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Dear forum readers,

The developers of Armello weren't that bad after all. You want to get all DLCs with your current DRM-free purchase ? That's no problem. You just need to get a decent hex editor, such as CFF Explorer.

Warning : this only applies to the GOG-7 version (2.5.0.7) of Armello. Trying that with another version will likely screw up your game.

The following will activate these DLCs :
- Season boards (i.e. adding spring and autumn)
- Usurpers (+1 hero per base faction)
- Bandits (+1 faction, with 4 heroes)

You still won't be on par with Steam though. Don't ask for too much...

Activating Seasons, Usurpers and Bandits DLCs :
1) Get a decent hex editor
2) After having made a backup copy in case things go wrong, open "armello_Data\Managed\Assembly-CSharp.dll" (path given relative to the root of the game installation directory)
3) Go to file offset 19A7F0
4) Replace the byte at this very position (I said replace, don't insert) with the following hex value : 17
5) Save your changes
6) Enjoy your game, more completely at last

HTH,
Post edited November 30, 2017 by NovHak
Holy... IT WORKED!!!
Post edited December 17, 2017 by emperorsfist
I'm glad it helped, I was beginning to think nobody had it any more :)
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NovHak: I'm glad it helped, I was beginning to think nobody had it any more :)
I stumbled on this thread because I was bored, and your post intrigued me so much that I've re-downloaded Armello from my library. What you've found is almost a miracle! I guess that this is one upside to to the "Disc Locked Content" type of DLCs. Sure, we don't get the dice skins, but who cares! 8 more characters for free and the seasonal boards are quite enough. I suggest that whoever reads this downloads the current version of Armello directly from the library (the exe installer, not via Gog Galaxy, and backs it up incase this trick will get patched.
Post edited December 17, 2017 by emperorsfist
What started it all was the lack of in-game language selection. The developers said they lack the resources to implement that. Seriously ? So I thought, let's see if it's really that difficult, and I found a solution (posted in another thread). During my searches I found this DLC thing as well !

I corrected a couple of bugs too, such as unlockable rings and amulets not unlocking, well rather a workaround since I simply unlocked them all (posted here too). This unlockables thing was stupid anyway.

There's another one (I don't know if everybody's affected) concerning quest cards that are invisible. On the 3rd and 4th quest selection, at least one card is invisible (but still selectable though). I found a workaround for this too, but I posted it on the developer's forum, in the Bugs subforum. At first I asked them for help, that's the reason.

I changed RNG initialisation too but currently it's a private patch only, since it requires more substantial changes. I'm not keen on posting the modified DLL directly since it violates intellectual property laws, but I certainly will come up with a solution. In fact I found a solution, it's just a matter of implementing it.

This game is becoming playable after all...
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NovHak: What started it all was the lack of in-game language selection. The developers said they lack the resources to implement that. Seriously ? So I thought, let's see if it's really that difficult, and I found a solution (posted in another thread). During my searches I found this DLC thing as well !

I corrected a couple of bugs too, such as unlockable rings and amulets not unlocking, well rather a workaround since I simply unlocked them all (posted here too). This unlockables thing was stupid anyway.

There's another one (I don't know if everybody's affected) concerning quest cards that are invisible. On the 3rd and 4th quest selection, at least one card is invisible (but still selectable though). I found a workaround for this too, but I posted it on the developer's forum, in the Bugs subforum. At first I asked them for help, that's the reason.

I changed RNG initialisation too but currently it's a private patch only, since it requires more substantial changes. I'm not keen on posting the modified DLL directly since it violates intellectual property laws, but I certainly will come up with a solution. In fact I found a solution, it's just a matter of implementing it.

This game is becoming playable after all...
Honestly, seeing how the devs completely abandoned this version of the game, could you upload your fixes and workarounds (or make a unified post on how to fix these things yourself)? I have the invisible cards bug as well, and it's kinda annoying. You'd be even more of a godsend than you already are.
I was considering making such a thread, now it's done.
This is likely to sound silly as I'm a first-timer doing hex editing but could you elaborate on what
" Replace the byte" means?
I'm using CFF Explorer and have located the position you mention but can't quite understand what to actually do about it.
I'm not using cff explorer but HxD, it might be diffrent than in the image. So you have to replace the two "numbers" (HEX) at the position 19A7F0. See the picture in my case I replaced "1A" by "17"
Attachments:
armello.png (60 Kb)
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LeCanardWC: I'm not using cff explorer but HxD, it might be diffrent than in the image. So you have to replace the two "numbers" (HEX) at the position 19A7F0. See the picture in my case I replaced "1A" by "17"
Thank you, much obliged - works like a charm now!
Not sure if it just me but for the Bandits Clan, the hero's power does not work at all?!

Anyway it is still fun to play them (it is like having a minus).
Which one ? All bandit clan heroes ? I've not been playing for some time, but I don't remember noticing such a problem, however there are powers I never used yet, such as exchanging tiles with guards...
Yes most power does not work for the bandits:
Twiss, only escape works but no steeling card
Syla: the symbol is visible but it does not add swords
Horace fights the guards instead of switching
Scarlet does not recieve any card while freeing a village.

Not a big deal as steated, just wanted to know if it is only with me that there is this problem?

Thank you anyway :-D
I'm very late here since I didn't play Armello again until today, but I confirm I have the same problem with Horace. I doubt I can solve this unless I dive into extensive coding since the code is likely absent and not just deactivated, hence I would have to program the missing features from scratch.

EDIT : From what I see, it seems that some code is indeed missing. Apparently, the method for swapping tiles is present but not called, there's some case statement but it seems to just say "ignore this and go ahead", where it should check for conditions like "does the character have a bounty ?" and actually call said method. Same goes when a settlement is rescued, the rescue code doesn't seem to include anything else than "give +1 prestige".

TBH, I don't think I will take the time to correct this as it would take too much time for me.
Post edited June 15, 2018 by NovHak
No problem. I just steated what is working or not (for people still using it, they will be less suprised)

Thank you anyway, and don't lose your time on that. The game is working fine like this.
Post edited July 06, 2018 by LeCanardWC