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Having only just acquired this accomplished game, dear readers, it behooves me to bring to the attention of whomsoever may find it useful and auspicious, the existence of the official manual (included in the GOG package), which is written with a clarity and jeux d'esprit rare to find, in these troubled times.

Seriously - the manual is the schizz. It pretty much answers everything you might need to know, particularly about the lore, the character build system and the combat system, in good detail, and it';s written in an entertaining steampunk/victorian style.

For example, it isn't immediately clear just when you look at the stat system, what the "realistic" rationale of it is, but when you see the table that divides them into "physical" and "cerebral", along the top and "power, "prowess", "resistance" and "appearance" down the side, it all makes a beautiful kind of sense.

*sigh* it reminds me of the days when all games would come with huge manuals that you'd curl up in a chair and devour with delicious anticipation before even touching the game. Kind of the equivalent of album covers in the old vinyl days.
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gurugeorge: *sigh* it reminds me of the days when all games would come with huge manuals that you'd curl up in a chair and devour with delicious anticipation before even touching the game. Kind of the equivalent of album covers in the old vinyl days.
By this comment, you, sir (or madam) are dating yourself.

Actually, it's kind of a relief to know I'm not the only middle-aged fart hanging out around here.
Oh yea? What kind of machine did you play Wasteland on? I used my C64.
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gurugeorge: Having only just acquired this accomplished game, dear readers, it behooves me to bring to the attention of whomsoever may find it useful and auspicious, the existence of the official manual (included in the GOG package), which is written with a clarity and jeux d'esprit rare to find, in these troubled times.

Seriously - the manual is the schizz. It pretty much answers everything you might need to know, particularly about the lore, the character build system and the combat system, in good detail, and it';s written in an entertaining steampunk/victorian style.

For example, it isn't immediately clear just when you look at the stat system, what the "realistic" rationale of it is, but when you see the table that divides them into "physical" and "cerebral", along the top and "power, "prowess", "resistance" and "appearance" down the side, it all makes a beautiful kind of sense.

*sigh* it reminds me of the days when all games would come with huge manuals that you'd curl up in a chair and devour with delicious anticipation before even touching the game. Kind of the equivalent of album covers in the old vinyl days.
So true! And the banana bread recipe in the back is actually quite good... haha
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alcaray: Oh yea? What kind of machine did you play Wasteland on? I used my C64.
I remember playing Ultima I & II, Wizardry 1-3, and The Cosmic Balance on my Apple II+, Ultima III & IV and The Bard's Tale on the original IBM PC, and Space Invaders on one of my middle school's PET 2001s. Never got the C64, but I did have an Amiga.
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alcaray: Oh yea? What kind of machine did you play Wasteland on? I used my C64.
Post Soviet-person here, first games I got my hands on were cheap knock-offs of NES games
Computers were expensive back then, I consider myself lucky I got started in '95 with DOS games and started discovering awesome gaming world


But to stay on topic, I thought they sold game manuals made by 3rd party companies nowadays in the western countries? I know it's not the same as awesome Dev Manuals but still, it's something
Nowdays, dewtech, everybody uses documentation and walkthroughs from the internet.
What the f*** is the internet?
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alcaray: Oh yea? What kind of machine did you play Wasteland on? I used my C64.
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dewtech: Post Soviet-person here, first games I got my hands on were cheap knock-offs of NES games
Computers were expensive back then, I consider myself lucky I got started in '95 with DOS games and started discovering awesome gaming world

But to stay on topic, I thought they sold game manuals made by 3rd party companies nowadays in the western countries? I know it's not the same as awesome Dev Manuals but still, it's something
You might be thinking of what are called "game guides" - glossy thick-magazine-sized-format books that have walkthroughs and in-depth tips and tricks and secrets, etc., made by third parties. Yup, they still exist for many games. There was one for Arcanum that can be found as a .pdf on the Terra Arcanum site.