Posted October 27, 2015
Basically, this would cause the game to run faster until something happens that would pause the game, like dialogue or an auto-pause being triggered.
I could see two instances where this would be useful:
1. Getting from point A to point B, when A and B are not nearby and there are no enemies in between.
2. Winning easy fights; if the fight is easy enough for the ally AI to win without much trouble, why waste time on it?
Basically, a fast forward button would allow one to skip the dull parts of the game where nothing happens and get to the interesting parts faster.
Edit: A third use of this feature. After a battle, if some of your characters are suffering from status ailments, fast forwarding would allow you to get rid of them quickly. (Of course, doing so when someone is poisoned or similar might not be a good idea.) Similarly, if you can't save because of cloud spells, fast forwarding would make them wear off, along with other spells like Project Image.
I could see two instances where this would be useful:
1. Getting from point A to point B, when A and B are not nearby and there are no enemies in between.
2. Winning easy fights; if the fight is easy enough for the ally AI to win without much trouble, why waste time on it?
Basically, a fast forward button would allow one to skip the dull parts of the game where nothing happens and get to the interesting parts faster.
Edit: A third use of this feature. After a battle, if some of your characters are suffering from status ailments, fast forwarding would allow you to get rid of them quickly. (Of course, doing so when someone is poisoned or similar might not be a good idea.) Similarly, if you can't save because of cloud spells, fast forwarding would make them wear off, along with other spells like Project Image.
Post edited October 27, 2015 by dtgreene