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He doesn't care, because he probably knows who are the others already - except you never can be sure, especialy if you play Highlander.

" Even from the tutorial part we learn all this is about beings of Spawns of Bhaal // We don't learn that until basically the end of the game. " - Well, just proof how you don't pay attention. I can finish paying attention to you then.

Let me explain:
- We see Armored Moron hunting for "all the others".
- We see the symbol of Bhaal.
- the intro text tells this is the story about the protagonist's heritage/descendancy/bloodyline
- very early, in Beregost, Firebead Elvenhair insists the importance of 2 lore-book: History of the Faithful Coin (aka.The Chosen of Mystra, which is practicalya 4th wall break), and the History of the Dead Three. Now what's that about?
- if the above is too late for you, remember the chanters of Alaundo in Candlekeep: "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sewn from their passage. So sayeth the wise Alaundo." - Dun, dun, dun! And you never even left the tutorial area!

So there, you got all the clues to solve the mysterie right at the beginning. IF you pay attention.
How can someone be wrong in so many ways and still insist s/he is right? I am done with that troll. Good luck with "romance" in BG1. LOL. I'll come back to this discussion when someone who knows what he is talking about writes something.
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Engerek01: @Tuthrick,

Thanks for your amazing contribution to the discussion. Reading them was a pleasure indeed.
You're welcome, always enjoy discussing my favourite games etc. I didn't think that anyone would want to read that huge chunk of text, so I really appreciate that. Now, as for the discussion itself...
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twillight: He doesn't care, because he probably knows who are the others already - except you never can be sure, especialy if you play Highlander.

" Even from the tutorial part we learn all this is about beings of Spawns of Bhaal // We don't learn that until basically the end of the game. " - Well, just proof how you don't pay attention. I can finish paying attention to you then.

Let me explain:
- We see Armored Moron hunting for "all the others".
- We see the symbol of Bhaal.
- the intro text tells this is the story about the protagonist's heritage/descendancy/bloodyline
- very early, in Beregost, Firebead Elvenhair insists the importance of 2 lore-book: History of the Faithful Coin (aka.The Chosen of Mystra, which is practicalya 4th wall break), and the History of the Dead Three. Now what's that about?
- if the above is too late for you, remember the chanters of Alaundo in Candlekeep: "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sewn from their passage. So sayeth the wise Alaundo." - Dun, dun, dun! And you never even left the tutorial area!

So there, you got all the clues to solve the mysterie right at the beginning. IF you pay attention.
Well, you have a point here, but the chance that someone will put it all together is slim in my opinion. These are just hints and unless someone knows the lore of the Forgotten Realms, I thinks it's fair to assume that the won't make the connections:
- you wouldn't know that this is the symbol of Bhaal
- you wouldn't know who Bhaal was and what happened to him
- the Chanters don't mention Bhaal by his name
- the History of the Dead Three doesn't mention what happened do Bhaal either

So, is it possible to figure it out as soon as in Beregost? Yes, but the theme of Bhaalspawn plays out during the climax of the game - Chapter 7. Most of the game's plot is about the iron crisis and the political intrigues as @Engerek01 previously mentioned and it seems that you ignored most of it unfortunately.
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Engerek01: How can someone be wrong in so many ways and still insist s/he is right? I am done with that troll. Good luck with "romance" in BG1. LOL. I'll come back to this discussion when someone who knows what he is talking about writes something.
That's how trolls operate: You keep provoking the other part by insulting them, pulling things out of context, and generally doing everything to make them respond again and again, so you can respond with new provocations and draw them back into the discussion again and again and keep the game going.
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Engerek01: @Tuthrick,

Thanks for your amazing contribution to the discussion. Reading them was a pleasure indeed.
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Tuthrick:
I too enjoyed reading Tuthrick's posts. Thanks! Love BG! And yes that Twillight dude is a troll.
My guess is that once you master the tactical game, you reach the deeper level of the series: storytelling.


It becomes more important to laugh when reading about a goofy quest or bringing justice to a child once you get to wield great power, even if the tactical challenge was diminished.

About the time you finish Davaeorn, one of the scripted-to-be-pen-and-paper-challenging (instead of being procedurally generated wilderness encounter), and enter BG proper, the quests number and variety balloons to burgeoning levels: the sign of high level play.

The rationale must be that, if you can steamroll the countryside, you should be regaled with your duly-earned lordship in the city, where the quest are meant to be dense-packed (even if the tactical challenge is minor or non-existent, i.e., even dialogue-only).

Elegant solution for game design, in my humble opinion.

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amazingchestahead: - Pause in inventory.

- You have access to weapon styles and dual weapons. Weapon styles let the character be better at the weapons they specialize in, instead of wasting proficiency stars on different weapons they're not gonna use anyway.

- Rogues can now set traps.

- Having access to kits means you get a bunch of special abilities / advantages that don't exist in vanilla BG. Berserker's Enrage, Assassin's Poison Weapon, Blade's Offensive/Defensive Spin, for example.

- You have access to powerful new spells. Doom, Armor of Faith, Summon Insects, Holy Smite, Unholy Blight for clerics. For mages, even in BGEE you still have access to a few, like Minute Meteors, Sunfire, Minor Spell Deflection, and Stoneskin. If you play BGT or Tutu with mods, chances are you'll have access to even more.

- Characters move faster in BG2 engine. While this applies to everyone, it works mostly in the player's advantage.

- There are fixes and tweaks to mechanics and the way things work in general that mostly benefit the player. For example, Lightning Bolt and Fireball correctly bypass Mirror Image, Shield protects against Magic Missile, Agannazar's Scorcher hits multiple times (and also bypasses Mirror Image). If you play BGT with mods, there are also tweaks such as wearing multiple items of protection with magical armor.

- I believe you generally level up faster, because whether it is BGEE or BGT, there are more enemies to fight. You also get XP for picking locks, disarming traps, and learning spells.

- There are more magical items available in the game in general, whether imported from BG2, or added in by the EE's new content.

The bottom line is, if you play BGT or BGEE, without mods that improve general AI and combat difficulty to balance out the new advantages, the game is going to be ridiculously easy.
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NillerNaller: While I appreciate this explanation, I don't think it suffices.

Right now, for example, I'm playing through the Candlekeep Catacombs. The entire first level consists of rooms with one or two doppelgangers, an enemy so weak that a level 3 party could probably wipe the floor with it. No groups of enemies, no mages, just low level trash that you kill like you take a leak.

Same thing goes for areas like Cloakwood where, aside from Wyverns, the toughest enemies you face are groups of spiders in threes and fours. Sure, some of them teleport and can be a nuisance if they happen to target your mage, but mostly they die really, really easily. I'm aware that the spiderweb traps make these encounters more difficult, but as soon as the first one goes off, it's a matter of routine to make your thief scout ahead to make sure it doesn't happen again.

Once in a blue moon you'll have a tough special encounter - like in the Iron Throne building -, but it's so exceedingly rare as to not matter. You could probably count the amount of fun battles in this game on one hand.

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Zaxares: It's been far too long since I played the vanilla BG games compared to the EE versions, but I generally don't remember there being that much difference in difficulty outside of certain fights (like vanilla Sarevok in BG1 having a 100% Magic Resistance that basically made my Mage character useless against him outside of just spamming Monster Summoning spells). In any case, if you're looking to increase the game's difficulty, I HIGHLY recommend checking out the Sword Coast Strategems mod (and likewise, the Ascension mod for BG2) if you're just not feeling challenged. :)
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NillerNaller: Yeah man, I've already installed Stratagems for BG2. :) Hopefully it will give me the experience I want.
I'm still dragging my way through 1, though. Is there any chance the mod will work if you install it midgame?
Way longer than 5 seconds, 5 minutes even: "CONTINUED"... Quite ironic, to be sure.

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twillight: Turns out if you just galopp to the mines, your nose will be bashed.
Nope. Quite doable, actually. Ranged weapons are really strong. You can get a plate mail on the way. Tower shield(s). Helmet & healing potion.

Many 1st level noses refused the bashing in the bowels of Nashkel, the bards have been singing.

Really adds to the challenge. Spicy.
Post edited December 18, 2019 by PontoTriplo