thelovebat: I actually really like the 2nd edition rules, they do make a bit of sense. Fun to play with the 2nd edition back in the day.
Same here. AD&D and AD&D 2nd Ed. were what was around when I played in high school and college, so those are the editions I look back on most fondly. Yeah, they had some major problems with balance and consistency, and they were not the most intuitive to learn (as with a downward counting Armor Class), but there was a certain geeky pride one got when they finally started to make sense. At least *I* got that feeling, I can't be the only one... :P
Starkrun: lmao -2 AC with plate thats silly :)
NWN and custom campaigns based of a 0-10 attribute set and 2d10's are all im used too...
when i finally got a d20 i never used it, i was to fond of my d10's <3
Well, it behaves exactly the same way as a 22 AC does in D&D 3.0 or 3.5 (no idea about 4.0, never played it). The whole idea, originally, was that a person would just subtract the AC of the target from their THAC0 (to hit armor class 0), and then roll that number or more on a d20 to score a hit. In 3.0 and 3.5, they just made it more intuitive by cutting out the need to add/subtract; instead they just made it a comparison between attack rating and armor class directly. Even though they got rid of THAC0 and downward counting ACs, all the math stayed identical: a d20 was still rolled for hits, a 1 was still a critical miss, and a 20 was still always critical hit (unless you had some wonky no-crit weapon, or something).