Posted November 08, 2020

JohnnyR0xx0rz
New User
Registered: Sep 2008
From United States

.ds.
https://ds.me/
Registered: Jan 2011
From Germany
Posted July 14, 2021
high rated
Hi all, new version is available:
1.2: This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands. See the changelog for full details.. (announcement)
Windows and Linux binaries (and source code) are available on the downloads page.
1.2: This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands. See the changelog for full details.. (announcement)
Windows and Linux binaries (and source code) are available on the downloads page.

Crimson_T
Adventurer
Registered: Jul 2011
From Canada
Posted July 14, 2021

1.2: This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands. See the changelog for full details.. (announcement)
Windows and Linux binaries (and source code) are available on the downloads page.

satelitko
New User
Registered: Sep 2010
From Czech Republic
Posted August 14, 2021
Edit: Nevermind.
Post edited August 14, 2021 by satelitko

.ds.
https://ds.me/
Registered: Jan 2011
From Germany
Posted April 10, 2022
Hi all, new version is available:
1.2.1: This release is a hotfix addressing an unintended change to the calculation of the player armor class as well as poison and magic resistance. It also restores death screams which were missing for most NPCs and fixes issues with using stacks of potions by dropping them on the player book and fixes number of crashes, performance issues and bugs. This release also restores Windows XP support for the official binaries. (announcement)
Windows and Linux binaries (and source code) are available on the downloads page.
1.2.1: This release is a hotfix addressing an unintended change to the calculation of the player armor class as well as poison and magic resistance. It also restores death screams which were missing for most NPCs and fixes issues with using stacks of potions by dropping them on the player book and fixes number of crashes, performance issues and bugs. This release also restores Windows XP support for the official binaries. (announcement)
Windows and Linux binaries (and source code) are available on the downloads page.

smuggly
New User
Registered: Jun 2017
From United States
Posted May 28, 2022
I get the same. On Mod db I never got that before on the old version. I wish they would put it back on Mod DB. If they do I'll upgrade. The older 1.12 works good also

Kiroliegh
Seeker
Registered: Sep 2008
From United States
Posted July 27, 2022
What exactly causes the false positive report? What type of behavior?

ResidentLeever
New User
Registered: Feb 2011
From Sweden
Posted September 24, 2022
So do I just copy paste the files into the gog\arx fatalis directory? Folders look different.

.ds.
https://ds.me/
Registered: Jan 2011
From Germany
Posted September 24, 2022
If you downloaded the portable .zip then yes, just copy everything to the Arx Fatalis install so that the existing arx.exe will be replaced with the AL one. If you use the installer then it will copy everything to the right place for you.

Ketzerfreund
The Wrath of God
Registered: Oct 2010
From Germany
Posted October 27, 2022
I'm a bit puzzled right now. So there was this one golem behind a hidden door in the temple (opposite of the door to the Lich, iirc), and I managed to whittle it down to destruction. But the two to the side of the one golem you're supposed to put a heart into seem to be indestructible - when, at least according to one of the A.F. wikis - there should only be one type of golem, and it's supposed to be killable, just like the one behind the hidden door. Yet, with these golems I use up three swords and all my mana potions, turning down its armour, harming it etc., but nothing.
Did Arx Libertatis do this? And if so, why?
Did Arx Libertatis do this? And if so, why?

Alemismun
New User
Registered: Jun 2018
From United Kingdom
Posted November 26, 2022
So, why exactly does this mod trigger AV false flags? Isn't there any way to avoid triggering a false flag?

Riekopo
New User
Registered: Dec 2014
From United States
Posted October 30, 2023
Any more updates coming?

Eltharin
New User
Registered: Apr 2010
From United States
Posted November 02, 2023
Random posting. All good. Nothing to see here....
Move along....
Move along....

GauntKnight
New User
Registered: Dec 2015
From United Kingdom
Posted November 02, 2023
Looking forward to more updates