Posted December 24, 2010
For role-playing purposes of course.
Though I'm no expert at either Baldur's Gate or AD&D, and I get the impression that this race/class combination and equipment set is a bit unusual (inefficient?). The farthest I ever got in BG was the beginning of Chapter 3, where I got bored and decided to start over. :/ What should I keep in mind during character creation and play so that I don't make my game harder than it has to be?
As for some details:
1) Starting from BG1 running in the BG2 engine
2) Good-aligned
3) My definition of "light armour" is flexible
For good measure, I'll tack on some semi-unrelated questions:
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Since your journal is cleared at the start of a new chapter, but you are supposedly still able to complete subquests you picked up in the previous chapter, is there a way to get those quests back in your journal so that you know what you're supposed to do?
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I tend to get attached to party members I recruit no matter how much they ought to annoy me. I therefore have a hard time dropping members when I need room for a new recruit. I find it hard to justify leaving behind someone who's been at my side for weeks (game time) for someone I just met on the street. In this game I'd prefer to drop members for semi-plot related reasons. For example, I think I would drop Jaheira/Khalid and Montaron/Xzar after investigating the problem that motivates the beginning of Chapter 3 (for those who have gone farther than me: does this quest's resolution make my proposal reasonable?). Otherwise I would prefer to just ignore a character that I don't intend to bring to endgame. I don't intend to drop Imoen.
Given this, and given my planned character, and with as few spoilers as possible, how may I manage my party so that I can efficiently recruit the characters I need and walk past the characters I don't need without hurting anyone's feelings and without skipping quests?
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Merry Christmas.
Though I'm no expert at either Baldur's Gate or AD&D, and I get the impression that this race/class combination and equipment set is a bit unusual (inefficient?). The farthest I ever got in BG was the beginning of Chapter 3, where I got bored and decided to start over. :/ What should I keep in mind during character creation and play so that I don't make my game harder than it has to be?
As for some details:
1) Starting from BG1 running in the BG2 engine
2) Good-aligned
3) My definition of "light armour" is flexible
For good measure, I'll tack on some semi-unrelated questions:
---
Since your journal is cleared at the start of a new chapter, but you are supposedly still able to complete subquests you picked up in the previous chapter, is there a way to get those quests back in your journal so that you know what you're supposed to do?
---
I tend to get attached to party members I recruit no matter how much they ought to annoy me. I therefore have a hard time dropping members when I need room for a new recruit. I find it hard to justify leaving behind someone who's been at my side for weeks (game time) for someone I just met on the street. In this game I'd prefer to drop members for semi-plot related reasons. For example, I think I would drop Jaheira/Khalid and Montaron/Xzar after investigating the problem that motivates the beginning of Chapter 3 (for those who have gone farther than me: does this quest's resolution make my proposal reasonable?). Otherwise I would prefer to just ignore a character that I don't intend to bring to endgame. I don't intend to drop Imoen.
Given this, and given my planned character, and with as few spoilers as possible, how may I manage my party so that I can efficiently recruit the characters I need and walk past the characters I don't need without hurting anyone's feelings and without skipping quests?
---
Merry Christmas.