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Nirth_90: I wasn't sure if you were supposed to install it directly into the game dir overwriting consisting files so I put in a separate folder and it seems to work. Does it matter?
Yes, it's meant to be installed into a separate dir. Not sure if installing into the same dir will work as I didn't create the Windows installer.

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Nirth_90: I'm curious, the 1.0.2 was recently released. Is there any work on a 1.0.3 or is it quite playable at this time?
There is ongoing work on 1.0.3 and beyond, albeit a bit slow at the moment. But 1.0.2 is very much playable already. 1.0.2 has a crash on startup when you combine the OpenGL renderer (SDL windowing) with DInput (you need to manually change the configuration). I also still has the frameskip/speedup bug we inherited from the original AF, but that seems to very for different systems.
I've done some progress now, very little but still. I've some curious memory of this game yet there a lot of things I don't recall at all so I might have playing some beta or demo.

Anyway, I forgot to patch the original game to 1.21 (GOG's version is 1.19 or?). Does that change anything or does 1.0.2 version of Libertatis fix the changes?
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Nirth_90: I forgot to patch the original game to 1.21 (GOG's version is 1.19 or?). Does that change anything or does 1.0.2 version of Libertatis fix the changes?
GOG's version is already 1.21, you don't need to do anything. :)
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Nirth_90: I forgot to patch the original game to 1.21 (GOG's version is 1.19 or?). Does that change anything or does 1.0.2 version of Libertatis fix the changes?
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Arkose: GOG's version is already 1.21, you don't need to do anything. :)
That's great, thanks for the reply.
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SweatyGremlins: is this stable enough to finish the game with?
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dscharrer: Yes.

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SweatyGremlins: edit\ oh and can i use old save games from the gog version?
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dscharrer: Yes, but not the other way around.
I don't know if it matters but it was running too fast, after I enabled Vsync and disabled one of my CPU cores (Dualcore down to just using 1 core) the game seems to be running at its intended speed.
Another release:

1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement)

Any input in the skill / stat / spell modifications discussed in the announcement is appreciated.
Post edited October 01, 2019 by dscharrer
Awesome work!
Finally made me buy Arx Fatalis and I'm enjoying the game now on my Linux.

Thanks for all the effort! (We need more such great projects!)
I've just completed my first play-through with Arx Libertatis, and I have to say a big "Thank you!" to all the people working on it. Overall, Libertatis is a huge improvement for today's systems than Fatalis.

Is there any work on retexturing planned?



Just a couple of relatively minor issues - they don't prevent you from playing the game, but do require some rethinking of play style to work around:
- Occasionally, the 'camera' appears to be behind terrain, and the view is obstructed. This is most noticeable in the Crypt, in the zig-zag section of passage leading to Poxalis' statue. Fortunately, all enemies of any concern are dead by then; if there was anything to worry about, you couldn't see to target.
- The arrow shaft texture spreads to cover the entire lower half of the screen when aiming below yourself. Since you have to aim a little higher than your target, that means you can't see your target if sniping from higher ground (like into the spider pit in the mines, for example).

The skip/teleport/rapid movement thing, btw, is still present - just a whole lot less frequent than in the original game. The original game would do that to me about once a minute, but Libertatis did it to me less than half a dozen times in total. Of the 3-6 times it happened to me in the whole run, the only one which really mattered was suddenly zipping past the goblin on the way back into the prison. Apparently, that was rude - he attacked me for it.
Recently completed a run through Arx with Libertatis patch and it's awesome than unofficial mainly it's smooth and no crashes at all.

But I have have one serious complain after looking at the changelog:

1. Guys fix the bugs first and than think about graphics or retexturing stuff. Currently my need is a patch that gets rid of the still present bugs, glitches and many inconsistencies present in combat system esp. when you fight tougher foes with fast reactions there is no way you can survive without magic skills. The combat is a let down to me compared to everything in this game. I request the makers of Libertatis sincerely give importance and first priority to:
a) Bugs, bugs and Bugs that are omnipresent and still ruling the game
b) Test the skill system and make some balances considering later levels where magic becomes too much of an importance even non-magic players. Some improvements in combat and its efficiency is highly requested.
c) Slight increase in speed movements of NPC. They all walk like a 80 year old person with problems in flexing his muscles. The way the Hero walks and runs they are not even close.
d) Certain NPC's just won't move and stand still in the place untill some later events force them to appear in another area. If I mistakenly enter into conversation with such NPC's they sometimes block critical routes require manoeuvring or room to pass by. NPC's should constantly move or foolow a route rather get stuck.
e) Graphics are decent and that should not form a priority which are not game breakers at all. A stability is cool but rather get clear the inconsistencies of the game play first.

2. Speed up the process of improvements and releasing the Patch :)

Thanks!.
Post edited January 05, 2013 by shrekdj
Is Arx Libertatis still worked on ?
It does not look so by looking at its version tracking / bug reporting site, and I am still stuck with a blocking bug (https://bugs.arx-libertatis.org/arx/issues/185) which was meant to be adressed with the next version.

EDIT:
Never mind: looking today at https://bugs.arx-libertatis.org/arx, I see that some work has resumed in the last few days.
Post edited January 14, 2013 by Fafhred
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Fafhred: Is Arx Libertatis still worked on ?
It does not look so by looking at its version tracking / bug reporting site, and I am still stuck with a blocking bug (https://bugs.arx-libertatis.org/arx/issues/185) which was meant to be adressed with the next version.
I've been busy with other things (and still am), but will try to find more time to work on AL again.
Post edited January 16, 2013 by dscharrer
This is amazing stuff. I went to play the game again and even with the somewhat new patch it ran like dog poo on my modern system. Just installed this source port and it's SUPER smooth. Thank you to all involved.

Hoping for a way to kill the fog or move it out past setting 10 someday.
Is there any way to modify the brightness/gamma? It's too dark on my computer.
WoW, this mod literaly fixed the biggest problem, the crashing is completely gone. Sure there are new issues with doors and sticking imputs but these are realy minor in comparison.
Great work! Running smoothly and I hadn't encountered any bugs.