If selfobjectivnes is possible, I would say my skills are above average, which can be easily backed up by my gaming. Yes, I do adapt quickly. True, I like the game.
With spoiled I meant that many modern games try to make things easy for the player, so he does not have to think, repeat too many times, have problems quickly progressing, making an effort. Older games deffinitely didn't care about this, but tried to provide a good gaming experience where the player is required to do something more than press forward.
Just the other day I started playing one 1st person adventure game, where I was "raped" with hints from the get go and there was no way to turn them off. And for stupid things that as an old school gamer I can only be offended for. Pressure plate, of course something goes on, light switch, of course it will do something in the surronding area, hole in the wall, deffinitely I'll try and break it. Every single new thing hinted what I need to do, that are completely logical to me. Perhaps I am just too old school and the newer generations need those hints to find their way through the open door. (all this not implied to anyone here, just saying the facts)
So, playing Another World, where it is up to me to find out how things work is a damn good thing to me. Because its a game people think it is their right to finish it because they spent money. I dare to dissagree. Earn the right to finish. I wouldn't mind a guy giving me hints in real life as to how to find my way through all this twisted bureaucracy entangled in everything.
You wrote the last part in a hostile matter, but I'll be nice this time. Regenrating health is good and bad. Depending on the game. HALO for example works perfect with it. Distant future, augmented soldier. WW2 games and such, deffinitely not great to me. For those oldschool medpacks or something like bandages to make it more realistic. Just putting it in every game is just not right.
Post edited June 28, 2012 by VIPERs