Stig79: Why do the bonuses need to be balanced? It is a roleplaying game. You are playing a person. Having characters with weaknesses is always more interesting, no?
dtgreene: (Speaking from an AD&D 1e context here)
Why *can't* I roleplay a woman who is stronger than nearly all men if I want to? (That is what the female strength rule is basically saying; female characters with high strength are forbidden.) Why can't I roleplay someone like Alena (from Dragon Quest 4)?
There is really no reason to have a rule that serves no purpose other than to limit the player's option, and removing that rule would simplify the game syetem slightly while expanding player options without anything being lost. (In fact, 2e *did*, in fact, remove the rule.)
I note that racial level limits have that same problem in games that are high level enough for it to matter (making non-humans non-viable; look at Pools of Darkness for a cRPG example of this), and fail to balance the non-human races in games that aren't (which, to my understanding, is the majority of AD&D campaigns).
You can roleplay as a woman who is stronger than nearly every men....The average Str stat is 10. If you put an 16 or 17 into your Str score you are roleplaying someone who is stronger than most people out there. Only 7% of the popluation in the Forgotten Realms are people that have classes. So whatever you are playing you are exceptional right off the bat. In other words: You can roleplay as Annie Schwarzenegger in her prime.. It is right there when you place your stats.
The rule was in place because the non-humans could live centuries longer than the humans. It was a balance attempt. It didn't work that well.
If all you see is stats and numbers, then yes. I guess at high levels the non humans would be useless at higher levels. I wouldn't call them useless for RP reasons though. Not every character has to be the ultimate killing machine either.
Stig79: In the TES games, lower stats are better. Because it makes you level up faster. If you want to play as an archer, pick the race that is the least suited for it. Gives you some easy level ups early on.
dtgreene: Actually, that is incorrect as stated. In Daggerfall, Morrowind, and Oblivion, lower starting *skills* are better for the reason you described. If you want to play as an archer, pick the class that is least suited to it, but (assuming you want to level quickly, which might not be the case, particularly in Oblivion) which still has the skill as a class skill. In Arena and Skyrim, this is not the case (Arena uses XP based leveling, and Skyrim (to my knowledge) got rid of the mechanics that resulted in the counter-intuitive (and disliked by many) behavior.
Stig79: D&D and BG isn't sexist towards women. It is arguably one of the most inclusive games out there.
dtgreene: BG may not be sexist (though I would argue that the romance choices could be sexist (and possibly homophobic due to the complete absence of same-sex romances)), but 1e (not 2e) AD&D was, as were the Gold Box games that implemented the rule in question. With that said, having the only matriarchal society in the game be evil does rub me the wrong way.
Also, while I haven't seen the subplot in question, I believe there's some transphobia in Edwin's subplot, and I could argue that the cursed gender changing belt in BG1 is as well.
Stig79: Anomen could have lost some Wisdom after Dual-classing. If you look at his story and behavior, it is very clear that he has gotten rather cocky and obnoxious after he became a priest. He boasts about it constantly. He gets a Wisdom boost later, if you make him see the light, as it were. Could see it as him getting the lost points back again.
dtgreene: If Anomen were otherwise following the rules, the Wisdom boost could not be giving him all his Wisdom points back again. After the boost, he has 16 Wisdom, and you need 17 Wisdom to dual class into a cleric.
Then again, I don't really like the way D&D handles ability scores in general.
I know Skyrim doesn't have it. They dumbed the game down. Removed the stats and a ton of other stuff.
Bg2 was one of the first games to even have romances. We are talking very early days here. The devs (in interviews) have stated they did not know if players would even like romances in games. I believe David Gaider spoke about this at length some years back. They were fumbling around blindly with it and had no clue if optional romances would add anything. They bit into the development time a bit as well. That is not homophobia at all. Bioware, after they realized romances in games ended up being a popular thing, added gay romance options and the like later.
The Edwin subplot is not transphobic at all. Edwin is a sexist asshole. His gender gets changed against his will. Make a note of that. It happens against his will. Other NPCs pounce on that, using it to taunt him. Wich is perfectly believable too. The man isn't exactly kind to the other NPCs at all. If anything it is actually feminism. A sexist gets forced to live as a woman.
If someone changed your gender against your will, I am sure you would be a bit upset too. And it wouldn't be transphobic of you if you did.