Posted November 02, 2015
There is a big difference here.
dtgreene: The idea is that you decide when to turn on the script. The script doesn't care about whether you are in combat, but instead checks to see if buffs are active and re-casts them if necessary. Alternatively, you can set it to activate when you press a key.
Hickory: That's what spell triggers/sequencers/contingencies and are for. Using a script for such a thing is just silly.
A spell trigger, spell sequencer, or contingency is a special ability that lets you do something you could not do normally.
A (fair) script simply automates something you could do normally.
So yes, there is a difference.
(It's also worth noting that enemies are not capable of using such spells. Therefore, the developers had to fake it with scripts; this involves displaying a message (like Spell Sequencer) activated (to make it look like the enemy is using it) and then using ReallyForceSpell to cast all the spells involved. (The script may have a clause that prevents this from triggering more than once on the same enemy.)