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Playing on Ice Island, have cleared everything inside, at least on the initial level (don't recall if there were several), have talked to Tellan (without attacking), and when we enter the door to transition to a new area, the game crashes. I've tried several times, but it always crashes. Not had a crash like this before, and have played a great deal of hours. So far the game has never crashed during play, but sometimes when Quitting it.

We go into the door, the game auto saves, but when loading the new area it crashes. The bar around the skull doesn't fill up, and after some seconds I get a crash message.
I'm on Linux Mint btw.

Have tried to take screenshots but they don't 'take', presumably because the game has crashed. I get a message about an error with BGMain.exe.

Any idea what is wrong?

PS: I tried going out the way we came in, and that went fine, but go back inside and try to exit through the door at the end of the dungeon, and it crashes a few seconds after trying to load the next area.
Post edited October 23, 2015 by Pangaea666
This question / problem has been solved by Hickoryimage
Have you killed Dezkiel and retrieved Shandalar's cloak, and when you try to leave does Tellan turn hostile?
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Hickory: Have you killed Dezkiel and retrieved Shandalar's cloak, and when you try to leave does Tellan turn hostile?
We don't have the cloak. Got two cloaks and have identified them, but it was adventurer+knave or something like that. We have killed everything inside, but I don't recall now if one of them was named Dezkiel. Met Tellan, disarmed a few traps, killed three winterwolves, but nothing else in that final stretch. If he was supposed to be there, he wasn't.
Had a save not too far back, and looking up a map online I see Dezkiel is supposed to be in that little area next to the exit. He has never showed up. "Friendly-target" killed Tellan, but he doesn't have the cloak. Humbug. Will it help to CLUA in Dezkiel, with whatever code that might be, or will the scripting still be bugged up?

I'm a little worried there are a few errors here and there now. Can't recall that happening on the Tutu install I had a year or two back.
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Pangaea666: Had a save not too far back, and looking up a map online I see Dezkiel is supposed to be in that little area next to the exit. He has never showed up. "Friendly-target" killed Tellan, but he doesn't have the cloak. Humbug. Will it help to CLUA in Dezkiel, with whatever code that might be, or will the scripting still be bugged up?

I'm a little worried there are a few errors here and there now. Can't recall that happening on the Tutu install I had a year or two back.
You cannot escape Ice Island without Shandalar's cloak -- it's why he sent you there. You are supposed to retrieve his cloak then go back outside. The game will then teleport you back to Shandalar. Try spawning Dezkiel. His creature file is 'Dezkie'.
CLUAed in Dazkiel, got his cloak, saved, tried to exit, and a new crash. Same manner as before.

FFS :(
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Pangaea666: CLUAed in Dazkiel, got his cloak, saved, tried to exit, and a new crash. Same manner as before.

FFS :(
Sounds like you've got a bugged area file. Back up your saves, then open Baldur.sav (not Baldur.gam) in Near Infinity. Decompress it, then click on 'ARU008' and delete it. Make sure you re-compress it -- very important. The area will be reset, but it's not a problem because you will be leaving it anyway, but be prepared for the polar bear to be there again.
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Pangaea666: CLUAed in Dazkiel, got his cloak, saved, tried to exit, and a new crash. Same manner as before.

FFS :(
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Hickory: Sounds like you've got a bugged area file. Back up your saves, then open Baldur.sav (not Baldur.gam) in Near Infinity. Decompress it, then click on 'ARU008' and delete it. Make sure you re-compress it -- very important. The area will be reset, but it's not a problem because you will be leaving it anyway, but be prepared for the polar bear to be there again.
It still crashed. Reminds of the crashes I had very early in the game, before installing the BP-BGT-Worldmap mod, which fixed the crashes. Before that, it crashed each time I tried to move away from the area outside Candlekeep.

Despite killing both Dazkiel and Tellan, when loading this save I see in the bottom bar that both are apparently alive, and shielded. The Dezkiel I killed was a CLUAed one, but Tellan was alive, spawned a Nashruu on us (you see the body to the right).

Very frustrating if the run comes to a brutal end now. I had started to enjoy the game again.
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Strange. There was just no way to exit through that end of the dungeon door without the game crashing. But now when I had managed to get the cloak, I went back and out where we came in, and that worked fine for some reason. The bear was back now, but we got transferred back to Ulgoth's Beard before I could kill it. Saved and Quit the game then, but now I *really* hope we are fine to continue and that something like this doesn't happen again. Would be disastrous if there wasn't a second option.
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Pangaea666: Despite killing both Dazkiel and Tellan, when loading this save I see in the bottom bar that both are apparently alive, and shielded.
That message is misleading. He's dead, but some spell effects linger after death.
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Pangaea666: Strange. There was just no way to exit through that end of the dungeon door without the game crashing. But now when I had managed to get the cloak, I went back and out where we came in, and that worked fine for some reason.
Hmm, I'm wondering if the other exit trigger is bugged. Sounds like it doesn't lead to where it should. Don't save over this point. When you go back into the game create another, separate save.
Technically the crash didn't get solved, but at least I was able to continue after spawning Dezkiel, so I marked that as the solution. Played a few hours since, and things seem fine now, so I hope similar issues don't crop up later.
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Hickory: Hmm, I'm wondering if the other exit trigger is bugged. Sounds like it doesn't lead to where it should. Don't save over this point. When you go back into the game create another, separate save.
Had another look at this in NI, trying to understand what might be wrong. What appears to be the exit trigger/door, goes to an area called ARU010.ARE. This area isn't in the main area folder, but in override. When I click on "View Area" for other area files, I get a nice map of it, and can enable all sorts of stuff. For ARU010, however, nothing shows up, the whole thing is blank. This area is supposed to have Dezkiel, two mountain bears, and a pack of winter wolves.

Dezkiel is NOT listed as an actor on ARU009, which is the actual dungeon on Ice Island. One of the exits on ARU010 goes to ARU008 (top of the island), the other back to ARU009 (dungeon).

So, is this messed up on BGT?
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Pangaea666: Had another look at this in NI, trying to understand what might be wrong. What appears to be the exit trigger/door, goes to an area called ARU010.ARE. This area isn't in the main area folder, but in override. When I click on "View Area" for other area files, I get a nice map of it, and can enable all sorts of stuff. For ARU010, however, nothing shows up, the whole thing is blank. This area is supposed to have Dezkiel, two mountain bears, and a pack of winter wolves.

Dezkiel is NOT listed as an actor on ARU009, which is the actual dungeon on Ice Island. One of the exits on ARU010 goes to ARU008 (top of the island), the other back to ARU009 (dungeon).

So, is this messed up on BGT?
It looks very much like it is, and given your (crash) experience I would say yes. ARU010 is ostensibly an Ice Island exit area, but is supposed to be unused. The exit should take you back to ARU008, as can be seen by the (vanilla) area script:

IF
PartyHasItem("CLCK22") // Shandalar's Cloak
Global("iceisle","GLOBAL",0)
THEN
RESPONSE #100
Wait(5)
SetGlobal("iceisle","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1000","",[1798.624],12))
ActionOverride(Player1,LeaveAreaLUA("AR1000","",[1798.624],12))
ActionOverride(Player2,LeaveAreaLUA("AR1000","",[1793.748],12))
ActionOverride(Player3,LeaveAreaLUA("AR1000","",[1736.751],12))
ActionOverride(Player4,LeaveAreaLUA("AR1000","",[1681.726],12))
ActionOverride(Player5,LeaveAreaLUA("AR1000","",[1681.726],12))
ActionOverride(Player6,LeaveAreaLUA("AR1000","",[1795.687],12))
END

Dezkiel should also be an actor in ARU009.
Post edited October 24, 2015 by Hickory
Hadn't noticed your edit, but this is what the script looks like in my game.

IF
Global("EnteredAR1008","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("EnteredAR1008","GLOBAL",1)
DisplayString(Myself,74619) // You have been teleported by Shandalar, far up to the north, on an island lost within the ice floes of the northern ocean.
END

IF
PartyHasItem("CLCK22") // Shandalar's Cloak
PartyHasItem("MISC2H") // Shandalar's Wardstone
Global("iceisle","GLOBAL",0)
THEN
RESPONSE #100
Wait(5)
SetGlobal("iceisle","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUAPanic("ARU000","",[1798.624],12))
ActionOverride(Player1,LeaveAreaLUA("ARU000","",[1798.624],12))
ActionOverride(Player2,LeaveAreaLUA("ARU000","",[1793.748],12))
ActionOverride(Player3,LeaveAreaLUA("ARU000","",[1736.751],12))
ActionOverride(Player4,LeaveAreaLUA("ARU000","",[1681.726],12))
ActionOverride(Player5,LeaveAreaLUA("ARU000","",[1681.726],12))
ActionOverride(Player6,LeaveAreaLUA("ARU000","",[1795.687],12))
END


Tried to move to ARU010 with CLUA, but just like before, the game crashed. With Dezkiel not an actor in the dungeon, it's pretty darn hard to get Shandalar's cloak, so even if the area transition went fine, something would be wrong here.

However, just before posting reply, I figured it could be worth to check out what BG1UB did.

"Ice Island Level Two Restoration "

So I reckon the real fault lies there, not necessarily with BGT.

Just hope more things haven't been messed up, or it might be better to not use UB in the future.
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Pangaea666: However, just before posting reply, I figured it could be worth to check out what BG1UB did.

"Ice Island Level Two Restoration "

So I reckon the real fault lies there, not necessarily with BGT.
That sounds like a reasonable assumption. Out of curiosity, what does your weidu.log look like?