Pure_Mind_Games: No you 'vaguelly remember' correctly with a Two-Host(or Bivice as they're called in the menu, there's also a Three-Host or Trivice) allows you to choose which of the two elements you equiped in battle, I was using that before I picked up the Two-Barrel, and I'm thinking I'll just go back to that.
Yeah a lot(if not all) of old RPGs really didn't handle magic well sometimes it'd be useful upto a point then you could forget about once your normal attacks did more damage, here it's just REALLY useful or not at all outside of Bane for healing(if you even remember, my first time through I completly forgot and was like "Where's all the status curing items?"
The game doesn't seem to want to explain a lot of things, I'd love to know how all the stats relate to one another, and one that bugs me everytime (the stat thing I can ignore especially when I found out the Double Up Bracer is better than the Beef Bracers) is Throughput, I'm assuming it has something to do with Mystech but there's like no info anywhere.
Yeah TBH I have very rarely - or possibly never - used Mystech to heal or cure status effects.
For healing I tend to use Grumpos' healing powers if I bring him, though even then in 99% of fights the fight tends to be over before I've even had to heal anyone - and in the rare cases I do need to heal someone and Grumpos isn't with me, You can always use a Healgrease. Healgrease is EVERYWHERE - I had so many of those things left over by the end of the game and I never had to buy a single one.
Throughput is how much power you can pump through at once. It is limited by:
- the character's affinity with the type of Mystech
- the Mystech quality/rating
- the throughput of the shieldcell you have equipped
- the amount of power in your shieldcell not being used as a shield
Each type of Mystech requires a certain amount of power in order to function at its "base" level - naturally the higher-level ones cost more power, so a shieldcell needs at least this level of throughput in order to be able to use it.
IIRC there are 4 potential levels for each Mystech type: base, 2x, 4x, 8x - which indicate the power required and also damage potential.
To be able to use the upper tier of a piece of top-quality (Excellent) Mystech (8x) requires a shieldcell with throughput 8x that required to cast it at all (and of course it needs that 8x power stored and available, i.e. not allocated to shields), and it can only be cast by a character with Excellent affinity to that Mystech type (Great I think limits it to 4x, Good 2x, etc. - these could be off but I think they're accurate).
I believe one of the characters explains this part at some point - it's either Grumpos or Rho (or both?). Though IIRC at the time it's explained to you, you have only a few very basic, crappy Mystechs (and also crappy shieldcells with crappy throughput), so it's easy to forget all this when you finally get the more powerful stuff.
As for how stats relate to each other - I think it's pretty simple (ish). From memory it's something like:
- Might == Beefiness
- Average of might and agility == Beat
- Agility == Speed
- Average of Agility and Wisdom == Beat Block
Mystech stuff I think is similar but in reverse or something - e.g. Mystech attack might be average of agility and Wisdom while Mystech block is average of agility and might? Something like that.
Mystech has no "beefiness" equivalent - it's entirely dependent on the Mystech you use and the power you put through it.