Posted May 01, 2017
high rated
So I'm getting back into BG again after a bit of a hiatus. And, since I was thinking about a specialist mage, I ended up in the situation where I was thinking "Crap, what spells do I lose if I go with this particular school?" I'm not aware of anything out there on the internet quite like this, so thought I'd share this list I made for all you aspiring specialist mage players out there.
Basically, it's the specialist school at the top of each list in bold. In brackets is the opposition school. Listed are the spells you lose if you decide to choose that specialization. So, here it is, and I hope some of you find it useful:
ABJURER (Alteration/Transmutation)
(1)Burning Hands
Color Spray
Shocking Grasp
(2)Strength
Vocalize
(3)Haste
Slow
(4)Dimension Door
Otiluke's Resilient Sphere
Polymorph Other
Polymorph Self
Stoneskin
Teleport Field
Wizard Eye
(5)none
(6)Disintegrate
Flesh to Stone
Improved Haste
Stone to Flesh
Tenser's Transformation
(7)Ruby Ray of Reversal
Sphere of Chaos
(8)none
(9)Shapechange
Time Stop
CONJURER (Divination)
(1)Identify
Infravision
(2)Detect Evil
Detect Invisibility
Know Alignment
(3)Clairvoyance
Detect Illusion
(4)Farsight
(5)Oracle
(6)True Sight
(7)none
(8)none
(9)none
DIVINER (Conjuration)
(1)Armor
Find Familiar
Grease
(2)Glitterdust
Melf's Acid Arrow
Power Word: Sleep
(3)Flame Arrow
Ghost Armor
Monster Summoning I
(4)Monster Summoning II
Spider Spawn
(5)Conjure Lesser Air Elemental
Conjure Lesser Earth Elemental
Conjure Lesser Fire Elemental
Monster Summoning III
(6)Carrion Summons
Conjure Air Elemental
Conjure Earth Elemental
Conjure Fire Elemental
Invisible Stalker
Power Word: Silence
Summon Nishruu
Wyvern Call
(7)Cacofiend
Limited Wish
Power Word: Stun
Prismatic Spray
Summon Djinni
Summon Efreeti
Summon Hakeashar
(8)Maze
Power Word: Blind
Summon Fiend
Symbol: Death
Symbol: Fear
Symbol: Stun
(9)Gate
Power Word: Kill
ENCHANTER (Evocation)
(1)Chromatic Orb
Magic Missile
Shield
(2)Agannazar's Scorcher
Stinking Cloud
Web
(3)Fireball
Lightning Bolt
Melf's Minute Meteors
(4)Ice Storm
Fireshield: Blue
Fireshield: Red
Minor Sequencer
(5)Cloudkill
Cone of Cold
Phantom Blade
Sunfire
(6)Chain Lightning
Contingency
Death Fog
(7)Delayed Blast Fireball
Mordenkainen's Sword
Spell Sequencer
(8)Bigby's Clenched Fist
Incendiary Cloud
Spell Trigger
(9)Bigby's Crushing Hand
Black Blade of Disaster
Chain Contingency
Meteor Swarm
ILLUSIONIST (Necromancy)
(1)Chill Touch
Larloch's Minor Drain
(2)Ghoul Touch
Horror
(3)Hold Undead
Skull Trap
Vampiric Touch
(4)Contagion
Spirit Armor
(5)Animate Dead
(6)Death Spell
(7)Control Undead
Finger of Death
(8)Abi-Dalzim's Horrid Wilting
(9)Energy Drain
Wail of the Banshee
INVOKER (Enchantment)
(1)Charm Person
Friends
Sleep
(2)Luck
Ray of Enfeeblement
(3)Dire Charm
Hold Person
(4)Confusion
Emotion: Hopelessness
Enchanted Weapon
Greater Malison
(5)Chaos
Domination
Feeblemind
Hold Monster
(6)none
(7)none
(8)none
(9)none
NECROMANCER (Illusion)
(1)Blindness
Reflected Image
Spook
(2)Blur
Deafness
Invisibility
Mirror Image
(3)Invisibility 10' Radius
(4)Improved Invisibility
(5)Shadow Door
(6)Mislead
(7)Project Image
Mass Invisibility
(8)Simulacrum
(9)none
TRANSMUTER (Abjuration)
(1)Protection from Evil
Protection from Petrification
(2)Resist Fear
(3)Dispel Magic
Minor Spell Deflection
Non-Detection
Protection from Cold
Protection from Fire
Protection from Normal Missiles
Remove Magic
Spell Thrust
(4)Minor Globe of Invulnerability
Remove Curse
Secret Word
(5)Breach
Lower Magic Resistance
Minor Spell Turning
Protection from Acid
Protection from Electricity
Protection from Normal Weapons
Spell Immunity
Spell Shield
(6)Globe of Invulnerability
Pierce Magic
Protection from Magic Energy
Protection from Magical Weapons
Spell Deflection
(7)Khelben's Warding Whip
Mantle
Protection from the Elements
Spell Turning
(8)Improved Mantle
Protection from Energy
(9)Absolute Immunity
Freedom
Imprisonment
Spellstrike
Spell Trap
Basically, it's the specialist school at the top of each list in bold. In brackets is the opposition school. Listed are the spells you lose if you decide to choose that specialization. So, here it is, and I hope some of you find it useful:
ABJURER (Alteration/Transmutation)
(1)Burning Hands
Color Spray
Shocking Grasp
(2)Strength
Vocalize
(3)Haste
Slow
(4)Dimension Door
Otiluke's Resilient Sphere
Polymorph Other
Polymorph Self
Stoneskin
Teleport Field
Wizard Eye
(5)none
(6)Disintegrate
Flesh to Stone
Improved Haste
Stone to Flesh
Tenser's Transformation
(7)Ruby Ray of Reversal
Sphere of Chaos
(8)none
(9)Shapechange
Time Stop
CONJURER (Divination)
(1)Identify
Infravision
(2)Detect Evil
Detect Invisibility
Know Alignment
(3)Clairvoyance
Detect Illusion
(4)Farsight
(5)Oracle
(6)True Sight
(7)none
(8)none
(9)none
DIVINER (Conjuration)
(1)Armor
Find Familiar
Grease
(2)Glitterdust
Melf's Acid Arrow
Power Word: Sleep
(3)Flame Arrow
Ghost Armor
Monster Summoning I
(4)Monster Summoning II
Spider Spawn
(5)Conjure Lesser Air Elemental
Conjure Lesser Earth Elemental
Conjure Lesser Fire Elemental
Monster Summoning III
(6)Carrion Summons
Conjure Air Elemental
Conjure Earth Elemental
Conjure Fire Elemental
Invisible Stalker
Power Word: Silence
Summon Nishruu
Wyvern Call
(7)Cacofiend
Limited Wish
Power Word: Stun
Prismatic Spray
Summon Djinni
Summon Efreeti
Summon Hakeashar
(8)Maze
Power Word: Blind
Summon Fiend
Symbol: Death
Symbol: Fear
Symbol: Stun
(9)Gate
Power Word: Kill
ENCHANTER (Evocation)
(1)Chromatic Orb
Magic Missile
Shield
(2)Agannazar's Scorcher
Stinking Cloud
Web
(3)Fireball
Lightning Bolt
Melf's Minute Meteors
(4)Ice Storm
Fireshield: Blue
Fireshield: Red
Minor Sequencer
(5)Cloudkill
Cone of Cold
Phantom Blade
Sunfire
(6)Chain Lightning
Contingency
Death Fog
(7)Delayed Blast Fireball
Mordenkainen's Sword
Spell Sequencer
(8)Bigby's Clenched Fist
Incendiary Cloud
Spell Trigger
(9)Bigby's Crushing Hand
Black Blade of Disaster
Chain Contingency
Meteor Swarm
ILLUSIONIST (Necromancy)
(1)Chill Touch
Larloch's Minor Drain
(2)Ghoul Touch
Horror
(3)Hold Undead
Skull Trap
Vampiric Touch
(4)Contagion
Spirit Armor
(5)Animate Dead
(6)Death Spell
(7)Control Undead
Finger of Death
(8)Abi-Dalzim's Horrid Wilting
(9)Energy Drain
Wail of the Banshee
INVOKER (Enchantment)
(1)Charm Person
Friends
Sleep
(2)Luck
Ray of Enfeeblement
(3)Dire Charm
Hold Person
(4)Confusion
Emotion: Hopelessness
Enchanted Weapon
Greater Malison
(5)Chaos
Domination
Feeblemind
Hold Monster
(6)none
(7)none
(8)none
(9)none
NECROMANCER (Illusion)
(1)Blindness
Reflected Image
Spook
(2)Blur
Deafness
Invisibility
Mirror Image
(3)Invisibility 10' Radius
(4)Improved Invisibility
(5)Shadow Door
(6)Mislead
(7)Project Image
Mass Invisibility
(8)Simulacrum
(9)none
TRANSMUTER (Abjuration)
(1)Protection from Evil
Protection from Petrification
(2)Resist Fear
(3)Dispel Magic
Minor Spell Deflection
Non-Detection
Protection from Cold
Protection from Fire
Protection from Normal Missiles
Remove Magic
Spell Thrust
(4)Minor Globe of Invulnerability
Remove Curse
Secret Word
(5)Breach
Lower Magic Resistance
Minor Spell Turning
Protection from Acid
Protection from Electricity
Protection from Normal Weapons
Spell Immunity
Spell Shield
(6)Globe of Invulnerability
Pierce Magic
Protection from Magic Energy
Protection from Magical Weapons
Spell Deflection
(7)Khelben's Warding Whip
Mantle
Protection from the Elements
Spell Turning
(8)Improved Mantle
Protection from Energy
(9)Absolute Immunity
Freedom
Imprisonment
Spellstrike
Spell Trap
Post edited May 01, 2017 by GR00T