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I think it aged well and is still a great game.

About all the complaints here, I would say yes, you guys are spoiled.
I would say either you're more skilled than the average gamer, you're good at adapting on the fly, or you're just saying this cause you liked the game.

And spoiled by what?! The modern gaming era? Psh, I play more old games than I do new ones, and haven't bought a new release outside of indie titles in ages. I'm sorry, but that just comes off as terribly weak if it's meant to be a counter argument or anything. Hell, it doesn't even mention how people are "spoiled", or anything.

Sounds like the kinda thing that people who hate regenerating health say. But that's a different topic and I'll not go there here.
If selfobjectivnes is possible, I would say my skills are above average, which can be easily backed up by my gaming. Yes, I do adapt quickly. True, I like the game.

With spoiled I meant that many modern games try to make things easy for the player, so he does not have to think, repeat too many times, have problems quickly progressing, making an effort. Older games deffinitely didn't care about this, but tried to provide a good gaming experience where the player is required to do something more than press forward.

Just the other day I started playing one 1st person adventure game, where I was "raped" with hints from the get go and there was no way to turn them off. And for stupid things that as an old school gamer I can only be offended for. Pressure plate, of course something goes on, light switch, of course it will do something in the surronding area, hole in the wall, deffinitely I'll try and break it. Every single new thing hinted what I need to do, that are completely logical to me. Perhaps I am just too old school and the newer generations need those hints to find their way through the open door. (all this not implied to anyone here, just saying the facts)
So, playing Another World, where it is up to me to find out how things work is a damn good thing to me. Because its a game people think it is their right to finish it because they spent money. I dare to dissagree. Earn the right to finish. I wouldn't mind a guy giving me hints in real life as to how to find my way through all this twisted bureaucracy entangled in everything.

You wrote the last part in a hostile matter, but I'll be nice this time. Regenrating health is good and bad. Depending on the game. HALO for example works perfect with it. Distant future, augmented soldier. WW2 games and such, deffinitely not great to me. For those oldschool medpacks or something like bandages to make it more realistic. Just putting it in every game is just not right.
Post edited June 28, 2012 by VIPERs
dafuq am i reading

I have never met people (my age, ~30) who complained about Another World.

> Except I can never get the hang of combat (when to shoot, when to shield, when to move forward in front of the shield, etc)

> if the restart locations had been per screen

The "Call of Duty" people.

> Figure out how to reload. Die. Die. Die. Ohh, you have to HOLD the button to get away from the seaweed. Next screen! Huh. Little crawling worms.

I mean, who the hell dies 3 times at the first screen? And who stands still in front of the beast? We could do the first three levels blindfolded (no exaggeration), or just ran them through! The hard part doesn't even start until you have to do the jumping part in the caves!

Guys, this game is not for you! Play some hot DirectX 11 stuff.

http://www.youtube.com/embed/W1ZtBCpo0eU
Post edited June 28, 2013 by Gabucino
Personally I thought the game has aged pretty well. The game play is simple, but that's what makes the game durable, especially because the controls are so fluid. And the HD graphics do look pretty.
LOL I was just going to post that.
I think the original poster is also missing that the death sequences as part of the game like Price of Persia. This is a game were the deaths are all part of the adventure and the fun :-)
The biggest problem I am running into is that I know what I am trying to do, the thing I am trying to do is the right thing to do, but I can't make the game recognize it. I got captured very briefly, I kicked my captor in the crotch, ran to pick up my gun, clicked the action button... and nothing happened. I figured that maybe I should circle around up top and flank the buy, but that didn't work either. Eventually I realized that I had to press DOWN, of all things, to pick up the gun, presumably to better fit with the dode-roll the PC did when picking up the gun. That's some rather dodgy design, especially when you've otherwise established that there is a single "action" button used to pick things up.

EDIT: now I am in a gunfight after swinging off of an awning. I know that I need to fight my way through, but the timing leaves no room for error, and I inevitably make a mistake or hit the right key without getting a response.
Post edited September 25, 2014 by Jonesy89
avatar
Jonesy89: ...now I am in a gunfight after swinging off of an awning. I know that I need to fight my way through, but the timing leaves no room for error, and I inevitably make a mistake or hit the right key without getting a response.
Immediately make 2-4 shields, then charge up the big burst, and send some lasers afterwards, then generate further shields. That's basically how you can win most of the gun fights (if there isn't a mandatory trick involved).

I have to agree that controls are imprecise, especially as the Action button controls running and shooting. On the other hand, it's a very old game and I've learned to take such clumsy controls as part of the nostalgic charm. "Seven Cities of Gold" for example uses the Control key for selecting menu entries. The game left me a bit puzzled at first, when hitting Enter had no effect at all.
Another important thing to remember in gunfights is to move forward a tiny bit after making your shield, so you can shoot past it. Otherwise you might destroy your own shield. Or at least, not be able to shoot your enemies because your own shield will stop your shots.

One technique I used when I first played the game was to make a shield, inch forward a bit, charge up the super shot and fire it to destroy my enemy's shield, then immediately charge another shield. The initial shot from charging the shield will hopefully kill my enemy, and it lets me get a new shield up ASAP so I can repeat the process. This was easier to do back then because my computer wasn't that powerful so the game ran a little slower. At full speed it's tough, but doable with some practice. You can practice the move on an empty screen.

Since the action key controls shooting AND running, and you need to keep inching forwards in order to shoot past your shields, you might find it useful to kneel when shooting, so you don't accidentally run straight past your shield into your enemies' shots. You can simply stand up briefly when you need to move forwards, then kneel again for shooting.
Totally disagree. You applaud the atmosphere, but has it occurred to you that dying is part of the atmosphere? This world is /hostile/. Lots of deaths in the game you can't foresee, that's the beauty of it.

I won't deny the game had me frustrated quite a few times though. Hardcore breda. Last thing about the graphics: I actually don't like the updated ones. Makes the game look simple compared to the 'fill it in with your mind' pixel work.