Posted January 17, 2015
Avernum 2 how do I add items through the cheat menu?
I have tried entering the code number of armor or a weapon but nothing happens.
How do I add armor or a weapon?
I hope someone can help me.
OK so i figured it out after much searching on the internet. I found an answer on the spiderweb software forum.
I can't seem to post the link for some reason...:(
It involves editing one of the dialogue files in the Avernum "scripts" folder.
I edited this file as it is right near the start of the game.
The file is called: t70Fort Ganrickdlg
and I added this bit of scripting to the file:
begintalknode;
state = 20;
nextstate = -1;
condition = 1;
question = "_You should leave these tunnels._";
text1 = "_I don't think so. I'm going to hide down here. Unless more of them dig out. Then I'll ... I don't know!_ She crouches and buries her face in her hands.";
code =
reward_give(76);
reward_give(78);
break;
action = END_TALK;
The parts I added were:
code =
reward_give(76);
reward_give(78);
break;
Then when you talk to Maxine you will get a flaming sword and a frozen blade added to your inventory when you finish the dialogue option "you should leave these tunnels..."
I know its complicated but that seems the only way to add items. Also the items numbers listed on the internet don't seem to match up with the item numbers I entered. It was basically trial and error and a bit of luck. I stopped typing in numbers when I got those two weapons. I'm sure there are many other useful weapons and potions and armor that could be added but I was happy with finding those two useful weapons.
Anyway I hope others find this useful.
Cheers!
I have tried entering the code number of armor or a weapon but nothing happens.
How do I add armor or a weapon?
I hope someone can help me.
OK so i figured it out after much searching on the internet. I found an answer on the spiderweb software forum.
I can't seem to post the link for some reason...:(
It involves editing one of the dialogue files in the Avernum "scripts" folder.
I edited this file as it is right near the start of the game.
The file is called: t70Fort Ganrickdlg
and I added this bit of scripting to the file:
begintalknode;
state = 20;
nextstate = -1;
condition = 1;
question = "_You should leave these tunnels._";
text1 = "_I don't think so. I'm going to hide down here. Unless more of them dig out. Then I'll ... I don't know!_ She crouches and buries her face in her hands.";
code =
reward_give(76);
reward_give(78);
break;
action = END_TALK;
The parts I added were:
code =
reward_give(76);
reward_give(78);
break;
Then when you talk to Maxine you will get a flaming sword and a frozen blade added to your inventory when you finish the dialogue option "you should leave these tunnels..."
I know its complicated but that seems the only way to add items. Also the items numbers listed on the internet don't seem to match up with the item numbers I entered. It was basically trial and error and a bit of luck. I stopped typing in numbers when I got those two weapons. I'm sure there are many other useful weapons and potions and armor that could be added but I was happy with finding those two useful weapons.
Anyway I hope others find this useful.
Cheers!
Post edited January 17, 2015 by nkoehne169