Engerek01: I didnt see any sign that you want to play solo so my recommendation would be to stick with Kensai and use your party member for buffing. I personally hate dual-classing. Multi-classing works much better and if you go that way you can be half orc Fighter/cleric.
ryan7251: I would love to dual class but i want to be human if you ask me it's stupid you can't be a human and multi-class i mean it makes no sense.
Early (1e/2e) AD&D rules don't always make sense.
Did you know that, in 1st edition, the only playable non-human clerics were half-elves and limited to level *5*? In other words, being a multi-class cleric was not viable *at all*, unless the campaign limited cleric levels as much as the original Pool of Radiance. (2nd edition raised these caps to something a bit more reasonable, and the Infinity Engine games (including the Baldur's Gate series) opted not to implement the rule.)
Also, why doesn't 15 strength provide any combat benefit over 8 strength? I can nearly *double* a stat and not get any combat benefits. Similarly, 14 Dexterity is no better than 7, and the same is true with Constitution. (And, of course, there's the ugly cludge that is exceptional Strength, which leads to the effect of 19 Strength being *far* better than 18, and therefore Half-Orc clerics being much more effective in combat (without Draw Upon Holy Might) than those of other races.)
Also, why do only some characters get benefits for having more than 16 Constitution?
Of course, 1e also has the sexist caps on female strength (without anything to compensate), which are fortunately absent in 2e and later.
If I were looking for an elegant game system, I would not look at classic AD&D; it is a mess.
(Of note, you *could* create your character as a half-elf and then use ShadowKeeper or another save editor to change her race to human, while preserving the multi-class.)
ryan7251: I would love to dual class but i want to be human if you ask me it's stupid you can't be a human and multi-class i mean it makes no sense.
Engerek01: Haha yea. D&D 2.0 rules are a little bit racist. Thats why I love 3.0 rules more.
EDIT: I think you can be half elf if you want to hold on to your humanity. If I remember correctly, there is basically no difference between half-elves and humans. Except humans dual class while half-elves multi class.
Can someone else confirm this please? Half-elves:
Can't be paladins.
Have minimum stats, I believe.
In the tabletop game (and some earlier AD&D CRPS), they also:
Have level caps, unlike humans
Have some resistance to certain effects (charm I believe)
Also, while AD&D 2e rules are a bit racist, at least they aren't sexist like 1e rules were.