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Just wondering if people here play as non-humans very often. I know humans are by far the most popular race (partly because of their versatility, partly because they're the easiest to identify with, but mostly because of dual-classing), but do you ever use races outside of them?

I'm especially interested in the more specialized races: Gnomes, Halflings, and Dwarves. How often do people play as these?

I rather like Halflings, to be honest. Excellent DEX and good boost to thief skills makes for a nice ranged fighter, and their F/Ts tend to do well, in my experience. People pan them because of their CON penalty, but they've got a massive saving throw boost, IIRC, and especially in BG2 saving throws are FAR more important than extra health.
My wizards and rangers are generally elves unless I want to play a specialist, and my fighters and clerics are usually dwarves unless I want to dual-class. That's solely for the dex bonus and saving throw bonus, respectively. One of the biggest bonuses for humans in AD&D, which is that they don't have any level restrictions, isn't implemented in any of the IE games, so they just have to stick with dual-classing and playing paladins. I play elves and dwarves fairly often. Elves also get a small amount of race-specific dialog here and there, which is more than most other races get.

I've never actually played a gnome, but I have played several halflings, all of which were thieves of some variety. I personally like half-orcs a lot, but their multi-class options are very limited and they can't romance anyone, so they generally only get to be fighters or barbarians. Unfortunately a lot of the special racial abilities aren't implemented in the games, which makes races like gnomes and dwarves less exciting because their bonuses don't really fit into a cRPG very well.
Elves get the constitution penalty, halflings get a penalty to strength.

I use gnomes as pure illusionists actually. I know, I know, I miss out on a few really powerful necromancy spells by doing so, and once you get into the level 20's power wise you lose out on being a pure (non multi-class) mage, but to be honest I really like playing more of a manipulative, de-buff mage than a directly damaging mage. I may have a small problem with taking pleasure in turning dragons into squirrels....

As for halflings and dwarves, I've never really got into either. I'm not really a warrior type, although to be honest the first time I beat TOB was with an undead hunter (who was obviously human). I tried playing a halfling bounty hunter once, and I tried playing a dwarf barbarian, but I could never get into either. That said I guess it all depends on what you like from the game.
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KingCrimson250: Just wondering if people here play as non-humans very often. I know humans are by far the most popular race (partly because of their versatility, partly because they're the easiest to identify with, but mostly because of dual-classing), but do you ever use races outside of them?

I'm especially interested in the more specialized races: Gnomes, Halflings, and Dwarves. How often do people play as these?

I rather like Halflings, to be honest. Excellent DEX and good boost to thief skills makes for a nice ranged fighter, and their F/Ts tend to do well, in my experience. People pan them because of their CON penalty, but they've got a massive saving throw boost, IIRC, and especially in BG2 saving throws are FAR more important than extra health.
Post edited June 20, 2012 by geoguy2011
I usually play either a Human character or a Dwarf. I love Dwarves, but the 3e rules spoiled me, since you can play as any class with any race. I use Dwarves far more often in games that use that rule set. But I still like them in the AD&D games too.
I play non-humans almost exclusively. My favorite is a gnome fighter/illusionist. They get to specialize as a multi-class and get the intelligence bonus. Plus there is some kind of size bonus too. My favorite thing is that the spell sunfire, stone skin, and mirror image take on a whole new meaning. Tensers transformation and the fire shields are good too.

Other than that I like the half-elves and elves for roleplaying reasons. Same with a dwarf fighter/cleric.
My most played race is half-elven, because of it's class options: a ranger-cleric can only be half-elven, bard's don't benefit from dual-class anyway and get a charm/sleep resistance bonus (with BG2 fixpack, it was missing in the vanilla game). Same reasoning goes for any single-class character you don't intend to dual-class.

Elves are my most liked race, but they don't have all class options, so I often end up making half-elves of characters I'd rather play as elven. Nice class for an elf is fighter/mage, not as powerful as the gnome fighter/illusionist, but the longsword/bow to hit bonus is nice, especially in the beginning of the game (BG1) and is nice from a role-playing perspective: my ultimate fantasy hero (and earliest AD&D character back in my Pen and Paper days) is a spellcasting, sword- and arrowslinging elf (remember basic D&D, the Elf class was practically an elven fighter-mage.

Humans are third, if I want to play someone feeling very close to myself, I play human, though I don't often dual-class: for the most favourable dual-class options you often end up playing most of the first game as a single-class character (especially for fighter>something else dualed at level 7 or 9, you end up playing most of the game as a plain fighter, which I find boring).

Gnomes are my fourth favourite, either as fighter>illusionist or single class illusionist.

Finally I played a half-orc barbarian female once. She was a mighty slasher.