MarkoH01: Just talk to the guards right at the beginning. They do miss some armor on their face. If you don't know the game you might not notice but it's definitely a bug. In the trailer for this patch you can also see how it is supposed to look.
https://youtu.be/o1fEX5Lfv3A?t=94 Gudadantza: Definitibely a weird bug.
Yes, I see the guards without the complete face armor, or the fisherman's beard, but I always saw those NPC in that way, at least the GOG version, when it wanted to run. Or maybe I was using some kind of fix, wrapper to be able to run the game (ddrawcompat probaly), because indeed it was impossible, and the supposed workaround caused the same glitches with the faces and body parts. At least now it runs stable
There were other problems more serious that this glitch. It had problems with the speed/framerate in some scripts or scenes and they could be game breakng.
Those problems are the ones I'd like to know if have been fixed definitively. About the missing body parts I hope this gives vivsbility to the problem. These days they are hotfixing the games. Now or never. We'll see.
In the DosBox, for those who have the original 4CDs, the solution for the gfx glitches you have 2 ways to play it:
- Or you install the DOS version, like it was said here before, on CD1 there is a folder ATL_DOS, inside use DOSINST to install it. This version don't have gfx glitches, the speed is smoother, the sound and music works fine, but still bugs happen, if the cycles or machine selected in dosbox.conf are too fast or too slow for the computer you have.
You have to install an official patch and a fix mouse patch (ATLCUT), because the mouse don't work on DOS version. After install the patches, you have to run the game with "ATLCUT 11" command.
- Or you install the Win95 version, here the gfx glitches happens with normal display windows drivers, so you MUST install the 3DFX Voodoo 1 in Win 95 (Voodoo 2 in Win 98, or Voodoo 3 (this one needs a fix patch after installation) in Win XP and above). After that installation the gfx are ok now, but now there are sound glitches, to solve that try reduce the cycles and the machine (ex: machine=386 ; cycles=30000) or try use Gravis Ultrasound. The sound and graphics will be ok now, but the game is slower then DOS version. Still some bugs can happen like, ocationally game freezes in transitions from game sequence to animation sequence.
I still don't know the miracle solution like the best dosbox.conf for DOS version or for WIN95 version.
I don't know if Win 98 works better then Win 95 for this game yet, but you could try and say something here.
For those who need instructions for the voodoo drivers installation on WIn95 in DosBox, I recommend this site, it has all you need:
http://dosbox95.darktraveler.com/important.html .
I really hope a Extended Cut Edition for DosBox (in DOS version would be great) will happen soon to solve all the major problems, because the genuine original version of the game still the best version (not the gog version), and because the GOG Extended Cut Edition didn't work for me (the working recomended config put the game screen literally out the screen, all I can see is a low res 4:3 desktop screen in full screen, the other options works but the game freezes frequently. The VM workstation is not a solution for me, i don't have a CPU for that. The ScummVM version is good news to me.
I know there is a new special version (or versions) of DosBox with Voodoo drivers integrated for DOS and Windows games, like Dosbox-ECE (basically it's a Dosbox 0.74-3 patched with drivers and code implementations), I will try that too.