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This is my first time playing any infinity engine game. I've also never played an ad&d game. I have played lots of jRPGs like Dragon Quest, Final Fantasy, Tales, Suikoden, Xenosaga, etc. My question is this: Should I use a FAQ/walkthrough? I try not to use faqs. But Baldur's Gate seems a little intimidating. I started playing it a bit ago but I basically was getting owned. But is this game best experienced without a FAQ? Will I miss anything absolutley essential if I don't use one? Thanks!
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tellville: This is my first time playing any infinity engine game. I've also never played an ad&d game. I have played lots of jRPGs like Dragon Quest, Final Fantasy, Tales, Suikoden, Xenosaga, etc. My question is this: Should I use a FAQ/walkthrough? I try not to use faqs. But Baldur's Gate seems a little intimidating. I started playing it a bit ago but I basically was getting owned. But is this game best experienced without a FAQ? Will I miss anything absolutley essential if I don't use one? Thanks!
The problem is that level 1 characters are very weak in AD&D. Try to get as much xp from simple quests before you move on. It's also recommended to look for other party members before entering the Friendly Arm Inn as there's an enemy waiting just outside who can be very tough for some classes. There are 2 potential allies in the first area outside Candle Keep and there's another one North of the Friendly Arm Inn. Bereghost also has 2 potential allies and so does Nashkel.

Once you have a larger pary and have everybody at evel 2-3 or higher you should have less trouble. I'd recommend not using as FAQ/walkthrough on your first play as is will spoil many surprises.
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tellville: This is my first time playing any infinity engine game. I've also never played an ad&d game. I have played lots of jRPGs like Dragon Quest, Final Fantasy, Tales, Suikoden, Xenosaga, etc. My question is this: Should I use a FAQ/walkthrough? I try not to use faqs. But Baldur's Gate seems a little intimidating. I started playing it a bit ago but I basically was getting owned. But is this game best experienced without a FAQ? Will I miss anything absolutley essential if I don't use one? Thanks!
I think part of the fun in BG is the exploration involved. However, if you are inclined to find something that will help you along the way (it can be a pretty tough game), try this site.
You can click on any location on the map and it'll bring up the fully explored map of the area telling you where important things are, but with no spoilers (other than the explored map). The hints on the left can give you some general help as well.
Post edited March 03, 2011 by GoJays2025
Thanks guys, that's really helpful! I think I am going to read a faq on character creation and tactics to fighting a battle, because I am pretty clueless on that (read: I get owned). Those maps are really useful without giving much away (especially in terms of plot).
Only use a walkthrough for when you're absolutely stuck. You're supposed to roleplay and explore in the game, much like you do in the other games you've mentioned.

Remember a few things:

-This is an open-ended game (akin to what Elder Scrolls Oblivion is noted for). It's not supposed to have linear gameplay.

-A good many of the fights require your ingenuity and creativity. So don't be afraid to think your way through. And if you're having trouble, there are many BG forums across the internet to ask for help.
Post edited March 03, 2011 by bladeofBG
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tellville: This is my first time playing any infinity engine game. I've also never played an ad&d game. I have played lots of jRPGs like Dragon Quest, Final Fantasy, Tales, Suikoden, Xenosaga, etc. My question is this: Should I use a FAQ/walkthrough? I try not to use faqs. But Baldur's Gate seems a little intimidating. I started playing it a bit ago but I basically was getting owned. But is this game best experienced without a FAQ? Will I miss anything absolutley essential if I don't use one? Thanks!
Don't use a walkthrough. Read the manual and read it often. I remember back when this game was new I was taking the manual in with me for bathroom reading just about every day. A very important early step in the game is to figure out what each spell does and how to use them effectively. Once you've learned enough, you will see that combat in BG is a real battle of wits, and a fun challenge to see yourself owning your way through what were once thought of as difficult fights. Finding out these tactics are part of the fun; don't spoil the game!
When your stuck I would actually recommend this site. It is very good and completely spoiler-free.
http://www.pocketplane.net/volothamp/bgguide.htm
Thanks bladeoBG and Bimlanders, those are excellent points.

And wow, thanks blackakari! That site is amazing! It's really helping me understand the game. The manual has been confusing but that site is much more clear and more easily navigable.
Make sure to pick up a mage in your party. Melfs Acid Arrow is really powerful in BG1 and deals tons of damage. It doesn't scale so well in BG2 but for the first game I remember how much trouble this spell would give me from enemy casters.

Clerics/Druids are very helpful as well. Stock up on healing spells.

Also one key thing. The pause button is your best friend. Use it before a battle to setup spells, character positioning, targetting etc. If you're familiar with games like WoW using a method called "pulling" is also good. Heres how to do it.

Place your party out of line of site of your enemy, behind a wall, in another room. Send a member into their vision so they chase you then lead them into your ambush. Another thing to note is doors, only so many enemies can fit in a doorway so if you pack a lot of ranged firepower you can protect your party with one/two blocking the door.
My advice is: don't use a walkthrough about the game (unless you get stuck), but if you're confused about the games 2nd edition Advanced Dungeons & Dragons' rules, use Dan Simpson's AD&D FAQ. For example for an explanation how lower AC is better and how to hit rolls are calculated.
Post edited March 10, 2011 by DubConqueror