Posted June 28, 2015
In the Manual, the different bombs are described as such:
General Purpose: Big booms. Good for for buildings and structures
Armour Piercing: Bombs with smaller explosions and damage, but is less affected by armor.
Semi-Armour Piercing: A midway between the previous two.
Incendiary: Makes fire to keep things burning afterwards, good for factories and oil.
Anti-Personnel: Cluster bombs good against troop concentrations.
Also, choosing larger yield bombs results in less bombs to be dropped.
I want to know what targets get what bombs. It mostly seems obvious by the names by the names (i.e troop concentration, factory, submarine, oil), but I don't know what to do in cases of things like bridges, railroad junctions, and airfields which don't seem to obviously fall into those categories, or what yields to choose (like 12 150lb bombs or two 2000lb bombs).
General Purpose: Big booms. Good for for buildings and structures
Armour Piercing: Bombs with smaller explosions and damage, but is less affected by armor.
Semi-Armour Piercing: A midway between the previous two.
Incendiary: Makes fire to keep things burning afterwards, good for factories and oil.
Anti-Personnel: Cluster bombs good against troop concentrations.
Also, choosing larger yield bombs results in less bombs to be dropped.
I want to know what targets get what bombs. It mostly seems obvious by the names by the names (i.e troop concentration, factory, submarine, oil), but I don't know what to do in cases of things like bridges, railroad junctions, and airfields which don't seem to obviously fall into those categories, or what yields to choose (like 12 150lb bombs or two 2000lb bombs).
Post edited June 16, 2016 by racercowan