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Hi all,

We've uploaded a new Windows installer and a new Mac DMG that will update your Amnesia: The Dark Descent install to version 1.3.1.


Changelog:

1.3.1
- Fixes various crash issues related to the added gamepad support in 1.3.
- Fixed being able to rebind the lean buttons.
- Updated launcher to correctly limit SSAO samples to 32x.
- Fix crash related to certain profile names.
- Added proper version of libs (Windows only).

1.3
- Compatibility improvements with modern OS releases.

Input
- Fixed Mouse sensitivtiy acting weird at certain aspect ratios
- Added full gamepad support.
- Arrow keys and enter can be used for GUI selection.

Modding
- Added support for FBX files and Collada models exported in 3D Max.
- Added Enemy_ManPig entity type.
- Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.
- Added script function (StartInsanityEvent) for starting a specific insanity event.
- Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.
- Added script function (SetPlayerFallDamageDisabled) for disabling fall damage
- Added script function (SetEntityVisible) for making an entity's mesh invisible
- Added script function (ReplaceEntity) for replacing an entity with a new one.
- Added script function (PlaceEntityAtEntity) for placing an entity at another entity.
- Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.
- Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.
- Added script function (GetEnemyStateName) for getting an enemy's state as a string.
- Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.
- Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.
- Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.
- Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
- Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.
- Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.
- Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.
- Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.

Debug
- F2 now does a quick map reload when Debug menu is loaded
- F3 now fast forwards the game when Debug menu is loaded
- Errors and warnings can now be seen in-game by checking a box in the debug menu

Bugfixes
- Fixed crashes related to destroying attached props.
- Removed ModelEditor error message when an animation has step events with no value specified.
- Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.

Updated entities and/or models
- hand.ent
- agrippa.ent
- alexander-ent
- ritual_prisoner.ent
- rat.ent
- servant_brute.ent
- servant_grunt.ent
- rope_beam02.ent
- spider.ent
- corpse_male.ent
- grunt_body_part1.ent
- grunt_body_part2.ent
- pig_corpse.ent
- rat_corpse.ent
- rag_plague_corpse.ent
- slime_anim_ceiling.ent
- slime_anim_wall.ent
- worn_hay_mattress.ent
- ceiling_doll.ent
- chained_prisoner.ent
- enemy_suitor.ent
- enemy_suitor_alois.ent
- enemy_suitor_basile.ent
- enemy_suitor_malo.ent
- graveyard_corpse.ent
- ritual_prisoner_noillum.ent
- worn_hay_mattress_slow.ent
- spinning_cogwheel_negative.ent
- bone_pile_human2.ent

Please download the installer or DMG in order to get the latest and greatest version of the game :)
Cool!
The update notification for this simply won't go away.
Wow...they're still patching this game??
avatar
Kristian: The update notification for this simply won't go away.
I suggest ensuring that you have clicked on the mac tab as well as the windows tab, doing it multiple times, clicking on everything again and again and again and then eventually it might disappear.
avatar
JudasIscariot: Hi all,

We've uploaded a new Windows installer and a new Mac DMG that will update your Amnesia: The Dark Descent install to version 1.3.1.

Changelog:

1.3.1
- Fixes various crash issues related to the added gamepad support in 1.3.
- Fixed being able to rebind the lean buttons.
- Updated launcher to correctly limit SSAO samples to 32x.
- Fix crash related to certain profile names.
- Added proper version of libs (Windows only).

1.3
- Compatibility improvements with modern OS releases.

Input
- Fixed Mouse sensitivtiy acting weird at certain aspect ratios
- Added full gamepad support.
- Arrow keys and enter can be used for GUI selection.

Modding
- Added support for FBX files and Collada models exported in 3D Max.
- Added Enemy_ManPig entity type.
- Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.
- Added script function (StartInsanityEvent) for starting a specific insanity event.
- Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.
- Added script function (SetPlayerFallDamageDisabled) for disabling fall damage
- Added script function (SetEntityVisible) for making an entity's mesh invisible
- Added script function (ReplaceEntity) for replacing an entity with a new one.
- Added script function (PlaceEntityAtEntity) for placing an entity at another entity.
- Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.
- Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.
- Added script function (GetEnemyStateName) for getting an enemy's state as a string.
- Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.
- Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.
- Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.
- Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
- Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.
- Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.
- Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.
- Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.

Debug
- F2 now does a quick map reload when Debug menu is loaded
- F3 now fast forwards the game when Debug menu is loaded
- Errors and warnings can now be seen in-game by checking a box in the debug menu

Bugfixes
- Fixed crashes related to destroying attached props.
- Removed ModelEditor error message when an animation has step events with no value specified.
- Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.

Updated entities and/or models
- hand.ent
- agrippa.ent
- alexander-ent
- ritual_prisoner.ent
- rat.ent
- servant_brute.ent
- servant_grunt.ent
- rope_beam02.ent
- spider.ent
- corpse_male.ent
- grunt_body_part1.ent
- grunt_body_part2.ent
- pig_corpse.ent
- rat_corpse.ent
- rag_plague_corpse.ent
- slime_anim_ceiling.ent
- slime_anim_wall.ent
- worn_hay_mattress.ent
- ceiling_doll.ent
- chained_prisoner.ent
- enemy_suitor.ent
- enemy_suitor_alois.ent
- enemy_suitor_basile.ent
- enemy_suitor_malo.ent
- graveyard_corpse.ent
- ritual_prisoner_noillum.ent
- worn_hay_mattress_slow.ent
- spinning_cogwheel_negative.ent
- bone_pile_human2.ent

Please download the installer or DMG in order to get the latest and greatest version of the game :)
I have this game downloaded. My library showed "updated" by the name of game, I came here to read tthis message of yours, but went back to my library "updated" no longer appears. How can & tell if it is the new version before re-download?

I have this game downloaded. My library showed "updated" by the name of game, I came here to read tthis message of yours, but went back to my library "updated" no longer appears. How can & tell if it is the new version before re-download?
Post edited February 13, 2015 by mommaopps
avatar
JudasIscariot: Hi all,

We've uploaded a new Windows installer and a new Mac DMG that will update your Amnesia: The Dark Descent install to version 1.3.1.

Changelog:

1.3.1
- Fixes various crash issues related to the added gamepad support in 1.3.
- Fixed being able to rebind the lean buttons.
- Updated launcher to correctly limit SSAO samples to 32x.
- Fix crash related to certain profile names.
- Added proper version of libs (Windows only).

1.3
- Compatibility improvements with modern OS releases.

Input
- Fixed Mouse sensitivtiy acting weird at certain aspect ratios
- Added full gamepad support.
- Arrow keys and enter can be used for GUI selection.

Modding
- Added support for FBX files and Collada models exported in 3D Max.
- Added Enemy_ManPig entity type.
- Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.
- Added script function (StartInsanityEvent) for starting a specific insanity event.
- Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.
- Added script function (SetPlayerFallDamageDisabled) for disabling fall damage
- Added script function (SetEntityVisible) for making an entity's mesh invisible
- Added script function (ReplaceEntity) for replacing an entity with a new one.
- Added script function (PlaceEntityAtEntity) for placing an entity at another entity.
- Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.
- Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.
- Added script function (GetEnemyStateName) for getting an enemy's state as a string.
- Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.
- Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.
- Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.
- Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
- Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.
- Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.
- Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.
- Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.

Debug
- F2 now does a quick map reload when Debug menu is loaded
- F3 now fast forwards the game when Debug menu is loaded
- Errors and warnings can now be seen in-game by checking a box in the debug menu

Bugfixes
- Fixed crashes related to destroying attached props.
- Removed ModelEditor error message when an animation has step events with no value specified.
- Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.

Updated entities and/or models
- hand.ent
- agrippa.ent
- alexander-ent
- ritual_prisoner.ent
- rat.ent
- servant_brute.ent
- servant_grunt.ent
- rope_beam02.ent
- spider.ent
- corpse_male.ent
- grunt_body_part1.ent
- grunt_body_part2.ent
- pig_corpse.ent
- rat_corpse.ent
- rag_plague_corpse.ent
- slime_anim_ceiling.ent
- slime_anim_wall.ent
- worn_hay_mattress.ent
- ceiling_doll.ent
- chained_prisoner.ent
- enemy_suitor.ent
- enemy_suitor_alois.ent
- enemy_suitor_basile.ent
- enemy_suitor_malo.ent
- graveyard_corpse.ent
- ritual_prisoner_noillum.ent
- worn_hay_mattress_slow.ent
- spinning_cogwheel_negative.ent
- bone_pile_human2.ent

Please download the installer or DMG in order to get the latest and greatest version of the game :)
avatar
mommaopps: I have this game downloaded. My library showed "updated" by the name of game, I came here to read tthis message of yours, but went back to my library "updated" no longer appears. How can & tell if it is the new version before re-download?
setup_amnesia_2.1.0.10.exe = Windows latest version

amnesia_the_dark_descent_2.1.0.8.dmg = Mac latest version

Make sure to have either of those files, depending on your OS, and you'll have Amnesia: TDD 1.3.1 :)
I didn't have the time to read all the changelog, but now that i do it, it's great.

That's why I love gog, you always make the games compatible with new OS.
Is the update compatible with older save games or do I need to start a new game?