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And here is the new video where I find excuses to grind:

https://youtu.be/SWC_u7CUIks

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algi: 1. I'm not a paladin.
2. Playing a game a certain way isn't cowardice.
3. If you want to see loading again and again after dying, you can do it by yourself, I'm not making any videos about loading after dying again and again.
4. Even if my character WOULD know about the vampire dogs, basilisks, phase spiders, high level mages, it's not her task to go out of her way and attack them for no other reason than that they're evil or monsters. Then every paladin could commit suicide by jumping at the strongest enemy in the world they know about.
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Hickory: You are absolutely and completely missing the whole point, which has been apparent right from the start of your series. You want to play a paladin, but you don't want to 'be' the role that you play. You can't make a series about a paladin and her 'ethos', and completely dismiss actions that go against everything that a paladin stands for and still have people take you (or your paladin) seriously. You are not doing yourself any favours here.
No, my paladin promised to her new friends to help find out what's up with the Nashkel mines. That's where she's going. She won't look for trouble to the east or to the west when Nashkell is to the south. What's your point? Should I look for more trouble? Being a paladin isn't about finding trouble.
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Jonesy89: This whole playthrough seems like a textbook
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Hickory: That's it, right there. As I read these posts and view the videos, I see a person with a (Complete Paladin's) handbook, role playing the handbook and having great difficulty translating anything within to a (virtually) real paladin -- 'have book, will follow'.
It's the other way around. I'm afraid that people won't understand why I'm totally honest with someone who wants to kill me, when the code allows me not to tell them everything.
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algi: For example if a paladin wanders in the world and isn't part of a military, that's already not 100% lawful behavior.
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Bookwyrm627: This I genuinely don't understand. How is roaming the world contrary to being lawful?
I said, not 100% lawful. Of course, chaotic evil demons can have a structured life, just like a lawful good person don't have to be part of a militaristic structure.

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Jonesy89: You know what, I think I'll go ahead and quote some more scripture while I'm at it.
Re: Viconia

I honestly don't know what will happen when I meet Viconia.
Post edited May 05, 2016 by algi
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algi: Being a paladin isn't about finding trouble.
Nor is it about running away from trouble or avoiding it. Over your head again, it seems.

It's the other way around. I'm afraid that people won't understand why I'm totally honest with someone who wants to kill me, when the code allows me not to tell them everything.
This is just more confirmation that you're completely missing the whole point. I suspect that no amount of discussion will ever change that.
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algi: Being a paladin isn't about finding trouble.
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Hickory: Nor is it about running away from trouble or avoiding it. Over your head again, it seems.

It's the other way around. I'm afraid that people won't understand why I'm totally honest with someone who wants to kill me, when the code allows me not to tell them everything.
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Hickory: This is just more confirmation that you're completely missing the whole point. I suspect that no amount of discussion will ever change that.
Okay, let's say I do what you want and I go out of my way to find monsters I can fight and I have to either die or run away. Let's say I put hundreds of hours in this and I don't get forward in the game and I make hundred videos about my paladin dying and dying over and over again for no reason, but to accomodate your bloodthirst. Would that be satisfactory? Let's pretend I did all that, I just didn't upload all those videos ,and then I went back to my mission, keeping a promise I made, as a paladin should do.

And no, looking for trouble isn't in the spirit of being a paladin. And this isn't in the rules exactly. This is in the spirit of the rules.
Post edited May 05, 2016 by algi
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Hickory: Nor is it about running away from trouble or avoiding it. Over your head again, it seems.

This is just more confirmation that you're completely missing the whole point. I suspect that no amount of discussion will ever change that.
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algi: Okay, let's say I do what you want and I go out of my way to find monsters I can fight and I have to either die or run away. Let's say I put hundreds of hours in this and I don't get forward in the game and I make hundred videos about my paladin dying and dying over and over again for no reason, but to accomodate your bloodthirst. Would that be satisfactory? Let's pretend I did all that, I just didn't upload all those videos ,and then I went back to my mission, keeping a promise I made, as a paladin should do.

And no, looking for trouble isn't in the spirit of being a paladin. And this isn't in the rules exactly. This is in the spirit of the rules.
It's not about what you want. It's not about what I want. It's not about making videos. You really have no clue, do you?
Post edited May 05, 2016 by Hickory
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algi: Okay, let's say I do what you want and I go out of my way to find monsters I can fight and I have to either die or run away. Let's say I put hundreds of hours in this and I don't get forward in the game and I make hundred videos about my paladin dying and dying over and over again for no reason, but to accomodate your bloodthirst. Would that be satisfactory? Let's pretend I did all that, I just didn't upload all those videos ,and then I went back to my mission, keeping a promise I made, as a paladin should do.

And no, looking for trouble isn't in the spirit of being a paladin. And this isn't in the rules exactly. This is in the spirit of the rules.
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Hickory: It's not about what you want. It's not about what I want. It's not about making videos. You really have no clue, do you?
Then you're in the wrong thread. This is about me making videos of a paladin character following the paladin's ethos from The Complete Paladin's Handbook. I don't understand why you're so passionate about it. If you don't like my videos, make your own instead of telling me what to do differently. You know, these videos aren't super popular. Usually around a dozen people see it, and that's all. You don't have to watch them. But if you know about a rule I violated, you can tell me in the comments on Youtube.

PS. I didn't promise I would play in the spirit of the rules, I didn't promise that I myself would behave as a paladin, I just promised to make dumb videos about me playing as a paladin character, following the ethos, because I think it would be a dumb, fun idea.

PPS. Also, I am far from being my character. I'm a white male, living without much of an ethos, brought up by my parents in the comfort of Western society, and she is a brown skinned girl who was brought up in a monastery full of books, by an old guy, and the paladin's ethos is her life.
Post edited May 05, 2016 by algi
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algi: Then you're in the wrong thread.
Oh, no, you're not pulling that one. I go where I will.
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Hickory: Where's the Paladin? A discussion for another thread?
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Bookwyrm627: The Pit Fiend ate her.
With some fava beans and a nice Chianti!
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Hickory: Nor is it about running away from trouble or avoiding it. Over your head again, it seems.

This is just more confirmation that you're completely missing the whole point. I suspect that no amount of discussion will ever change that.
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algi: Okay, let's say I do what you want and I go out of my way to find monsters I can fight and I have to either die or run away. Let's say I put hundreds of hours in this and I don't get forward in the game and I make hundred videos about my paladin dying and dying over and over again for no reason, but to accomodate your bloodthirst. Would that be satisfactory? Let's pretend I did all that, I just didn't upload all those videos ,and then I went back to my mission, keeping a promise I made, as a paladin should do.

And no, looking for trouble isn't in the spirit of being a paladin. And this isn't in the rules exactly. This is in the spirit of the rules.
Here's the thing; it's less that you aren't going out of your way to find difficult situations that might necessitate a tactical retreat, and more that you are "intentionally don't go where [you] might have to run away from enemies". There is a very fine distinction between the two. If you play through the game without going out of your way to complete every single quest or not mowing every patch of the fog of war, that's an organic gameplay choice that doesn't violate your attempt to go by the code. If you are playing through the game but are specifically avoiding things that you know will likely make you run, that's where things get dodgy.

If you are avoiding an area where there is rumored to be a particularly troublesome monster that is causing trouble and you have no hope of defeating it at all, full stop, avoidance is understandable; after all, adding your corpse to the pile isn't going to help anyone, except for maybe providing the monsters something to eat that night.

If you are avoiding an area where an NPC has told you there is a threat to people that you might be able to manage reasonably but there is a chance of tits getting upwardly inclined, then I think you start running afoul of cowardice. At that point, the Paladin is putting their own personal convenience (i.e. not having to do penance) before the wellbeing of others. That kind of callousness is the antithesis of what a Paladin (and by extension, their code) is supposed to embody)

If you are specifically avoiding an area where you know by metagaming alone to be likely to run away, then I have to raise my eyebrows and ask how you are justifying that in game. Is it that your character has heard bad things about that area? If so, see above. Is it that you have no reason to go there in character? Fair enough, but if you are otherwise going for a completionist approach to content and are only specifically avoiding locations that might result in you having to run where you could have actually done some good, then it seems like a cheat to get out of having to do penance.
Of course, this all assumes that you are doing this playthrough while roleplaying as a Paladin following the code, which... well...

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algi: This is about me making videos of a paladin character following the paladin's ethos from The Complete Paladin's Handbook.

...

PS. I didn't promise I would play in the spirit of the rules, I didn't promise that I myself would behave as a paladin, I just promised to make dumb videos about me playing as a paladin character, following the ethos, because I think it would be a dumb, fun idea.

PPS. Also, I am far from being my character. I'm a white male, living without much of an ethos, brought up by my parents in the comfort of Western society, and she is a brown skinned girl who was brought up in a monastery full of books, by an old guy, and the paladin's ethos is her life.
Roleplaying doesn't seem to enter into the equation at any point, if I am reading this correctly. Which, fair enough; if that's what does it for you, more power to you. Same goes for the whole making a video series thing; if it's fun for you, go nuts.

That said, I genuinely don't understand the point of the series after reading that last post. It seems a little odd that you are trying to make a video series about the code, but are doing so without actually having your character act like Paladin or obeying not only the letter but the spirit of the code so as to not go against what the code is meant to guide. The rules alone don't mean one whole hell of a lot on their own, and trying to focus solely on the letter of those rules seems a bit... I don't know, pointless. It'd be like... I don't know, writing a text on individual sandwich components without any contemplation of how they could combine into differing sandwiches to different effect. Which, hey, if that's something someone wants to write, cool; I'm just not sure I understand what the audience is meant to take away from it.
Sounds a bit like the paladin in the Book of Unwritten Tales.
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Pangaea666: Sounds a bit like the paladin in the Book of Unwritten Tales.
If the tales are unwritten how are they in a book?
Post edited May 08, 2016 by jsidhu762
While Baldur’s Gate is heads and tails better than most action-RPGs in terms of dialog, it can still feel constraining when you’re trying to play a very specific personality or ethos – such as a paladin. Some of the “good” dialog responses might not be “good enough” for a paladin to say.

You had a perfect example in the video where Garrick was trying to recruit you to aid Silke. The “good” response is something like “tell us more – we’re always on the lookout for more coin”, which is definitely NOT the right motivation for a paladin. So, if you try to pick the dialog option that a paladin would say, and you force yourself to be limited to the exact options given, you really have no choice but to turn down the quest - not because you don't want to take the quest, but because the game didn't give you a dialog choice to accept the quest in a "paladin way".

Realizing that you’ll run into these limitations of game design quite a bit, there are two ways to deal with them.

The first option is to assume that what your character "really" says doesn’t necessarily match the literal dialog text shown. If the spirit and intent of a dialog choice is “I will help you”, and there are no better-worded choices that would also result in helping the NPC, then that’s the choice you pick, and you assume that your paladin says it in a little more noble and dignified manner.

The second option is to assume that one of your other party members is responding instead of your paladin. I never liked that my party members all just stood there mute, accepting every word I said in every conversation (at least in BG1 - they do speak up in BG2). If I really want to pick a sarcastic response, I just assume Imoen blurted that out (as my paladin spins around and glares at her). Or if I want to take the “kick butt now and ask questions later” approach, Minsc is great for that (as my paladin stammers, “wait Minsc, maybe we should… errr… oh boy, here we go again… blades out, team – the big guy’s goin’ in!”)

Remember that The Complete Paladin’s Handbook was written for playing a tabletop game with a live dungeon master that you can roleplay with. Computers do a pretty lousy job of understanding the spirit and intent of your actions.
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Ryan333: While Baldur’s Gate is heads and tails better than most action-RPGs in terms of dialog, it can still feel constraining when you’re trying to play a very specific personality or ethos – such as a paladin. Some of the “good” dialog responses might not be “good enough” for a paladin to say.

You had a perfect example in the video where Garrick was trying to recruit you to aid Silke. The “good” response is something like “tell us more – we’re always on the lookout for more coin”, which is definitely NOT the right motivation for a paladin. So, if you try to pick the dialog option that a paladin would say, and you force yourself to be limited to the exact options given, you really have no choice but to turn down the quest - not because you don't want to take the quest, but because the game didn't give you a dialog choice to accept the quest in a "paladin way".

Realizing that you’ll run into these limitations of game design quite a bit, there are two ways to deal with them.

The first option is to assume that what your character "really" says doesn’t necessarily match the literal dialog text shown. If the spirit and intent of a dialog choice is “I will help you”, and there are no better-worded choices that would also result in helping the NPC, then that’s the choice you pick, and you assume that your paladin says it in a little more noble and dignified manner.

The second option is to assume that one of your other party members is responding instead of your paladin. I never liked that my party members all just stood there mute, accepting every word I said in every conversation (at least in BG1 - they do speak up in BG2). If I really want to pick a sarcastic response, I just assume Imoen blurted that out (as my paladin spins around and glares at her). Or if I want to take the “kick butt now and ask questions later” approach, Minsc is great for that (as my paladin stammers, “wait Minsc, maybe we should… errr… oh boy, here we go again… blades out, team – the big guy’s goin’ in!”)

Remember that The Complete Paladin’s Handbook was written for playing a tabletop game with a live dungeon master that you can roleplay with. Computers do a pretty lousy job of understanding the spirit and intent of your actions.
I generally agree, but I disagree with the bit about the Garrick quest; sure, a Paladin doesn't care about wealth for wealth's sake, but there's nothing wrong with doing the odd job for a bit of coin to make sure that your companions are better equipped to prevent them from dying in combat; so long as you aren't trying to shake people down or bully them into giving you more money, I'd think you'd be ok.
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Ryan333: While Baldur’s Gate is heads and tails better than most action-RPGs in terms of dialog, it can still feel constraining when you’re trying to play a very specific personality or ethos – such as a paladin. Some of the “good” dialog responses might not be “good enough” for a paladin to say.

You had a perfect example in the video where Garrick was trying to recruit you to aid Silke. The “good” response is something like “tell us more – we’re always on the lookout for more coin”, which is definitely NOT the right motivation for a paladin. So, if you try to pick the dialog option that a paladin would say, and you force yourself to be limited to the exact options given, you really have no choice but to turn down the quest - not because you don't want to take the quest, but because the game didn't give you a dialog choice to accept the quest in a "paladin way".

Realizing that you’ll run into these limitations of game design quite a bit, there are two ways to deal with them.

The first option is to assume that what your character "really" says doesn’t necessarily match the literal dialog text shown. If the spirit and intent of a dialog choice is “I will help you”, and there are no better-worded choices that would also result in helping the NPC, then that’s the choice you pick, and you assume that your paladin says it in a little more noble and dignified manner.

The second option is to assume that one of your other party members is responding instead of your paladin. I never liked that my party members all just stood there mute, accepting every word I said in every conversation (at least in BG1 - they do speak up in BG2). If I really want to pick a sarcastic response, I just assume Imoen blurted that out (as my paladin spins around and glares at her). Or if I want to take the “kick butt now and ask questions later” approach, Minsc is great for that (as my paladin stammers, “wait Minsc, maybe we should… errr… oh boy, here we go again… blades out, team – the big guy’s goin’ in!”)

Remember that The Complete Paladin’s Handbook was written for playing a tabletop game with a live dungeon master that you can roleplay with. Computers do a pretty lousy job of understanding the spirit and intent of your actions.
Or the third option, just realize the devs had a specific way the game was meant to be played in mind, choice is an illusion and RPing is impossible. The dialog options simply don't allow it.

RP wise, the dialog for the most part only gives you three or maybe four choices which fit into 4 categories. The "I'm a pompous do gooder" choice, the "I'm a stupid, boorish asshole obsessed with gold" choice, the "I simply tell everyone to fuck off for no good reason" choice and the "I need to pick fights with everyone" choice. The latter 3 choices usually end up costing you XP or gold.

Getting off topic, the fourth choice can be an exception though. One thing I do appreciate more in BG1 is sometimes in the wilderness areas, you would run into a few adventuring parties that would run their mouths at you but wouldn't attack unless you started it. I did think this was a nice touch as it did give "evil" characters a bit of an incentive to be "evil" without losing out on XP and loot that would otherwise happen.......pretty much everywhere else in the game :D
Post edited May 10, 2016 by IwubCheeze
I uploaded my latest video, which is a love letter to Imoen, who is my BFF and we would do anything for each other:

https://youtu.be/kiPFdu9P6mI

(The video requires the understanding that the player and the character are not the same person.)

This is the last of the first batch, I take a break from Ethos videos, but as you all love her so much, I promise, Algina wil return in Chapter II of Baldur's Gate. Until then, have a good debate among each other.