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Splatsch: Changelog for Update (added 14 May 2019) :

* Added more detailed error messages in case some anti-virus software is messing with the game's saves.
* Changed some more appropriate character backgrounds to also be recruitable with the 'Peasant Militia' origin.
* Changed ambition of having a full roster of 12 men to having a full roster of 16 men when playing the 'Peasant Militia' origin.
* Fixed an ambition available with the 'Lone Wolf' origin that is in fact quite impossible to complete given the origin's limitations.
* Fixed issue with 'Hammer Mastery' ambition when having not a single character without the mastery at the time of completion.
* Fixed various minor things.

Changelog for Update

* Changed 'Cultists' origin to have an additional small chance to find cultists for hire in settlements.
* Changed some more events and random mentions to exclude the player character when playing the 'Lone Wolf' origin.

* Fixed some origin-specific campaign modifiers not resetting properly when loading from inside a campaign.
* Fixed cultists being in a bad mood after their companions died in battle when they shouldn't care.
* Fixed face part of tattoos not getting applied when changed at the barber.
* Fixed issue with a certain new legendary reward.
* Fixed infinite loading screen before combat with champions under certain conditions.
* Fixed champions potentially spawning with a shield but no weapon.
* Fixed 'Hook' skill being usable while disarmed.
* Fixed 'Duelist' perk applying when it shouldn't.
* Fixed potentially incorrect AP costs displayed in tooltip when switching items during battle and having the 'Quick Hands' perk.
* Fixed hitchance bonus/penalty not applying properly to throwing axes and javelins.
* Fixed missing visuals for Reinforced Throwing Net.
* Fixed potential save corruption when saving right after accepting a 'Barbarian King' type contract.
* Fixed Watermill location not triggering events under certain conditions.
* Fixed some other minor things.

No official changelog on GOG for now, so these two changelogs are from steam :
Up in the library now as well.
После данного обновления игра перестала запускаться: Windows требуется найти файл "Battle Brothers.exe". Чтобы найти его самостоятельно, нажмите кнопку "Обзор"!

The game stopped running after this update 8( No "Battle Brothers.exe" file in offline installer.


Я переустановил игру с помощью Gog Galaxy. Теперь работает.

I reinstalled the game using Gog Galaxy. It works now.
Post edited May 15, 2019 by Centurion-X
high rated

- Changed 'Disarm' skill to cost 5 Action Points, up from 4.
- Fixed ambitions sometimes taking longer than intended to register as completed.
- Fixed issue with retreat behavior when surrounded.
- Fixed characters receiving the 'Split Nose' injury when their nose is missing altogether.
- Fixed 'Shieldwall' and 'Spearwall' skills not being usable a second time in the same turn after they get canceled while a character is waiting.
- Fixed glitch in AI positioning when protecting other units.
- Fixed some other minor issues.
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Changelog for

* Changed main menu to nudge new players towards picking the right difficulty and origin for their first time playing the game.
* Changed minimum contract reward irrespective of renown to be slightly higher.
* Changed chance for additional beast trophies with 'Beast Slayers' origin to 50%, up from 25%. The chance to get an additional trophy from the Kraken is increased to 100%.
* Changed 'Beast Slayer' background to have higher resolve.
* Fixed locations sometimes changing their garrison between reading their tooltip and attacking them.
* Fixed various minor things.

This changelog is taken from steam, GOG's official changelog isn't here for now
Post edited May 18, 2019 by Splatsch
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From the Steam Page:

Changed barbarian named armor and helmet base stats to be based on regular items, and no longer the heavier barbarian items, as to make for named loot of higher quality. Only applies to items generated after this update.
Fixed named Khopesh not working with Double Grip.
Fixed main menu components getting in the way of buttons with very low resolutions.
Fixed tooltip of opponents sometimes incorrectly displaying "Turn done" when in fact that opponent is merely waiting to act again later this turn.
Fixed issue with barbarian AI getting stuck under specific circumstances.
Fixed potentially incorrect button labels with 'Cultists' origin sacrifice event.
Fixed Antidote item not curing all stacks of poison.
Fixed various minor issues.
Post edited May 20, 2019 by Ratshaman
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The changelogs for both Update and Update are up; they were added 17 May 2019 and 20 May 2019, respectively, presumably just hours after they were reported using Steam as the source.
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Changelog Update (24 May 2019)

Changed Swordmaster champions to perform better against heavily armored characters, as to make them a threat more equal to other kinds of human champions.
Fixed duel twist of 'Drive off barbarians' contract not working properly if the opponent happens to be a champion.
Fixed some legendary locations not being placable on some rare map seeds.
Fixed reminder event after satisfying prerequisites for entering the Goblin City potentially firing after the city has already been destroyed.
Fixed potential issue with crossbowman with the 'Hex' effect killing both himself and a Hexe that is to act next.
Fixed potentially wrong daily wage cost displayed in tooltip when starting a new campaign until equipment was changed once or you entered your first battle.
Fixed various minor things.
high rated
Changelog for Update (added 27 May 2019):

- Changed named item stat generation numbers slightly to create higher quality named items in general, and better light and medium armors in particular. Only applies to items generated after this update.
- Changed value of most beast trophies to be higher.
- Fixed potentially wrong starting XP of characters in 'Deserter' origin.
- Fixed 'Gash' skill used for attacks of opportunity instead of 'Slash' skill.
- Fixed visual glitch when a disarmed character's shield is hit.
- Fixed world map generator failing on some rare map seeds that result in little water.
- Fixed issue with 'Lone Wolf' origin when having two hedge knights in the roster and no other backgrounds.
- Fixed various minor issues.
high rated
Changelog for Update (added 29 May 2019):

- Fixed some incorrect tooltip numbers.
- Fixed quest marker icon not clearing when aborting 'Armed Courier' contract during a twist where thieves steal the item you are to transport.
- Fixed casualty being listed twice in the combat result screen when losing as a single character against a Hexe by being forced to commit suicide.
- Fixed armor attachments on corpses not always showing.
- Fixed issue with world map generator introduced with last update.
- Fixed various minor issues.
high rated
Changelog for Update (added 07 June 2019):

- Changed monetary value of named weapons to be more consistent.
- Changed Schrats to be more susceptible to being taunted.
- Changed some minor things to further improve AI behavior.
- Fixed incorrect cost of 'Spearwall' skill for named Spetum.
- Fixed fights involving cultist opponents not loading.
- Fixed issue with lone player character fighting against a high tier Nachzehrer.
- Fixed potentially incorrect text at the end of Barbarian King contract.
- Fixed event after beating the Icy Cave not firing in rare cases.
- Fixed various minor issues.

Standalone installer updated: 10 June 2019.
high rated
Changelog Update (14 June 2019)

*Changed meta data enumeration of saves so that mods that create invalid saves can no longer break the game for players even after they've been removed.
*Changed cultist conversion events to also allow for converting all characters with brain damage.
* Fixed various minor issues.
high rated
Changelog for (02 August 2019)

- Changed mechanics of Alp. See here for details.
- Fixed characters unable to move out of a zone of control when their opponent is armed with a three-headed flail.
- Fixed exploit that allowed the player to lose effective fatigue by switching to items on the ground.
- Fixed various minor issues such as typos
high rated
CHANGELOG Update (23 August 2019)

*Changed 'Permanent Destruction' setting to be disabled by default when starting a new campaign as to better reflect the setting prefered by the majority of players.
*Fixed issue when continuing to play a campaign with DLC that was started without DLC.
*Fixed named Pikes missing as potential loot for locations.
*Fixed some minor issues such as typos.
high rated
Changelog for (13 August 2020)

- Added a new player banner as a thank you for your continued support.
- Added combat environments reflecting locations where battles take place. Attacking a bandit camp will now have that camp appear in combat, and likewise will a graveyard or some ruins. Locations may have fortifications like walls and palisades, which you’ll be informed about in a location’s tooltip and the engage dialog.
- Added exploration mode, allowing you to start with an entirely undiscovered map.
- Added toggleable highlighting of any tiles blocked by environmental objects (such as trees) in combat via button and hotkey.
- Added treasure items selling for full value as possible loot for all beasts, old and new, in order to make fighting them a more profitable endeavour.
- Added a line to the tooltip of any items used in crafting to inform you of this fact, as to better differentiate between crafting and loot items, if the Beasts & Exploration DLC is installed.
- Added tooltips explaining in more detail beforehand what is expected of the player, and what the expected rewards are, when choosing between ambitions.
- Added tavern rumors about situations of nearby settlements, including some hinting at the presence of particular beasts, as well as rumors specific to each of the late game crises, and reduced chance of pure flavor rumors slightly.
- Added ‘enter’ cursor to display over locations that can be entered on the world map, like friendly settlements.
- Added better and up-to-date tutorial videos.
- Added ‘-nohwcursor’ command line option for people experiencing issues with their mouse cursors.

- Changed ‘Nine Lives’ perk to also clear any damage over time effects (e.g. bleeding, poisoned) upon triggering, and to give improved defensive stats until the character’s next turn.
- Changed ‘Relentless’ perk to also remove the penalty to initiative when waiting with a character.
- Changed ‘Head Hunter’ perk to guarantee a hit to the head for your next attack after hitting the head of your target once. Resets after your hit connects or if you miss your attack.
- Changed ‘Fearsome’ perk to also carry a penalty equal to 20% of the attacker’s resolve for each morale check triggered by inflicting damage.
- Changed ‘Sword Mastery’ perk to lower the threshold to inflict injuries with the ‘Gash’ skill to 50%.
- Changed ‘Rally’ skill to cost 5 action points to use, down from 6.
- Changed ‘Indomitable’ AP cost to 5, up from 3. The previous cost erased too much the choice between going offensive or defensive and allowed you to have the best of both.
- Changed ‘Adrenaline’ skill to cost 1 AP, up from 0.
- Changed ‘Fast Adaptation’ perk to give +10% chance to hit with each miss, up from +8%.
- Changed ‘Brawny’ perk to reduce the fatigue penalty from armor and helmet by 30%, up from 25%.
- Changed ‘Anticipation’ perk to always give a minimum of +10 to Ranged Defense.
- Changed ‘Knock Back’ skill to have a fatigue cost of 20, down from 25.
- Changed ‘Repel’ and ‘Hook’ skills to have a fatigue cost of 25, down from 30.
- Changed ‘Split Shield’ skill to trigger the ‘Overwhelm’ effect.
- Changed ‘Exposed Ribs’, ‘Stabbed Guts’, ‘Grazed Kidney’, ‘Deep Chest Cut’ and ‘Deep Abdominal Cut’ injuries to have more of an effect, including reducing hitpoints of the victim to certain thresholds if currently above. In essence, those injuries are now a bit more useful for the player to inflict upon enemies, and both the ‘Crippling Strikes’ perk and the ‘Gash’ skill were indirectly buffed this way.
- Changed Ranged Defense levelups to range from 2-4, up from 1-3. Only affects characters generated after this update.
- Changed damage of Scimitar to 40-45, up from 35-45, and increased efficiency vs. armor to 70%.
- Changed damage of Three-Headed Flail to 30-75, up from 21-66.
- Changed damage of Billhook to 55-85, down from 60-90, and efficiency vs. armor of 140%, down from 150%.
- Changed armor efficiency of Polehammer to 185%, up from 175%.
- Changed damage of Reinforced Boondock Bow to 30-50, up from 25-40.
- Changed damage of Heavy Javelin to 35-50, down from 40-55.
- Changed damage of Heavy Throwing Axe to 30-50, down from 35-55.
- Changed Living Tree Shield to regenerate by 10% of maximum durability each turn.
- Changed Undead Trophy to double the wearer’s resolve when defending against fear and mind control skills, and no longer grant complete immunity.
- Changed surrounding mechanics to no longer count stunned characters, or characters armed with ranged weapons, towards the surround bonus.
- Changed zone of control mechanics for actors that are stunned or without skills to actually perform attacks of opportunity (like if armed with a ranged weapon) to no longer exert zones of control.
- Changed ‘Dazed’ status effect to -25% damage, -25% initiative and -25% max fatigue, down from -35% of each.
- Changed ‘Charmed’ status effect to make the afflicted immune to some morale effects, as to avoid odd situations of characters fleeing after the charm has worn off.
- Changed ‘Sleeping’ status effect to last for 3 turns, up from 2. It still can be removed at any time using the ‘Wake Up’ skill.
- Changed ‘Cat Potion’ to be used on the worldmap and give a +20 bonus to Initiative for the duration of the next battle.
- Changed ‘Lionheart Potion’ to be used on the worldmap and give a +20 bonus to Resolve for the duration of the next battle.
- Changed ‘Iron Will Potion’ to be used on the worldmap and give the same effect as before for the duration of the next battle.
- Changed ‘Night Vision Elixir’ to be used on the worldmap and give the same effect as before for the duration of the next battle.
- Changed ‘Second Wind Potion’ to be used on the worldmap and give +4 to Fatigue recovery for the duration of the next battle.
- Changed ‘Berserker Mushrooms’ to be used on the worldmap and give a +25% bonus to damage in melee, and reduce both melee and ranged defense by -15 for the duration of the next battle. Using these no longer carries an additional risk of getting sick, but characters still risk getting sick/addicted from taking too many potions of any kind at once.
- Changed ‘Antidote’ to also give immunity to poison for the duration of 3 turns after use.
- Changed ‘Potion of Knowledge’ effect to last for 3 battles instead of 2 days.
- Changed Geists to no longer have the ‘Anticipation’ perk, but instead have a perk of their own that increases both their Melee and Ranged Defense by small amounts the further away an attacker is.
- Changed the tails of Lindwurms to also exert a zone of control.
- Changed ‘Trade Caravan’ origin to only receive 66% of all renown, up from 50%.
- Changed starting renown of some other existing origins to better work with the new Retinue feature.
- Changed targeting icons for AoE skills to also show up on empty tiles as to give a better idea of the area those skills can cover.
- Changed hotkey for showing/hiding footprints on the worldmap to the ‘F’ key, as to avoid players accidentally hiding footprints by pressing the ‘Tab’ key while switching between applications.
- Changed auto-saves when leaving towns in ironman mode to be faster.
- Changed AI turns to be faster when multiple characters do nothing but move one after the other.
- Changed AI to perform better in various situations.
- Changed lots and lots of minor things for the better.

- Fixed rare issue with game speed on very long campaigns.
- Fixed potential crash when in a three-way fight with Alps and other enemies.
- Fixed issue with temporarily invisible Alps when getting knocked back and receiving damage at the same time.
- Fixed potential crash with bleeding Lindwurms as they retreat from the map.
- Fixed potential crash with AI use of Three-Headed Flail.
- Fixed characters devoured by the Kraken rising as Wiedergängers when fighting it during the undead crisis.
- Fixed fatigue cost reduction of named items not applying to ‘Reload’ skill of crossbows.
- Fixed ‘Lunge’ skill potentially moving a character onto a tile they can’t attack from.
- Fixed ‘Riposte’ skill sometimes not working against Unhold attacks.
- Fixed rare issue of armor and helmets not dropping even though they’re named items and should be guaranteed to drop.
- Fixed rare issue with ‘Reset Equipment After Battle’ function losing items.
- Fixed wolf gained via event having incorrect stats.
- Fixed issue with a particular twist of the ‘Siege’ contract.
- Fixed retreating from fight with bounty hunters in ‘Drive Away Brigands’ contract not removing the robber baron’s head.
- Fixed ‘Big Game Hunt’ contract potentially pointing to regions that neither Lindwurms nor Schrats are native to, or to regions undiscovered by the player.
- Fixed potential crash with the ‘Investigate Cemetery’ contract.
- Fixed potential crash with ‘Barbarian King’ contract.
- Fixed pathfinding issue where characters would move through zones of control when they shouldn’t.
- Fixed hate/fear trait events not firing properly.
- Fixed guaranteed building spawns across the map not always working.
- Fixed multiple pieces of text appearing one after the other at game over screen, instead of just one.
- Fixed various minor issues.
high rated
Standalone installer, and those of its DLC, updated ( ⇒ 13 August 2020.

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Standalone installer, and those of its DLC, updated ( ⇒ 19 August 2020.
Post edited August 20, 2020 by HypersomniacLive