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I'm amazed we've spent so much time and writing on such a tiny part of the game. It shows how much we love it.
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shiffd: I guess some of the fatepoints are just kinda thrown out there,
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MackieStingray: Yes. This.
Seriously, I noticed you get Fate Points for some remarkably petty crap.
... cuz I guess donw the line (haven't played al the way through yet) maybe those fate;points are really handy. So they just made a few places you can get them.
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MackieStingray: Honestly, the game's too easy for them to be necessary, and what's more, they're Too Awesome To Use.
Right now, I'm playing through trying not to use them because, on a prior playthrough, I finally started using them for thieving skills and discovered they're awesome for getting game-breaking items.
I wanted to try to get them 'honestly' by learning the skills this time. Next time, I'll probably throw the Fate Points around again, maybe start a few riots, mix it up a little.
So I'll probably jsut ignore this quest and consider it incomplete. A good idea that was just never developed past all the bugs and all that. Having quests which make killing everything in the main city of the entire game a necessity is pretty flawed game-design.
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MackieStingray: I think we've established that's not necessary.
But honestly, not worrying about it is exactly the right approach if the result you want isn't available to you.
If anything should be done to this quest on teh mod-end I think it should make it so that turning all of taurant against you is not such a ready outcome, especially considering how many gamers are NOT going to want to kill the orcs.
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MackieStingray: That's, um... that's what the result where you save him by telling him to sneak out at night is all about. It allows him to become a major political figure instead of a martyr to the brutality of the city guards, strikebreakers and factory workers.
Perhaps just as simple as making sure in teh surrender scenario that nothing aggroes within or towards the player and his followers.
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MackieStingray: This, however, would be a mod I'd install any day.
Maybe change it so the guards will rush inside or at night or something where you can kill the guards and the newspaper guy will agree not to tell anyone WHO did it for people who really want to exact revenge without breaking Taurant for their character.
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MackieStingray: Hmm. Trouble is, that night is when they're going to try to sneak him out, and I think they're apt to try even if he hasn't been convinced to cooperate. Perhaps instead of breaking in, to fit better with the quest you'd want to set it up so that, with no cooperation from the union boss, they end up blowing their cover and the rescue party needs rescued from the cops.
I figured out a way (dont remember exactly) to draw the guards inside the building....and slaughter them there. (I ditched my party on wait mode so it was just me battling)

Basically I tried healing the orc but failed miserably....I had a mind to reload and try again, but was happy with what happened next....somehow the orcs got stuck inside and the guards stuck outside still aggroed on the orcs.

I got it so I could hopen the door and in turnbased the guards came running in one by one, once inside and door closed I hacked the guards and their wussy guns to bits. The orcs died to but I washed their blood off my hands with taht of the guards. I went outside and the newspaper guy was still pissed about me 'setting up' the orc. But seems he was unaware that I'd slaughter the cops. The newspaper's printed non-the wiser .... pretty crummy reporteres if they can't figure out when the cops dissappeared and all their guns ended up on the market around town....

I ran into some other bugs and stuff and I quit though.

I'm gonna give it a bit, play some other games. Maybe come back to this game and try a run through as a techy character, maybe try to make a bunch of stuff.