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Hello guys!

I worked on Arx Libertatis along with dscharrer and others.

From what I recall, the gamma/brightness/contrast option was removed as it was not properly working under linux and we felt it wasn't needed at that time. We'll probably readd these options later but use a shader to achieve the same result.

As for the "new control" thing... you need to understand that the Arx Fatalis code was a total mess... and it's still a big mess even after we put a lot of effort into cleaning it. We tried to remove part of the code that we felt weren't useful and only added to the complexity. And so the "old control" mode, which was off by default i think, got removed.

If you wish to give ideas for improvements or want to report bugs, head to http://arx-libertatis.org/. I created two improvement requests for what you reported already :)

https://bugs.arx-libertatis.org/arx/issues/254
https://bugs.arx-libertatis.org/arx/issues/255

We can also be found int the #arxfatalis channel on Freenode, but it's rather quiet these days as we're all pretty busy. But i'll keep on watching the forums :)

Thanks for your feedback!
Post edited May 01, 2012 by BobJelly
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BobJelly: I created two improvement requests for what you reported already :)
Great, thanks a lot!

I'm near-end the game so I will probably finish it with the normal Arx Fatalis, but as soon as the gamma/brightness/contrast option will be implemented again, I will go for a 2nd playthrough.

All the best for your project! :).

-edit- Dscharrer commented the "old-control" mode issue already and it's the same for me. It's not that it doesn't work completely, it's just horribly broken.
Post edited May 04, 2012 by StupidYlsides
Hi, I'd just like to keep everyone updated on the progress:

Since 1.0 we have released two patches:

1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (full changelog)

1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (full changelog)

We still haven't re-added the brigthness/gamma/contrast settings yet, but haven't forgotten about those of you waiting on that either. I'll look into re-adding at least partial support for the next release.

Windows and Linux binaries (and source code) are available on the downloads page.

While the source code *should* compile on Mac OS X, we cannot provide any binary packages, as none of us use a Mac - any help with that is appreciated. However, HiPhish has created a Wine-based wrapper that allows the Windows version to run on Mac for those who have problems compiling from source. I recommend switching to the OpenGL renderer when running under Wine.
Post edited October 01, 2019 by dscharrer
is this stable enough to finish the game with?

edit\ oh and can i use old save games from the gog version?
Post edited June 23, 2012 by SweatyGremlins
Just wanted to say THANKS for a great port.

Works great with the latest Xubuntu on my configuration :-)
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SweatyGremlins: is this stable enough to finish the game with?
Yes.

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SweatyGremlins: edit\ oh and can i use old save games from the gog version?
Yes, but not the other way around.
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SweatyGremlins: is this stable enough to finish the game with?
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dscharrer: Yes.

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SweatyGremlins: edit\ oh and can i use old save games from the gog version?
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dscharrer: Yes, but not the other way around.
Sweet, definitely will use this then; the performance improvements are impressive, the mouse and menus run very smoothly with Libertatis and the weird fast forward skip\bug is gone.
Just tested and it works great, for other's who want to use their old savegames in the new engine find your Arx Fatalis folder and copy the "Save" folder over to where Libertatis stores its saves.

user and config dir:
XP: '%USERPROFILE%\My Documents\My Games\Arx Libertatis'
Vista and up: '%USERPROFILE%\Saved Games\Arx Libertatis'

http://arx.parpg.net/Data_directories
Thanks!! I bought this game after finding out this ongoing project!!
Wow, this is great! I had all kinds of problems getting the base game to run under windows 7 64 bit, but this works flawlessly (so far). One question, is there a way to run this in a borderless windowed mode? I have multiple monitors so it makes things much smoother being able to cleanly transition between monitors.
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SkyeMull: Is there a way to run this in a borderless windowed mode? I have multiple monitors so it makes things much smoother being able to cleanly transition between monitors.
The game doesn't support it yet, but I created a feature request for you:
https://bugs.arx-libertatis.org/arx/issues/300

Thanks!
GoG should package game with this, or sticky a thread with information to this program

makes game very enjoyable, thank you to the person who made it
I might be late to the party, but congratulations to the team for getting it running!
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SkyeMull: Is there a way to run this in a borderless windowed mode? I have multiple monitors so it makes things much smoother being able to cleanly transition between monitors.
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BobJelly: The game doesn't support it yet, but I created a feature request for you:
https://bugs.arx-libertatis.org/arx/issues/300

Thanks!
Oh hey, very cool. Actually, I liked the link to that pcgamingwiki article you had with the report, it led me to Borderless Windowed Tool, which works great with Arx (and a few other games too ^^). Thanks a bunch!
I wasn't sure if you were supposed to install it directly into the game dir overwriting consisting files so I put in a separate folder and it seems to work. Does it matter? It seems to have transfered the game files from the original so now I have a GOG copy and a working Arx Libertatis copy.

I'm curious, the 1.0.2 was recently released. Is there any work on a 1.0.3 or is it quite playable at this time?