It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
As the title indicates, for some reason my laptop is launching Baldur's Gate 2 in full 1920 x 1080 resolution, with the game only occupying a small space about the size of a postcard in the center of the screen, surrounded by huge black borders on all sides. This seems odd, as the original Baldur's Gate displays correctly, scaled up to fit the screen aside from two black bars on either side due to the 4:3 format. Baldur's Gate 2 launches just fine on my desktop--it's only my laptop that has the issue. Any thoughts as to what the problem might be? I'm running Windows 10.
This question / problem has been solved by Hickoryimage
You need to tell your graphics card control panel to scale via GPU and ignore settings by other programs. With nVidia this is done in 'Desktop Size and Position'. If your laptop has integrated Intel graphics I don't know how you'll do that, if at all.
Thank you for the reply. Unfortunately, it looks like Scaling is already enabled in Intel HD graphics settings. It looks like it is indeed the integrated processor that's handling the whole business, since when I switch from "Maintain Display Scaling" to "Maintain Aspect Ratio," Baldur's Gate 1 stretches to fit the whole screen. Curiously however, switching the same option has no effect on Baldur's Gate 2 (the game still looks like a little postcard). I'm rather puzzled why there is only an issue with this one game, whereas other old low-res games seem to scale just fine.

Edit: I've also tried fiddling with The DPI scaling options for the launch icon: turning off "Override high DPI scaling behavior," as well as switching from "Application" to "System" to "System (Enhanced)," all with no effect.
Post edited April 18, 2017 by Magnot
avatar
Magnot: Thank you for the reply. Unfortunately, it looks like Scaling is already enabled in Intel HD graphics settings. It looks like it is indeed the integrated processor that's handling the whole business, since when I switch from "Maintain Display Scaling" to "Maintain Aspect Ratio," Baldur's Gate 1 stretches to fit the whole screen. Curiously however, switching the same option has no effect on Baldur's Gate 2 (the game still looks like a little postcard). I'm rather puzzled why there is only an issue with this one game, whereas other old low-res games seem to scale just fine.

Edit: I've also tried fiddling with The DPI scaling options for the launch icon: turning off "Override high DPI scaling behavior," as well as switching from "Application" to "System" to "System (Enhanced)," all with no effect.
This is a 3-way peculiarity with Windows (mostly 10), integrated graphics cards and their drivers. To be honest, I don't know the technical ins and outs, but that's what occasionally causes cases like this. Remember that BG 1 & 2 were built around DirectX 3 / 5, so it's not surprising that bare-bones graphic controllers have issues.
Just for the sake of experimentation, I tried BG2 in another laptop, also running on an integrated Intel graphics processor. Exactly the same thing happened. It looks like that confirms that the issue is that Intel HD graphics doesn't play nice with DPI scaling for BG2, for whatever reason.