I've just completed my first play-through with Arx Libertatis, and I have to say a big "Thank you!" to all the people working on it. Overall, Libertatis is a huge improvement for today's systems than Fatalis.
Is there any work on retexturing planned?
Just a couple of relatively minor issues - they don't prevent you from playing the game, but do require some rethinking of play style to work around:
- Occasionally, the 'camera' appears to be behind terrain, and the view is obstructed. This is most noticeable in the Crypt, in the zig-zag section of passage leading to Poxalis' statue. Fortunately, all enemies of any concern are dead by then; if there was anything to worry about, you couldn't see to target.
- The arrow shaft texture spreads to cover the entire lower half of the screen when aiming below yourself. Since you have to aim a little higher than your target, that means you can't see your target if sniping from higher ground (like into the spider pit in the mines, for example).
The skip/teleport/rapid movement thing, btw, is still present - just a whole lot less frequent than in the original game. The original game would do that to me about once a minute, but Libertatis did it to me less than half a dozen times in total. Of the 3-6 times it happened to me in the whole run, the only one which really mattered was suddenly zipping past the goblin on the way back into the prison. Apparently, that was rude - he attacked me for it.