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TheEnigmaticT: I realized that I've been meaning to sticky this for forever and kept forgetting to. Excellent work, Xenobrain!
Thank youuuuu.

Could you also sticky these, please:

http://www.gog.com/en/forum/baldur_s_gate/baldurs_gate_2_essential_mods/page1

http://www.gog.com/en/forum/neverwinter_nights_diamond/ultimate_link_list_for_nwn

http://www.gog.com/en/forum/temple_of_elemental_evil/circle_of_eight_modpack/page1

http://www.gog.com/en/forum/icewind_dale/mod_guide/page1

http://www.gog.com/en/forum/arcanum_of_steamworks_and_magick_obscura/must_have_arcanum_fan_patches_widescreen_and_more/page1

http://www.gog.com/en/forum/outcast/experimental_outcast_hi_res_patch_up_to_1280x768_cyana_lighthouse_problem_fixed/page1

http://www.gog.com/en/forum/baldur_s_gate/newbie_guide_modding_bg1_if_you_buy_bg1_bg2_from_gog/page1

And possibly even update the Fallout stickies (many links are outdated/dead). That would be wonderful.
Post edited March 10, 2011 by chautemoc
Hi chautemoc,

I've stickied most of them, need to check info on the Outcast patch and I would be very grateful for helping me with the Fallout stickies.
I can do it on my own but now I have important stuff to do and it would take ages.
So please post the updated links in the http://www.gog.com/en/forum/fallout_series/fallout_series_sticky_renovation this will speed things up!

Cheers !
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Galimatias: Hi chautemoc,

I've stickied most of them, need to check info on the Outcast patch and I would be very grateful for helping me with the Fallout stickies.
I can do it on my own but now I have important stuff to do and it would take ages.
So please post the updated links in the http://www.gog.com/en/forum/fallout_series/fallout_series_sticky_renovation this will speed things up!

Cheers !
Thanks a lot! Vagabond is more familiar with the Fallout mods so I'll get him on it asap.
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Galimatias: I've stickied most of them, need to check info on the Outcast patch and I would be very grateful for helping me with the Fallout stickies.
While we're on this, some other threads need stickied.

http://www.gog.com/en/forum/interstate_76_arsenal/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions

http://www.gog.com/en/forum/blood_series/one_unit_whole_blood_launcher_map_and_mod_collection_too

http://www.gog.com/en/forum/kingpin_life_of_crime/a_small_widescreen_patch
Hi !
Done.
Now I'll enjoy my weekend ;]
See ya on monday !
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xenobrain: Dudleyfix
A more comprehensive fixpack than Baldurdash. Not as popular so fewer mods are coded to recognize it. I've read that compatibility should be decent, but don't know firsthand.
Great Guide xenobrain! I just wanted to speak up about the mod you mentioned above, the Dudleyfix. I use this every single time I want to just re-play classic Baldur's Gate. Also it works with Baldurdash, as it fixes over 700 bugs/issues and more that Baldurdash never fixed.

Just be sure to follow the install instructions as stated on his site.
I decided to start a new BG game myself after getting the series here a few months ago and, although I have been playing these games since they were originally released, I had never used any mods. I had followed the modding community through the years, and was impressed by their dedication, sense of community and, most of all, their longevity, so I decided that, this time around, I would look into them. I did rather extensive research on most of the available mods, scrutinizing the differences between BiG World, BGT and BG1Tutu in particular, and I concluded that, for the most "authentic" Baldur's Gate experience (which is what I was looking for), while still benefiting from all the improvements of the BG2 engine and full widescreen support, the following collection of mods worked best for me:

- G3 Widescreen Mod
Speaks for itself.

- BG1Tutu
Most people know what this is. For those who don't: it is a project that brings the content from BG1 and Tales of the Sword Coast into the BG2 engine. This allows BG1 to enjoy all the benefits of BG2 such as new races, classes, kits, dual-wielding, an improved interface, etc.

- LadeJarl's Original BG1 UI for BG1Tutu
A complete conversion of the BG2 UI that BG1Tutu utilizes, to the classic "stone" BG1 UI. Works seamlessly with the Widescreen Mod and BG1Tutu.

- BG1 Unfinished Business
I was initially skeptical about this mod, but as I read a detailed summary of what it contained, I was very impressed. The mod basically restores many of the cut items, quests, dialog, and encounters from the game's final release, as well as tying up some of the "loose ends", and it manages to do this without changing the feel of, or or taking too many liberties with, the core experience.

- One Pixel Productions
Replaces the BG2 paperdolls with the original BG1 paperdolls, and includes fixes to properly display dual-wielding, etc. I use this mod in BG2 as well.

- G3 Level 1 NPC's
This one I used to adjust a few of the NPC's starting proficiencies (which are changed by EasyTutu to accommodate the BG2 engine) to make more sense, like giving Khalid the Long Swords instead of Bastard Swords proficiency and Jaheira Quarterstaves instead of Clubs.

- Ghostdog's PS:T UI Mod
I only used a font from this mod to increase the dialog font size in the game, making it a bit easier on the eyes.

This selection of mods provides, in my opinion, an amazing "modern" BG1 experience while still retaining all of the original's nostalgic elements. And, even more important, it's a stable experience -- I have not experienced any glitches or bugs, and I plan to use this same collection (excluding BG1Tutu and BG1 UI of course, and using Pocket Plane's BG2 Unfinished Business) for BG2.
Post edited July 20, 2011 by Lorfean
Has anyone else had issues installing the latest GUI mod? Norton just will not let me do it, it just deletes it after analysis due to it being an "insight network threat"
@Jaesun, regarding Dudleyfix, do I need all the downloads from the page linked in the first post?

@Lorfean, When you use One Pixel Productions, are you just using the single download of version 2.70 or all the packs in some order?

Thanks.
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riddleofsteel: @Lorfean, When you use One Pixel Productions, are you just using the single download of version 2.70 or all the packs in some order?

Thanks.
IIRC for my current game I installed all the 1pp mods except Colourable Quarterstaves and Attachable Wings. I think I just looked at their Recommended Downloads Thread, which has a nice detailed overview of all the components, and then decided which ones I wanted.

So to sum it up, this is what I'm using:
- 1pp: current components v2.70
- 1ppv3: Avatar fixes
- 1ppv3: Female Dwarves
- 1ppv3: Thieves Galore (& smart avatar switching)

I love this mod. BG1's paperdolls always looked better then BG2's IMO, and all the other fixes and additions that these components provide, to the avatars as well, make your character/group look a lot better overall.
Post edited April 26, 2011 by Lorfean
Okay I think im the 10th or so, but the GUI isn't working for me (widescreen works fine on 1280x768).
I unzipped the "TWM_GUI_beta0,99.exe" into the game folder and started the "Setup-TWM_GUI.exe". The shell appears and now I answer the language and readme query and then it says:
"SKIPPING: [Yes, the whole component.]
GUI modification only for standard resolution 640x480. Component skipped. //okay so far
SKIPPING: [Better GUI for BG1 with WideScreen Mod in higher resolutions]
Incorrect BGMAIN2.exe version, component works only with BG1 v.1,3,5512 or BG1 v.1,3,5521

Press ENTER to exit."
I checked the file and it's version is 1.3.0.1, the syntax of the version number is a little different but I think it's comparable. So how is the GOG version of the game not the latest and why does it work with all you other guys?
Of course the old patches don't work, they seem to unpack but the main installer doesn't execute... they propalby would destroy any W7-compatibility achieved by GOG anyhow.

Thanks for any response, playing with the ugly GUI so long. ^^
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Keiler: Okay I think im the 10th or so, but the GUI isn't working for me (widescreen works fine on 1280x768).
I unzipped the "TWM_GUI_beta0,99.exe" into the game folder and started the "Setup-TWM_GUI.exe". The shell appears and now I answer the language and readme query and then it says:
"SKIPPING: [Yes, the whole component.]
GUI modification only for standard resolution 640x480. Component skipped. //okay so far
SKIPPING: [Better GUI for BG1 with WideScreen Mod in higher resolutions]
Incorrect BGMAIN2.exe version, component works only with BG1 v.1,3,5512 or BG1 v.1,3,5521

Press ENTER to exit."
I checked the file and it's version is 1.3.0.1, the syntax of the version number is a little different but I think it's comparable. So how is the GOG version of the game not the latest and why does it work with all you other guys?
Of course the old patches don't work, they seem to unpack but the main installer doesn't execute... they propalby would destroy any W7-compatibility achieved by GOG anyhow.

Thanks for any response, playing with the ugly GUI so long. ^^
The GOG.com version is The Original Saga, which is version v(1.3)5521, if I'm not mistaken. So that's not the problem, and TOS definitely shouldn't be patched with any older patches. Are you using BGTutu or any other mods? Note that other BG1 GUI mods should be installed after the widescreen mod. Not before.
Post edited April 29, 2011 by Lorfean
Well it seems I did nothing wrong but after I did a full re-install of the game and the widescreen mod the GUI-setup worked as expected, so... solved I guess.
Thanks for caring. ;-)
Any suggestions on the dudleyfix downloads? There's a bunch of files there, some newer than others, and I'm not sure which ones I need.
I can't get the Drizzt Saga to work