured, it is often deployed with battlestar groups as a marine detachment support centre.
- New Cylon Ship (DLC)
- Medusa-class. A technologically advanced command ship lined with point defense cannons. It features the R-TPAM (Remote Transmission Processing Augmentation Matrix) system, which gives nearby Cylon vessels a notable overclocking bonus.
- New Cylon Munitions (DLC)
- Cluster Nukes. It's in the name.
- Virus Mines. A deployable mine the hacks any units that come within range, causing subsystem damage and loss of functionality
- New difficulty level - Fleet Admiral.
- Various mechanics, including reinforcements, enemy ship quantities, resupply costs and more have been used to create the most challenging Battlestar Galactica Deadlock experience yet.
- Additional loading screens. Several new images are displayed when the game is loading.

Changes
- Officer portraits art has been completely redone.
- Boarding mechanics have been changed
- Armoury now affects boarding party strength
- Raptor/Heavy Raider has to remain on the ship. Giving a recall command retreats the boarding party
- Cylon boarding parties no longer completely destroy the enemy CIC. This changes boarding to be about creating a window of opportunity, instead of a binary choice about eliminating a ship.
- You can now pick which ship in the fleet will be flagship (except for BSG-75 and Fleet Group Daidalos)
- Cinematic browser. Rewatch the opening and closing cutscenes from completed campaigns.
- The visualisation of weapon firing missing has been improved, with more variation of miss point locations.
- Leadership is the Officer value that has an effect on their fleet’s posture. Leadership is now clearly displayed in the Officer screen.
- Officer skills are now displayed during the pre-battle phase, in the Warroom/CIC, and by hovering over the officer portrait during battles.
- Veterancy bonus are now displayed in the Codex for Colonial ships.
- Cylon Threat level now has an effect on reinforcements during resource missions. The effect can be seen in the Cylon Threat panel when Cylon Threat levels have increased.
- Middle-mouse can now be used to pan the camera.
- Fighter DRADIS icons in the battle are now longer shown during the launch turn.
- Double-clicking on a ship will select all ships of the same class. (This is configurable option)
- Added a delay when a focus fire target is destroyed before the next target is selected.
- Consolidation of munitions of the same type when returned to a Celestra.
- Added support for two more squadron groups (i.e. preset squadron groups increased from 4 to 6)
- Made muting audio optional when the game is minimized
- Added more tooltips for the music player
- Made the default timer for multiplayer matches 180 seconds
- Increased vertical angle range of rear light turrets of the Manticore
- Increased the number of save slots from 12 to 24 (PC ONLY)
- Updated Adamant blueprint description to better match its actual role

Balancing
- EMP mine detonation radius has been reduced
- Various munitions have had cost changes
- Celestra plating has been increased
- Hydra repair drones have been buffed
- Ranger FPV decreased from 1050 to 950

Fixes
- Fixed [BUG] Can't complete SM14 if Agathons Raptor added to squadron group
- Fixed [BUG] Officer screen shows two different officer icons
- Fixed Bug: Inactive fleets are being used to determining the resource mission tier in season 2 campaigns
- Fixed [BUG] Cutscene in SM12 plays twice, possible mission lock
- Fixed [BUG] Nemesis self-hitting with munitions
- Fixed a hard lock on Mission 1 tutorial for gamepad
- Fix : Prevented Hydra's Tech Bay displaying Hack strength in Subsystem menu
- Fixed Bug: Boarded squadrons can be killed with flak. Also prevented boarded squadrons from being killed with debris mines
- Fixed Bug: Squadron prep progress widget is removed if Celestra is destroyed before delivery raptor launches
- Fix: Missiles desync in multiplayer in some circumstances
- Fixed Bug: Raptor engine plume is visible while docked
- Fixed Bug: Keyboard shortcuts for camera rotation not working in fleet deployment screen
- Fixed Bug: Multi-select ships during FTL jump can launch fighters
- Fixed Bug: Resupply Munitions UI intersects multiplayer timer UI


Standalone installer, and those of all its DLC, updated: 1.3.86 ⇒ 1.4.94.
high rated
Changelog for Patch 1.4.95 (30 March 2020):

- Fixed Bug: Possible progress block in tutorial in Fleet Admiral difficulty
- Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
- Fixed Bug: Unable to complete mission 10 of S&S
- Fixed Bug: Destroyed squadrons show unidentified symbols after saving and loading
- Fixed Bug: "Zombie" orion in replay
- Fixed Bug: Silas Nash gets incorrect portrait when importing a save in Ressurrection


Standalone installer, and those of all its DLC, updated (1.4.94 ⇒ 1.4.95): 31 March 2020.
high rated
Changelog for Patch 1.4.98 (08 May 2020):

- Fixed Bug: AI attacks with Defender Engineer Raptor Squads
- Fixed Bug: Missile occassionally de-synchronised on the non-host system in multiplayer games
- Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
- Fixed Bug: Unidentified targets are not showing tracers when shooting at squadrons
- Fixed Bug: Ghost Fleet Offensive save game cannot be reloaded when The Broken Alliance DLC is not present
- Fixed Bug: Capitals sometimes have lower accuracy against squadrons when using Focus Fire


Standalone installer, and those of all its DLC, updated: 1.4.95 ⇒ 1.4.98.
high rated
Changelog for Patch 1.5.108a (24 Sep 2020):

New
• Support for the Armistice DLC, an explosive new 8-mission campaign set in the closing days of the First Cylon War.
o Three new original tracks by composer Ash Gibson Grieg
o Nine new resource missions that can be played in any Season Two campaign
• Support for the Modern Ships Pack DLC, which contains 4 new capitals ships, and 2 new squadrons, predominantly from the era of The Fall. These ships can be used in skirmish, multiplayer and Anabasis. They are not used in any story campaigns. The Modern Ships Pack
contains:
o Mercury-class Battlestar. The largest and most powerful battlestar in Colonial Fleet, the Mercury is a marvel of modern Colonial engineering
o Valkyrie-class Battlestar. A small command ship with a generous complement of PDCs and munition options.
o Modern Basestar. The pinnacle of Cylon command ship evolution, including a regenerative hull
o Hybrid Basestar. An experimental basestar design with a specialised ability to automatically identify an enemy ship at any range.
o Viper MkVII. The peak of Colonial space fighter design.
o Modern Raider. Part synthetic, part sentient, all Raider.
• Photo Mode! Capture epic still shots from your battle replays. Included are a suite of composition tools, such as colour controls and depth of field. On PC, you can also use your captured images as loading screens.
• 3 new multiplayer modes:
o Demolition. In Demolition mode, one fleet is tasked with destroying a mission-critical station: the other with defending it at all costs. The attacking player wins if the station is destroyed
o Extraction. A refugee fleet of defectors is ambushed while their FTL drives are spooling.
In Extraction, the defending player wins when at least one civilian ship jumps out of the battle.
o Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponent’s counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.
• Customisable team colours for multiplayer matches.

Changes
• Support for 12,000- and 16,000-point fleets with up to 10 ships for skirmish and multiplayer matches. (NOTE: Requires a more powerful system than minimum specifications)
• Enhancements to Co-op multiplayer battles.
o The host of the match can select the AI-controlled fleet to fight against.
• Additional enemy fleets have been created, meaning more variety of battles.
• Fleet Composer UI. Several adjustments have been made to the screen used to create fleets for multiplayer and skirmish battles to streamline the user experience.
• Accuracy printout in Focus Fire. When selecting a Focus Fire target, information is displayed
about which weapons can hit that target, and the chance to score hits.
• Pre-battle Fleet Ship List. When a potential battle is displayed in the Warroom/CIC, the list of
ships in the players fleet is displayed near the Postpone & Proceed buttons.
• In multiplayer matches, Tactical Jump locations cannot be within an exclusion range around enemies.
• Cluster bombs have been re-worked, and now spread damage over multiple subsystems, as well as giving a repair de-buff to damaged subsystems.
• EMP damage has been re-worked. EMP damage is now temporary, with a recovery rate that
starts repairing damage immediately.
• Defender Tech Support ability has an added boost to repair rates
• Raptors can now disable Virus Mines whilst they are arming.
• Changed "Video Browser" to "Media Browser" in the main menu
• The Multiplayer Pre-game HUD now displays the opponent's faction if it changes
• For gamepad users, panning speed is now proportional to the distance the stick moves from the centre (for better positioning, especially in Photo Mode)
• Graphics pass over all ships to balance texture levels, such as specularity and details masks.
Various texture adjustments
• Change environment asset "health bars" to be more readable
• Reduced the number of instances of some sound effects during a battle. e.g. gun fire for better performance and audio clarity
• Standardised slot hotkeys for Viper launch sides
• Numerous graphical and other performance enhancements
• Reduction in memory usage

Balancing
Colonial Ships
Colonial PDCs
• Changed range brackets from 100/200/300/400 to 200/300/400
Manticore
• DRADIS increased from 600 to 700
• Corvette Cannon Focus accuracy boost increased from 7 to 15
Celestra
• Plating rate increased from 0.1 to 0.2
• Max plating increased from 30 to 50
Orion
• Increased elevation rate from 50 to 56
• Munition Reload (Fire Control Subsystem) max increased from 125 to 150
Minerva
• Turret Range (FC subsystem) max increased from 105 to 110
• Increased max speed from 1.15 to 1.25
Jupiter Mk II
• Damage Reduction (Eng subsystem) max increased from 25 to 28
• Added to Battlestar artillery guns to the Jupiter MkII fore group
• Reduced cost of Jupiter MkII from 2700 to 2500
Cylon Ships
Medusa
• Decreased Hull value from 180 to 120
• Decreased R-SPAM overclock from 4 to 3
Argos
• Max Speed decreased from 0.7 to 0.65
• Size Class increased from 4 to 5
Cratus
• Cost decreased from 2650 to 2450
• Size Class increased from 4 to 5
Basestar
• Size class increased from 4 to 5
Hydra
• Drone stack increased from 24 to 40
• Drone lifetime increased from 20 to 26
• Drone salvo increased from 4 to 5
• Coordinated Reload cooldown reduction increased from 1 to 2
• Coordinated Reload cooldown decreased from 4 to 3
• Increased DRADIS & Coordinated Reload range from 500 to 650
Phobos
• Increased processing power of Phobos
Multiplayer Balancing
• Altered Scorpion Gun accuracy ratings, resulting in lower accuracy vs. squadrons
Cylon Tactical Jump Verticality
• Phobos decreased from 100 to 20
• Argos decreased from 40 to 10
• Cratus decreased from 40 to 20
Heavy Raider Boarding Party
• Heavy Raider boarding party strength raised from 25 to 50
Munitions
Munition Stack Size
• Colonial Guided stack increased from 20 to 40
• Colonial Torpedo stack increased from 60 to 100
• Colonial PCM stack increased from 8 to 12
• Cylon Guided stack increased from 36 to 70
• Colonial AP stack increased from 21 to 42
• Cylon Clusterbomb stack increased from 32 to 80
• Cylon Torpedo stack increased from 98 to 150
• Cylon AP stack increased from 35 to 70
• Cylon PCM stack increased from 8 to 16
• Cylon Comet PCM stack increased from 10 to 20
Nuke Damage Radius (Colonial & Cylon)
• Nuke damage range increased from 150 to 250
PCM (Colonial & Cylon)
• Cost reduced from 40 to 20
• Detonation range increased from 200 to 250
• Speed increased from 35 to 45
Proximity Mines (Colonial & Cylon)
• Cost reduced from 60 to 40
• Max damage increased from 40 to 60
Comet PCM
• Increased jam range from 150 to 180
Homing Cluster Mine
• Increased damage range from 20 to 50
• Detection range increased from 75 to 125
Cluster Nuke
• Sub nuke speed decreased from 60 to 50
Virus Mine
• Cost increased from 180 to 260
• Hack strength decreased from 0.6 to 0.4
• Detection and hack ranges decreased from 200 to 175
Scrambler
• Deployment range increased from 800 to 1000
• Detonation range increased from 150 to 200
• Speed increased from 45 to 60

Fixes
• Fixed Bug: Cluster nukes can be fired at unidentified enemies.
• Fixed Bug: In Co-op Multiplayer, AI is prevented from running on the non-host.
• FIX: Possible exception on non-host in multiplayer when missiles are launched
• Fixed fighters not being able to shoot missiles on non-host in multiplayer matches
• Fixed decals rendering on top of some objects they shouldn't appear on
• Fixed decals flickering at some angles
• Fixed "furtive" Revenants, due to AI bias towards hiding in dust clouds
• FIX: No loading image entering Multiplayer
• Fix: Prevented the flak from being displayed on a destroyed ship
• FIX: Missile target widgets is displayed on targets that have been destroyed or retreated
• FIX: Defender Reinforcement Raptors can no longer be given attack commands when included in
the multi-selection set
• FIX: Made the Arachne auto identified, and moved it out from the FTL injection zone in Deadlock
Mission 7
• Fixed ship stalk health not updating on squadrons after repairing in a Gorgon
• Fixed ships imported from a save game having FTL cooldown
• Fixed multi-selecting ships with flak uses distance of only the first ship
• Fixed launch point slot allocations so that one support squadron launches from each flightpod on
Jupiter MkII
• FIX: Reduced the chances of the Argos hitting itself with a missile if it launches and turns sharply in the same turn
• Fix: Helena voice playing in place of Alex after loading a mid-battle save game
• Fix: Missions involving SDU only spawn 1 ship at Fleet Admiral difficulty

Standalone installer, and those of all its DLC, updated: 1.4.98 ⇒ 1.5.108a.
high rated
Standalone installer, and those of all its DLC, updated (1.5.108a ⇒ 1.5.109): 12 October 2020; no changelog.

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Standalone installer, and those of all its DLC, updated (1.5.109 ⇒ 1.5.111): 04 November 2020; no changelog.


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Changelog for Patch 1.5.112 (09 December 2020):

We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.

You can find the full changelog down below. Changes since 1.5.111:

Balancing

COLONIAL:
Mercury Battlestar
- Squadron slots converted from 2 full / 2 support to 3 full / 1 support

Colonial Munitions
- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)

Debris Mines
- Increased Debris Mine HP from 1 to 4

Berzerk
- Base Fire Control Turret Accuracy increased from 100% to 105%

CYLON:
Medusa
- Removed Subsystem Overclock from R-TPAM
- Increased R-TPAM Power Distribution from 20 to 30

Guardian Basestar
- Moved locations of multiple subsystems

Cerastes
- AI modified to bias towards size class 3 ships

Modern Basestar
- FTL Cooldown increased from 4 to 5 to match other ship cooldowns
- Hacking Strength increased from 0.4 to 0.5
- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2

Cylon Homing Cluster Mines
- Trigger radius decreased from 125 to 110

Vespid Bombers
- Increased HP from 32 to 36
- Decreased Ship Size from -2 to -3
- Increased velocity from 3.0 to 3.4

Arachne
- Base Fire Control Munition Salvo Size increased from 100% to 110%

OTHER:
Propaganda Mode
- Double surviving ship bonus from 1 to 2
- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)

Bug Fixes
- FIX : Flak can't be turned off in some circumstances
- FIX : Bug in Mission 10
- FIX : Delay when triggering virus mines
- FIX : Redirected missiles not intercepted by Vipers


Standalone installer, and those of all its DLC, updated (1.5.111 ⇒ 1.5.112): 11 December 2020.


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Standalone installer, and those of all its DLC, updated (1.5.112 ⇒ 1.5.113): 18 December 2020; no changelog.