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WOOH GUYS!
Amnesia right on this minute has just been made avaible for download! WOOHOO
Gonna make videos to my channel ;)
www.youtube.com/neftynplays
Yay! The game's released! If the download link doesn't show up, try to use this refresh command:

https://secure.gog.com/account/refresh
And pretty good download rates too!

Gonna cork it before I head off to the lecture if I have the time...
Registered: Jul 2012

From Luxembourg
Post edited October 26, 2020 by sootsprite
Rendering part 1 now! ;)
Hi, I'm having a gigantic problem. I had this with The Dark Descent too.
For some reason, every once in a while the game skips dialogue. If I have the subs activated I notice it because they appear for a second, then disappear, and then Oswald/Daniel says the next line.
Anyone has any useful input?
Just for your own sake: Do NOT BUY GAME unless you think Dear Ester is the Game of The Year.

Since all you will be getting with AMFP is a longer Dear Esther with shallow puzzles, an extremely underdeveloped story and meager horror.

Really this has been a bigger let down than Aliens: Colonial Marines, for me.

Watch Neftyn Playthrough an save your money!
Post edited September 11, 2013 by dyscode
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dyscode: Just for your own sake: Do NOT BUY GAME unless you think Dear Ester is the Game of The Year.

Since all you will be getting with AMFP is a longer Dear Esther with shallow puzzles, an extremely underdeveloped story and meager horror.

Really this has been a bigger let down than Aliens: Colonial Marines, for me.

Watch Neftyn Playthrough an save your money!
Most people seem to like it though. Based on the comments of Frictional forums and elsewhere, I would say that people who dislike the game are a vocal minority. I thought it was a decent adventure and I have never played Dear Esther, so I don't think it's the game of the year. I bought this game only because I liked the first Amnesia.
Post edited September 11, 2013 by OlausPetrus
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dyscode: Just for your own sake: Do NOT BUY GAME unless you think Dear Ester is the Game of The Year.

Since all you will be getting with AMFP is a longer Dear Esther with shallow puzzles, an extremely underdeveloped story and meager horror.

Really this has been a bigger let down than Aliens: Colonial Marines, for me.

Watch Neftyn Playthrough an save your money!
avatar
OlausPetrus: Most people seem to like it though. Based on the comments of Frictional forums and elsewhere, I would say that people who dislike the game are a vocal minority. I thought it was a decent adventure and I have never played Dear Esther, so I don't think it's the game of the year. I bought this game only because I liked the first Amnesia.
I just set out the warning beacon on what actual game you might expect from AMFP. If you /don't/ follow it is up to you. Your the master of your choices.

My issue is:
This is nothing like Amnesia at all. Chinese Room somehow managed to take all the fun things of Amnesia and make them, well not fun anymore. The AI of the pigs is so bogged down compared to Amnesia, there is no challange for avoiding them. You just run along long corridors or symmetrically struktured 'mazes'. And for the puzzles, Chinese Room even MOCKS at the player in-game for having to do those repetitive puzzles, somewhere around the third Decontamination Chamber IIRC. They say it themselves they made the puzzle repetitive ON PURPOSE to make the player feel bored by the puzzles! WTF.

Dear Esther was an ok game in itself because it never pretended to be anything else than a narrated walking simulater. With AMNESIA: AMFP I dare to say that everybody expected something in the vain of Amnesia but what we got was an Amnesia reskinned field trip from Dear Esther with a barely developed story. If you have never played Esther you only get half the picture what the watered down job Chinese Room did here. The only one who did her job right was Jessica Curry.
Post edited September 11, 2013 by dyscode
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OlausPetrus: Most people seem to like it though. Based on the comments of Frictional forums and elsewhere, I would say that people who dislike the game are a vocal minority. I thought it was a decent adventure and I have never played Dear Esther, so I don't think it's the game of the year. I bought this game only because I liked the first Amnesia.
avatar
dyscode: I just set out the warning beacon on what actual game you might expect from AMFP. If you /don't/ follow it is up to you. Your the master of your choices.

My issue is:
This is nothing like Amnesia at all. Chinese Room somehow managed to take all the fun things of Amnesia and make them, well not fun anymore. The AI of the pigs is so bogged down compared to Amnesia, there is no challange for avoiding them. You just run along long corridors or symmetrically struktured 'mazes'. And for the puzzles, Chinese Room even MOCKS at the player in-game for having to do those repetitive puzzles, somewhere around the third Decontamination Chamber IIRC. They say it themselves they made the puzzle repetitive ON PURPOSE to make the player feel bored by the puzzles! WTF.

Dear Esther was an ok game in itself because it never pretended to be anything else than a narrated walking simulater. With AMNESIA: AMFP I dare to say that everybody expected something in the vain of Amnesia but what we got was an Amnesia reskinned field trip from Dear Esther with a barely developed story. If you have never played Esther you only get half the picture what the watered down job Chinese Room did here. The only one who did her job right was Jessica Curry.
I just don't see the point of warning people in overly melodramatic style, it's not helping anyone, because it doesn't give them critical view about the product (most professional reviews explain in detail what has changed and everyone can make their mind based on that). And like I said, most people think that the game is actually pretty decent sequel to Amnesia, although not as good as the first game. My own view is that it has it's strong moments. I get it that you didn't enjoy the game, because it wasn't what you expected, but I think your criticism is bit unfair and I did enjoy the story and the new setting.
Post edited September 11, 2013 by OlausPetrus
avatar
dyscode: I just set out the warning beacon on what actual game you might expect from AMFP. If you /don't/ follow it is up to you. Your the master of your choices.

My issue is:
This is nothing like Amnesia at all. Chinese Room somehow managed to take all the fun things of Amnesia and make them, well not fun anymore. The AI of the pigs is so bogged down compared to Amnesia, there is no challange for avoiding them. You just run along long corridors or symmetrically struktured 'mazes'. And for the puzzles, Chinese Room even MOCKS at the player in-game for having to do those repetitive puzzles, somewhere around the third Decontamination Chamber IIRC. They say it themselves they made the puzzle repetitive ON PURPOSE to make the player feel bored by the puzzles! WTF.

Dear Esther was an ok game in itself because it never pretended to be anything else than a narrated walking simulater. With AMNESIA: AMFP I dare to say that everybody expected something in the vain of Amnesia but what we got was an Amnesia reskinned field trip from Dear Esther with a barely developed story. If you have never played Esther you only get half the picture what the watered down job Chinese Room did here. The only one who did her job right was Jessica Curry.
avatar
OlausPetrus: I just don't see the point of warning people in overly melodramatic style, it's not helping anyone, because it doesn't give them critical view about the product (most professional reviews explain in detail what has changed and everyone can make their mind based on that). And like I said, most people think that the game is actually pretty decent sequel to Amnesia, although not as good as the first game. My own view is that it has it's strong moments. I get it that you didn't enjoy the game, because it wasn't what you expected, but I think your criticism is bit unfair and I did enjoy the story and the new setting.
It certainly has helped me. I was already skeptical about buying this game since Frictional were no longer developing, and even more so when I looked up the virtually non-existent prior work of the Chinese Room which seemed to consist of the worst examples of games trying so hard to be art that they felt the need to ditch the whole "game" aspect. I had hoped the Frictional would keep the new devs on the right track, but after hearing this, I'll be doing further research before buying.
I should finnish "Dark Decent", so I can give the second game a well-deserved try.
I hope it'll be as good. Though I have no worries about it.
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OlausPetrus: I just don't see the point of warning people in overly melodramatic style, it's not helping anyone, because it doesn't give them critical view about the product (most professional reviews explain in detail what has changed and everyone can make their mind based on that). And like I said, most people think that the game is actually pretty decent sequel to Amnesia, although not as good as the first game. My own view is that it has it's strong moments. I get it that you didn't enjoy the game, because it wasn't what you expected, but I think your criticism is bit unfair and I did enjoy the story and the new setting.
Ok, it already helped Jonesy89, so that point is moot and all my points and are technically verifiable in the game. Just my conclusion differs from 'most other people' and 'professional reviews'.
I am usually quite advocate about not perfect games but with AMFP I haven't felt as ripped off since I bought Red Faction 2 for $2.49 I bought years ago. That's 6 Hours of my life I really want back. But I openly admit, IF it hadn't "Amnesia" in the name, I would not have put my hopes up so high and thus becoming so disappointed to such a degree, I see that. No wonder I sound over the top.

Check out the review on Destructoid, reviewd by a quite mild-mannered Jim Sterling. I mean read it, don't just look at the 7/10 score, it mentions everything that it wrong with AMFP:
http://www.destructoid.com/review-amnesia-a-machine-for-pigs-261455.phtml

Some feedback on negative reviews on the Frictional forums said "the reviewers did not care to immerse themselves", about a specific review that is. Well Amnesia _draws me in_ if I want it nor not. With AMFP I had to fight to get and stay immersed because of the utter linearity and the gameplay irrelevant railed event-triggers in a 'Look-Don't-Touch'-World and after some time I just could not care anymore, I admit. Is this my fault? No. Also there is zero replay value because of that, unless you want just another ride on the same railed haunted house-train. This is not even psychological horror. All the game wants is presenting it's story and it makes sure you don't miss it. Yes, there are some disturing things told underneath but are only mentioned oh so vaguely and unprovokingly for not to scare you too much. 'Scare me but DON'T scare me' is the take on horror in AMFP. But that does not make AFMP a slow burner. Because of the fragmented story it's more like a pale glimmer with an occasional crackling of the wood in teh fireplace.

Yes, it has moments, for sure. The beginning, The Pig Cells, The Fall of London are quite strong. But they are so few and far between. The only real immersion I had was in the 'Pig Cells'. This was one of the most touching and provoking scenes I've seen in a game for some time, because the story showed me, evocatively. Unfortunately is was too short, also. Not-/Showing and evocative hinting is a master streak of Amnesia and Penumbra, even Requiem. But AMFP just does not go there most of the times.

I hope I made myself more clear why one should not expect a sequel to Amnesia but more something like Penumbra Requiem or 'Dear Amnesia' as someone on the nets nailed it. Even if AMFP uses most of the in-game assets ot it.

Still all I said may not make it a bad game for somebody else. But for the 'faction'
of gamers like me, who expected more along the way of the original Amnesia and less a narrated walking simulator, I give my feedback to maybe spare them the huge disappointment I ran into.
Post edited September 11, 2013 by dyscode
avatar
OlausPetrus: I just don't see the point of warning people in overly melodramatic style, it's not helping anyone, because it doesn't give them critical view about the product (most professional reviews explain in detail what has changed and everyone can make their mind based on that). And like I said, most people think that the game is actually pretty decent sequel to Amnesia, although not as good as the first game. My own view is that it has it's strong moments. I get it that you didn't enjoy the game, because it wasn't what you expected, but I think your criticism is bit unfair and I did enjoy the story and the new setting.
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dyscode: Ok, it already helped Jonesy89, so that point is moot and all my points and are technically verifiable in the game. Just my conclusion differs from 'most other people' and 'professional reviews'.
I am usually quite advocate about not perfect games but with AMFP I haven't felt as ripped off since I bought Red Faction 2 for $2.49 I bought years ago. That's 6 Hours of my life I really want back. But I openly admit, IF it hadn't "Amnesia" in the name, I would not have put my hopes up so high and thus becoming so disappointed to such a degree, I see that. No wonder I sound over the top.

Check out the review on Destructoid, reviewd by a quite mild-mannered Jim Sterling. I mean read it, don't just look at the 7/10 score, it mentions everything that it wrong with AMFP:
http://www.destructoid.com/review-amnesia-a-machine-for-pigs-261455.phtml

Some feedback on negative reviews on the Frictional forums said "the reviewers did not care to immerse themselves", about a specific review that is. Well Amnesia _draws me in_ if I want it nor not. With AMFP I had to fight to get and stay immersed because of the utter linearity and the gameplay irrelevant railed event-triggers in a 'Look-Don't-Touch'-World and after some time I just could not care anymore, I admit. Is this my fault? No. Also there is zero replay value because of that, unless you want just another ride on the same railed haunted house-train. This is not even psychological horror. All the game wants is presenting it's story and it makes sure you don't miss it. Yes, there are some disturing things told underneath but are only mentioned oh so vaguely and unprovokingly for not to scare you too much. 'Scare me but DON'T scare me' is the take on horror in AMFP. But that does not make AFMP a slow burner. Because of the fragmented story it's more like a pale glimmer with an occasional crackling of the wood in teh fireplace.

Yes, it has moments, for sure. The beginning, The Pig Cells, The Fall of London are quite strong. But they are so few and far between. The only real immersion I had was in the 'Pig Cells'. This was one of the most touching and provoking scenes I've seen in a game for some time, because the story showed me, evocatively. Unfortunately is was too short, also. Not-/Showing and evocative hinting is a master streak of Amnesia and Penumbra, even Requiem. But AMFP just does not go there most of the times.

I hope I made myself more clear why one should not expect a sequel to Amnesia but more something like Penumbra Requiem or 'Dear Amnesia' as someone on the nets nailed it. Even if AMFP uses most of the in-game assets ot it.

Still all I said may not make it a bad game for somebody else. But for the 'faction'
of gamers like me, who expected more along the way of the original Amnesia and less a narrated walking simulator, I give my feedback to maybe spare them the huge disappointment I ran into.
Jonesey still said that he is going to do some research, which I strongly encourage, because it's better if people know what to expect when they start playing, so they don't have unreasonable expectations.

My point was that you described AMFP like it's the worst game published this year, which it isn't and it gave wrong impression to people about the game. The game certainly has it's flaws, like critical reviews said, it's not perfect, but if you can enjoy the story and atmosphere, then it's not a bad game and second game has improved some aspects of the storytelling (although I assume that how much people enjoy story and atmosphere is highly subjective) . When it comes to difficulty much of the criticism about linearity, easy puzzles and scripted monsters apply also to first game. Removal of the inventory just means that you don't have to carry as much stuff around.
Post edited September 11, 2013 by OlausPetrus
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OlausPetrus: My point was that you described AMFP like it's the worst game published this year, which it isn't and it gave wrong impression to people about the game.
That's rather debateable. For me it is among the worst games this year and I am not entirely alone with that opinion. But venting my anger about it already cost me more time than it is worth. So i go play some nice horror game instead again, like Home, Soundless Mountain or Lone Survivor.

PS: But yes of course, hopefully with all the good reviews and the objections to them an interested buyer can hopefully research a buying decision that works for them.
Post edited September 11, 2013 by dyscode