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DC_vipeout: Sorry, couldn't resist :) You can launch a skirmish or private game with no enemies, this is our sandbox.

The line between RTS and RTT is a thin one, make sure you research that one well before buying. We do have base management and economy and it's important part of a multiplayer play, but combat and action are the focus.

Campaign is a wild beast. Some chapters are very linear, other let you do what you wish as long as you accomplish the goal.
Ups, late, i'm very late in my answer, sorry :S

I promise i read you a few days ago but was working and not logged in. After that...the whole week has been a pain and fortunately has ended so i just wanted to say thank you for your answer and sorry for telling you so late.

Thanks again!

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Matruchus: I tried it on Steam beta and it leans more to the RTT side. Heavy emphasis is on tactical battles. Economy is similar to COH by capturing points aka building for ressources acquisiton. Base building is similar to how it was done in Battle for Middle Earth 1+2 where you have preexisting points where you can build a particular building. There is no free placement of buildings. Just you are more limited on what type of buildings you can build in a particular spot then in other games. The non tactical part is more barebone then COH games.

Units have emphasis on morale so they can break faster then in other games.

I bought the game, although prefer games that emphasise more the full RTS expirience. Still downloading at the moment its 17GB big.
Yes, i saw that, more RTT than RTS. I don't like also fixed pre-existing points for building your base and like freedom like in Starcraft or C&C but other games that use it are also great, like WH40K Dawn of War (great, the first 1 mainly, the rts, i liked less the second one and the third is...another thing, horrible) Oh, and capturing points for resources is another point that this game shares with DOW so, as this is not exactly a RTS like those i mentioned above, i'm ok with it.

Morale system is great in any strategy game if well implemented. And yes, i agree, it's BIG! Original Starcraft without expansion was 80mb... lol :D
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Kakarot96: Yes, i saw that, more RTT than RTS. I don't like also fixed pre-existing points for building your base and like freedom like in Starcraft or C&C but other games that use it are also great, like WH40K Dawn of War (great, the first 1 mainly, the rts, i liked less the second one and the third is...another thing, horrible) Oh, and capturing points for resources is another point that this game shares with DOW so, as this is not exactly a RTS like those i mentioned above, i'm ok with it.

Morale system is great in any strategy game if well implemented. And yes, i agree, it's BIG! Original Starcraft without expansion was 80mb... lol :D
I don't like the fact that skirmish is a slugfest which comes out of the fact that you are very much limited with the population number. So you are constantly fighting a battle of artrition, replenishing troops, defending and a lot of times its impossible to counterattack cause of limited of population size. There is also a problem that buildings regrow in the enemy base when you are besieging it and they just magically start appearing around your troops in predestined building spots. Also you can make choke points or anything cause you can't build defensive positions.
Post edited March 22, 2019 by Matruchus
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DC_vipeout: Hi everyone, I'm known as vipeout and I work for Destructive Creations. I'm a programmer, but DC is a small studio so I also handle support and communication with players. Some of you may recognize me from the Steam forums. This is my first post here and there's a lot to discuss. As developers, we believe that you deserve an explanation about the entire situation regarding releasing Ancestors Legacy on GOG. I'm leaving this thread open, because I want you to have a place and a chance to ask any questions you may have after reading this post. I do not promise I will be able to answer them all, but I do have a rule of not ignoring people, which I almost always keep.

Let's start with GOG team. Some of you wrote that GOG team has lost your trust due to the insane delay that we're having with Ancestors Legacy. That is unfair. Once they had realized how severe the situation was they offered a lot of help. We consulted with them on what their policies are about many different scenarios. We worked together to achieve desired effects using their libraries. They even implemented features into their SDK specifically requested by us, so we could port the game sooner and better! They shifted their own development timelines and adjusted them to our needs. They solved every problem we had with their libraries and systems which allowed us to speed up porting process and made sure we are able to follow their policies. We were constantly in touch. Their support was incredible and a huge difference from what we always had on Steam. Needles to say – for the better! It was an amazing thing they did for us, we had never experienced something like that before. Huge thanks to GOG!

We hope, that in future, we will have the chance to work with GOG team again. They've been great to us. Helpful. Understood our messy situation. They probably kept at it to satisfy you, those who trust them, but that's just my guess.

Ok, so, having said that, let's get to the most important question everyone's asking. Why was the delay so huge? It boils down to several things:
1. We did not expect we would have to develop the GOG version ourselves. It was not planned in our time budgets. As many of you already know, a 3rd party was supposed to deliver GOG version of our game. As you all know, it didn't. Having been put in that situation we've decided that we cannot let anyone down and we'll deliver the title all by ourselves, despite our already busy plans and absolutely no experience with GOG platform.
2. We could not just abandon all the previously planned expansions, tournaments, patches and bugfixes. Dedicated servers, console release, spectator, heroes. We had to work on all that while simultaneously working on GOG version. Why? Because with no updates, games die much faster. It would be dead before we'd port it.
3. We had to make sure that all this new content and features also properly work on GOG. Each thing we planned to develop for Steam we had to also adjust for GOG build. That quickly piled up a lot of additional work.
4. Ancestors Legacy is our first game on this platform. It's not just “copy the Steam build to GOG and done”, as some of you may think. DRM is not an issue here at all. Low level subsystems are – user verification, online play, cross–play, achievements, leaderboards and adjusting our game to GOG policies are some examples of what we did.
5. When a studio releases a game it's usually the last sprint to a finish line. When you reach the end line and something bad happens forcing you to race for many more long months... it doesn't help.

There were several rumors about the reasons behind the delay. The delay didn't happen because we were afraid that GOG release would hurt Steam sales. Games released on Steam, which use Steam DRM only, are pirated on release day for years now. It didn't happen because we thought that nobody would play on GOG anyway. If we did, we'd never plan a GOG release in the first place. It also didn't happen because we considered you second class customers, although it might've looked that way. Yes, we failed in communication here, on GOG forums. Unfortunately this also is not as simple as it should be. I agree that you should have been warned about the delay before the game's release. You wouldn't get much lead time, but at least something. The delay was known to not be “slight” at the launch date and everybody involved had to know it. Despite what we thought, it was decided by the publisher that such communication with you, was good enough.

Lessons learned? Be hardcore on the 3rd party that works for you. Make sure to communicate with players, regardless of circumstances.

We do realize that some (probably most) of you have decided to refund the game. Still, we have finally managed to deliver with full cross–play support, as promised. With all the content and features that are available on Steam today. We do realize that we've lost a lot of trust and good will from you. This is your first experience with us and we haven't really entered with style, to put it gently. Failing miserably gives more truth to it. We do care about what players think about us and we've really tried our best here.

To apologize for the failure that in reality we're only partially responsible for, the game is 50% off. This is a compensation for the long wait time. We are aware that for many of you this is not enough. However, at this point, it's the only thing we can do.

We are aware that you may feel disappointed, what we aim to achieve is making up and trying to restore our team's image. We also want you to know, that we'll be releasing all the future patches in the same time on both platforms. It's not a wishful thinking or an empty promise. You probably won't believe so easily (and truthfully – you shouldn't after all that mess), but it's a fact – we have to synchronize the builds in order for cross–play, that we worked so hard to implement, to work at all. Desynchronized builds crash :)

We honestly hope, that despite this insane delay followed by radio silence, you'll be able to give us a chance with our next games. That is, if our future games are allowed to appear on GOG after this entire mess. We just hope, that what we're trying to do now, what we've been consistently doing for the past months will be enough for you to give us another chance. We're really sorry.

Destructive Creations Team.
Will the teutonic order campaign ever come out here on GOG? And if the answer is yes, when?
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GeraltDiRivia3110: Will the teutonic order campaign ever come out here on GOG? And if the answer is yes, when?
You can play it already. Teutonic order was released some time ago on Steam, it was a free DLC, and since the very release on GOG that DLC is available here. If you have it blocked, please make sure to finish the tutorial missions, since all the other campaigns are blocked until then (first four in Viking campaign, as described in FAQ).
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GeraltDiRivia3110: Will the teutonic order campaign ever come out here on GOG? And if the answer is yes, when?
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DC_vipeout: You can play it already. Teutonic order was released some time ago on Steam, it was a free DLC, and since the very release on GOG that DLC is available here. If you have it blocked, please make sure to finish the tutorial missions, since all the other campaigns are blocked until then (first four in Viking campaign, as described in FAQ).
Thanks very much, I was starting to worry not finding it in the game and not even finding its trailer here on GOG like I did on steam, I downloaded the game last night so I do not know pretty much anything about it xD, anyway thanks for translating the game in italian guys :D
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DC_vipeout: You can play it already. Teutonic order was released some time ago on Steam, it was a free DLC, and since the very release on GOG that DLC is available here. If you have it blocked, please make sure to finish the tutorial missions, since all the other campaigns are blocked until then (first four in Viking campaign, as described in FAQ).
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GeraltDiRivia3110: Thanks very much, I was starting to worry not finding it in the game and not even finding its trailer here on GOG like I did on steam, I downloaded the game last night so I do not know pretty much anything about it xD, anyway thanks for translating the game in italian guys :D
Ok, now I understand. I'll see if we can upload the missing trailer to the store page. Clearly causes unecessary confusion. Hope you'll like the game and that there aren't too many translation errors ;)
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DC_vipeout: You are correct, that for those who preordered the game and have not refunded it during all that time there is currently no special content. From information we currently posses, vast majority of players refunded the game. There are however several that remained (literally several). Are you one of those?

Due to your post, we've reached out to our publisher and GOG with question, whether we are even able to have a list of those accounts in order to know who to give something. Please note however, that if we were producing content specifically for one platform, then we would delay the release even further. We were really lacking time. No special content here.

Once we do know who are those people, we'll probably give them OST and Artbook. If the preordered version was the "Special" edition, we'll think of something. Maybe they'll get the expansion pack for free. Maybe even all of them get the expansion pack for free. That is to be decided, there are options.

The important part is - we omitted that case (regardless of how rare it is, that should not happen). Thank you for bringing this up. I believe that you should not have to do that and that this can be perceived as us avoiding responsibility. I assure you that this is not the case, we have really forgot about this case in all the heat surrounding the release. Clearly anothing mistake that needs fixing. We're on it.
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Fate-is-one-edge: Hi DC_Vipeout.

Thank you for your reply on the matter.
I don't happen to be one of those who preordered the game, instead I benefited from the 50% price cut on release.
I inquired about treating the population who honored their preorders, as an act of consumer solidarity and to be honest I am stunned that no one who actually preordered on GOG.com, bothered to mention this practical issue in the thread. It is respectable that you recognize the injustice presented to those consumers and you are eager to make it right for them, without biasing your response, based on how few they appear to be (it could be only one for all it matters).
My initial post didn't mean to pass judgement on perceived lack of responsibility, rather simply and politely ask about if there is indeed a lack of one. If you felt insulted, please accept my apology.
Since the matter is now cleared up in the GOG.com forum, I can only thank you for your honesty and understanding, on behalf of those who honored their preorders.

Have a nice day!
So, getting back to this topic after the DLC release. I want it to be clear that we did not just forgot about the issue. All the people who honored their pre-order since May 2018 have received this new DLC for free. GOG support helped us again and they've confirmed this information for us. I hope this clears up the air a little bit more.
high rated
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Fate-is-one-edge: Hi DC_Vipeout.

Thank you for your reply on the matter.
I don't happen to be one of those who preordered the game, instead I benefited from the 50% price cut on release.
I inquired about treating the population who honored their preorders, as an act of consumer solidarity and to be honest I am stunned that no one who actually preordered on GOG.com, bothered to mention this practical issue in the thread. It is respectable that you recognize the injustice presented to those consumers and you are eager to make it right for them, without biasing your response, based on how few they appear to be (it could be only one for all it matters).
My initial post didn't mean to pass judgement on perceived lack of responsibility, rather simply and politely ask about if there is indeed a lack of one. If you felt insulted, please accept my apology.
Since the matter is now cleared up in the GOG.com forum, I can only thank you for your honesty and understanding, on behalf of those who honored their preorders.

Have a nice day!
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DC_vipeout: So, getting back to this topic after the DLC release. I want it to be clear that we did not just forgot about the issue. All the people who honored their pre-order since May 2018 have received this new DLC for free. GOG support helped us again and they've confirmed this information for us. I hope this clears up the air a little bit more.
Hi DC_vipeout.

It sounds superb for those people! (I bought the DLC yesterday and it's undeniably worth it)
Thank you guys at the DC studio, for being straight up honest and diligent with your bussiness. Truly rare and honorable.

Cheers.