Posted October 27, 2015
Just wondering who has this preference. In the original system (Avernum 1), you don't have to spend your skill points right away, and there is an infinite source of them later (which doubles as a money sink). In the remake, you can only spend them at level up, and there is the annoying one point per skill per level rule, which makes it harder to teach characters new abilities later in the game. (If you are level 15 and haven't started learning spells, you won't be able to learn them all.)
Also, I like the increasing cost of skills, as it helps keep balanced characters viable in comparison to focused characters.
(Let's see if this post fixes the "last post" date on this forum.)
Also, I like the increasing cost of skills, as it helps keep balanced characters viable in comparison to focused characters.
(Let's see if this post fixes the "last post" date on this forum.)