Posted January 06, 2012
I picked this game up around 3 years ago or so, but never bothered installing/playing it until a couple days ago. I wanted to keep myself as spoiler-free as possible, so I could enjoy what the game had to offer. But now I can't decide. I've tried 4 different characters already and can't seem to stick with a single build before looking through the skills/spells/tech available and going "ooh, that sounds awesome too, I think I'll try that." every single time. >_<
I think I've finally decided to go with a melee fighter with magic support, just to give myself the easiest time through the first time. After (if/when) I finish the game once, I'll likely turn around and start maybe a thief-type or something techy. (More likely, I'll be in exactly the same position I am now. ) >_>
I started using the character planner and it's fun. But the problem I seem to be having is - without having any prior knowledge of items or anything end-game related - 1) I can't decide what school to specialize in, and 2) this build seems quite stat-heavy.
For #1, I seem to be leaning toward Conveyance for teleport. Or maybe one of the elementals (I'm looking at Earth for that STR bump).
And for #2, what I mean is that it seems like I have to max out Str, Con, Dex, and Willpower just to maintain everything by level 50? What confuses me is that if, for instance, I cast Strength of Earth, does that count toward the task of getting the skill to 20?
Here's what I've got so far. Please comment, critique, and make suggestions as appropriate.
Male Half-Orc with the Hyperactive background.
At level 50:
- I'll have put 12 points into Strength (for 21), Constitution (21), and Willpower (20), but 11 points in Dexterity (for 20). Seems like I'm investing too much into stats?
- 5 points each into Dodge and Melee. 2 points into Haggle for wealth management reasons.
- That leaves 5 points to max out exactly 1 school of magick. I know I don't want to invest in a damage-dealing school because that'll be redundant with my melee-focus. I don't know if I'll be shooting myself in the foot if I try to go through the game with only 1 follower (most likely Virgil), or iI'll need an army (and to go with Summoning).
- Brings total points spent to 64.
Argh, so many choices! >_<! I love it and hate it at the same time.
Edit: Does the unarmed damage from the Body of Earth spell stack with Hardened Hands from the Morphing school? If so, the synergy would make a totally kickass unarmed fighter! I would think you'd need high willpower and intelligence to keep them both going for a while.
I think I've finally decided to go with a melee fighter with magic support, just to give myself the easiest time through the first time. After (if/when) I finish the game once, I'll likely turn around and start maybe a thief-type or something techy. (More likely, I'll be in exactly the same position I am now. ) >_>
I started using the character planner and it's fun. But the problem I seem to be having is - without having any prior knowledge of items or anything end-game related - 1) I can't decide what school to specialize in, and 2) this build seems quite stat-heavy.
For #1, I seem to be leaning toward Conveyance for teleport. Or maybe one of the elementals (I'm looking at Earth for that STR bump).
And for #2, what I mean is that it seems like I have to max out Str, Con, Dex, and Willpower just to maintain everything by level 50? What confuses me is that if, for instance, I cast Strength of Earth, does that count toward the task of getting the skill to 20?
Here's what I've got so far. Please comment, critique, and make suggestions as appropriate.
Male Half-Orc with the Hyperactive background.
At level 50:
- I'll have put 12 points into Strength (for 21), Constitution (21), and Willpower (20), but 11 points in Dexterity (for 20). Seems like I'm investing too much into stats?
- 5 points each into Dodge and Melee. 2 points into Haggle for wealth management reasons.
- That leaves 5 points to max out exactly 1 school of magick. I know I don't want to invest in a damage-dealing school because that'll be redundant with my melee-focus. I don't know if I'll be shooting myself in the foot if I try to go through the game with only 1 follower (most likely Virgil), or iI'll need an army (and to go with Summoning).
- Brings total points spent to 64.
Argh, so many choices! >_<! I love it and hate it at the same time.
Edit: Does the unarmed damage from the Body of Earth spell stack with Hardened Hands from the Morphing school? If so, the synergy would make a totally kickass unarmed fighter! I would think you'd need high willpower and intelligence to keep them both going for a while.
Post edited January 06, 2012 by Avaz