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I typically play on the Core setting and I've rarely used any area effect spells due to them normally doing more harm than good. I know I'm missing out on a lot, so asking for help here. I've searched briefly and haven't found a list of spells that are safe to use in range of party. Could anyone list them here or point me to a thread or two that I've probably missed? Thank you.

Edit-thanks, Hickory

Mage Spells
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Priest Spells:
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Innate and Special Abilities
Post edited August 15, 2013 by Jidokwon
I haven't got an extensive list, but to my knowledge most damaging AoE spells usually cause friendly fire if you don't position your characters carefully, however status changing AoE spells like Horror, Hold Person, Chaos etc. only affect enemies in Baldur's Gate. Then there are the spells Holy/Unholy Blight which are AoE but they only damage evil/good aligned creatures, respectively.
Post edited August 15, 2013 by szablev
First of all, are you talking about BG1 or BG2; are you talking about mage spells or priest spells; are you talking about any AOE spells or damage dealing spells only?
Edited the OP to clarify. I've got the GOG versions and BG:EE. Just interested in BG1 and BG2 spells, not ones mods will add.
So, if status spells are safe, color spray, grease, and sleep are all safe to cast around the party? It's not very consistent, but that's something I'm loving about the games. Trial and error are going to be the best ways for me to test every spell, I guess.
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Jidokwon: So, if status spells are safe, color spray, grease, and sleep are all safe to cast around the party? It's not very consistent, but that's something I'm loving about the games. Trial and error are going to be the best ways for me to test every spell, I guess.
Check the spell descriptions. I think if it specifically says something along the lines of '...enemies in the area of effect' or '...hostile creatures', then it only affects hostiles. If not, then it will affect your party members as well.
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Jidokwon: So, if status spells are safe, color spray, grease, and sleep are all safe to cast around the party? It's not very consistent, but that's something I'm loving about the games. Trial and error are going to be the best ways for me to test every spell, I guess.
Well, actually color spray is one of the status spells that does affect party members, and so does grease. Sleep, however, does not. Status AoE spells are generally more "party friendly"; that doesn't mean that there aren't any exceptions. As Coelocanth said, the best way is to always check the spell descriptions, these usually contain all the necessary information.
Post edited August 15, 2013 by szablev
Color Spray, Grease, and Sleep are the first examples that I used because the spell descriptions (in the manual, at least) all state that they effect "creatures" within the area. That's basically it. It doesn't specify if the party would be included in that description. Sleep made one exception, in that it said that enemies affected could be attacked by the party, but it would be safe to assume that party members affected could be attacked by enemies. There is no consistency. *sigh* I guess trial and error of every spell is the only way to find out.
Off the top of my head the following are party-friendly: sleep, emotion, hold person, horrid wilting (I think), chain lightning, call lightning (druid spell), greater malison, comet (TOB HLA), dragon breath (TOB HLA). The holy/unholy smite spells can be, depending on party member alignments. I'm sure there are others though. For the same reason as you I've probably underutilized AOE spells.
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Jidokwon: I typically play on the Core setting and I've rarely used any area effect spells due to them normally doing more harm than good. I know I'm missing out on a lot, so asking for help here. I've searched briefly and haven't found a list of spells that are safe to use in range of party. Could anyone list them here or point me to a thread or two that I've probably missed? Thank you.

Edit-thanks, Hickory

Mage Spells
1st Level:
2nd Level:
3rd Level:
4th Level:
5th Level:
6th Level:
7th Level:
8th Level:
9th Level:

Priest Spells:
1st Level:
2nd Level:
3rd Level:
4th Level:
5th Level:
6th Level:
7th Level:

Innate and Special Abilities
Take a look at Jochem's Area Spell Chart.
Thanks all. And again, Hickory. I'll have to add a couple new ones from that link. I'm pretty sure I've hit party members with greater command, however, though it's possible that an enemy cleric cast the same spell at the exact time, I guess.