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What is the name of the mod that makes NPCs dismissed from a party go to an inn of your choice?

I know there is such a mod as I have seen it used in a lets play of a megamod, but I don't want the entire megamod... I just want to know the name of the specific mod that adds this option.
This question / problem has been solved by Lasivernimage
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taltamir: What is the name of the mod that makes NPCs dismissed from a party go to an inn of your choice?

I know there is such a mod as I have seen it used in a lets play of a megamod, but I don't want the entire megamod... I just want to know the name of the specific mod that adds this option.
The BG1 NPC Project incorporates something like this [you can choose for them to remain where they are, or they will suggest an Inn to meet at], although it may only be usable with a TuTu/BGT install; I'm not sure.

As for such a mod that works with vanilla BG, I'm not personally aware of one, sorry.
There is no mod that does that for vanilla Baldur's Gate, at least not that I am aware of. As stated, BG1NPCs has that feature, but you require BGT or TuTu for that.
Thank you, I am using BGT already.
When I said megamod I was referring to "Big Picture" and its predecessor "Mega <something>", a compilation of a vast amount of mods. Pretty much every mod that can be made compatible.

EDIT
I looked at the BG1 NPC project...
SKIPPING: [The BG1 NPC Project: NPCs can be sent to wait in an inn]
Incompatible with BGT: please use the equivalent component in Sword Coast Strategems for BGT
Huh, pretty odd considering that BG1 NPC project is built specifically for BGT.

Will look at that mod pack
Post edited July 21, 2013 by taltamir
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taltamir: Huh, pretty odd considering that BG1 NPC project is built specifically for BGT.
No, it was built for Tutu & made compatible with BGT.

This might be what you want. (I haven't used it)

http://www.shsforums.net/topic/53560-parting-ways/
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taltamir: Huh, pretty odd considering that BG1 NPC project is built specifically for BGT.
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olnorton: No, it was built for Tutu & made compatible with BGT.

This might be what you want. (I haven't used it)

http://www.shsforums.net/topic/53560-parting-ways/
Note that Parting Ways does not send NPCs to an inn. It simply alters the breaking point at which NPCs will leave due to anger at alignment.
Take a look at this one . You don't need to install all the tweaks, so it is not a "megamod".
I think it works for both vanilla and BGT. I tested some of the vanilla fixes and they worked fine.
Can't remember for sure about the one you desire, but I would give it a try.
Alright, I confirmed that http://www.gibberlings3.net/scs/
contains a BGT compatible version of the send NPC to inn mod.

Lasivern, thank you for suggesting BG1NPC mod; even though this particular aspect of it was not BGT compatible (most of the BG1NPC mod is), it automatically detected that and explicitly told me Sword Coast Strategems contains the version modified for BGT.
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javihyuga: Take a look at this one .
I am already using it, it does not include such a modification. Thank you anyways
Post edited July 23, 2013 by taltamir
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taltamir: it does not include such a modification. Thank you anyways
Strange thing indeed, because it lists Send BioWare NPCs to an Inn (DavidW) (BETA) as a feature. Sorry for the wrong info!
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taltamir: it does not include such a modification. Thank you anyways
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javihyuga: Strange thing indeed, because it lists Send BioWare NPCs to an Inn (DavidW) (BETA) as a feature. Sorry for the wrong info!
Oh, then it is probably the same version as what is in BG1NPC mod. It must have been auto skipped because it is not compatible with BGT. the author of SCS rewrote it to make it BGT compatible (in the process he had to combine "send NPCs to inn" and "allow NPC pairs to be split up" mods into a single mod due to "technical reasons")

EDIT: DOH! I am using BG2 Tweak pack (which, I just looked at the readme file and I cannot find such an option listed)
What you linked is the BG1 tweakpack which I am not using because:

This mod will only work with Baldur's Gate, with or without Tales of The Sword Coast. For BGT, Tutu, or EasyTutu installs, please use this mod's parent, BG2 Tweaks.
Post edited July 23, 2013 by taltamir
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taltamir: What is the name of the mod that makes NPCs dismissed from a party go to an inn of your choice?

I know there is such a mod as I have seen it used in a lets play of a megamod, but I don't want the entire megamod... I just want to know the name of the specific mod that adds this option.
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Lasivern: The BG1 NPC Project incorporates something like this [you can choose for them to remain where they are, or they will suggest an Inn to meet at], although it may only be usable with a TuTu/BGT install; I'm not sure.

As for such a mod that works with vanilla BG, I'm not personally aware of one, sorry.
To counter Lasivern and Hickory, BG1 Tweaks has this component, modified from SCS for use in vanilla BG1. It does require Tales of the Sword Coast, however. It's been there since v1, but was greatly improved in v2 to work cleaner. For Tutu or BGT you'll have to use either the SCS or BG1 NPC component.
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Lasivern: The BG1 NPC Project incorporates something like this [you can choose for them to remain where they are, or they will suggest an Inn to meet at], although it may only be usable with a TuTu/BGT install; I'm not sure.

As for such a mod that works with vanilla BG, I'm not personally aware of one, sorry.
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grogerson: To counter Lasivern and Hickory, BG1 Tweaks has this component, modified from SCS for use in vanilla BG1. It does require Tales of the Sword Coast, however. It's been there since v1, but was greatly improved in v2 to work cleaner. For Tutu or BGT you'll have to use either the SCS or BG1 NPC component.
thank you.