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Just enjoying some species deathmatch, when a predator joins the server, takes a direct hit from a pulse grenade, a clip of bullets and several AoE glances with the pulse rifle grenade launcher for him to die, whiles they can instakill using that blasted homing Frisbee... Is this how it's supposed to be? I'm doubtful to say it's lag since he was standing perfectly still for most of it.
Post edited October 19, 2014 by sarabihyena
It takes three direct hits of the pulse grenade to take down a predator. More if you're talking about AoE damage.

If you don't like the disc, and I for one don't, you can always disable it in the server options when starting your own server. I always disable these weapons: Predator Disc (homing attack, 1 hit kill, takes no skill to use), Predator Pistol (cheap kill against aliens), Grenade Launcher (to prevent proxy spamming), and the Skeeter Launcher (homing attack, 1-hit kill, takes no skill to use).

The best weapons against a predator are the minigun, SADAR, and smartgun (to a degree). One direct hit with the SADAR will kill a full-health predator. The same is true for the regular and frag grenades of the grenade launcher. The minigun is really the marine's best weapon in my opinion against a predator. An alien should use charged tail attacks; three will bring a full-health predator down.
Post edited October 19, 2014 by Olde72
Blimey, I didn't think things were that deliberatly skewed xD yeah i'll just hot my own servers from now on, thanks!
Hey, I was as surprised as you about how tough it was for you to kill me (though whoever was firing rockets killed me in one shot). As for the disc, it is overpowered though you need to be using either the marine/alien image mode specifically for it to lock on. I was using it because basically your weapon choices as predator are very slow but powerful attacks, or the disc which one shots everything, probably best to just disable it in future.
I get my backside handed to me by humans so the predator isn't all that tough... perhaps you missed?
I believe the predator's badassery is supposed to match the movies: one predator can normally take out multiple humans. Humans can only take out a predator if they work together (by design, I think).
Rebellion have always had a great love of the predator. It is OP by design.
A predator is overpowered by design, but it has a relatively difficult learning curve compared to the other races (assuming you remove weapons like the disc and predator pistol). When you get good with it though, it is easily the best race in a 1v1 situation, even in an FFA situation.
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Grzegorz925: A predator is overpowered by design, but it has a relatively difficult learning curve compared to the other races (assuming you remove weapons like the disc and predator pistol). When you get good with it though, it is easily the best race in a 1v1 situation, even in an FFA situation.
Additionally unless the creator of the game changes values around (or turns off species based scoring), in Deathmatch a Predator is worth 150 points, a Human is worth 100 points and an Alien is worth 75.
Little known trick:

You can doge the disk and force the predator to run after it. Just get close to a wall and start strafe jumping along it. The disk will get stuck in the wall, leaving the pred vulnerable to an easy kill.
I played this game back in 2000. It's just the way I remember it. And I agree with the disabling weapons except for the pred pistol. The projectile is slow, so it's not OP IMO. I like to play alien though.
Post edited October 20, 2014 by trilioth
The predator is good, but he's easy to take unaware. His pred-o-vision only works on one species at once, and he's tough, but he's not THAT tough.

As for taking away the disc, what the hell is the predator supposed to use when he is out of energy otherwise? He doesn't have near as much ammo as humans.
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AulisVaara: The predator is good, but he's easy to take unaware. His pred-o-vision only works on one species at once, and he's tough, but he's not THAT tough.

As for taking away the disc, what the hell is the predator supposed to use when he is out of energy otherwise? He doesn't have near as much ammo as humans.
Wristies and Speargun, of course!
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trilioth: I played this game back in 2000. It's just the way I remember it. And I agree with the disabling weapons except for the pred pistol. The projectile is slow, so it's not OP IMO. I like to play alien though.
The alien only has melee attacks, and since the pistol's energy ball is relatively big, spamming it when an alien tries to kill you basically guarantees the alien has no chance. One direct hit (only a couple AoE hits) will kill a normal-health xeno.

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AulisVaara: As for taking away the disc, what the hell is the predator supposed to use when he is out of energy otherwise? He doesn't have near as much ammo as humans.
The speargun and wristblades operate independently of field charge. Picking up field charge orbs instantly restore your energy to full. Even if you run out of energy and speargun ammo (you have 30 unreplacable shots), you can always use the wristblade. The problem with enabling the disc is that it always tracks the enemy as long as you're in the right vision mode. It's very difficult to dodge, as it's fast, turns at a sharp angle, and follows players around corners. Enabling it often leads to spamming it because it guarantees a kill 99% of the time and it takes no skill to use.
Post edited October 20, 2014 by Olde72
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AulisVaara: The predator is good, but he's easy to take unaware. His pred-o-vision only works on one species at once, and he's tough, but he's not THAT tough.

As for taking away the disc, what the hell is the predator supposed to use when he is out of energy otherwise? He doesn't have near as much ammo as humans.
When you come across a very experienced player, you will see that the predator IS that good. Although the comment about the Predator's vision mode is true, with enough experience it is very easy to see other species in a single vision mode.

The predators disc is a broken weapon in general. It can potentially follow people around corners and more often than not, guarantees a kill. The predator has a decent array of other weapons that are capable of one hit killing every race (except other predators), so it will never be starved for a weapon. Even if you run out of charge, it respawns at a good rate, and wrist blades when learned properly are quite reliable.

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trilioth: I played this game back in 2000. It's just the way I remember it. And I agree with the disabling weapons except for the pred pistol. The projectile is slow, so it's not OP IMO. I like to play alien though.
I feel the pred pistol is generally okay in open maps, but in close quarters maps (which is most maps) it becomes downright unfair to an alien player as an alien would need to get close to get a kill and will not have the room to maneuver around.

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vyor: Little known trick:

You can doge the disk and force the predator to run after it. Just get close to a wall and start strafe jumping along it. The disk will get stuck in the wall, leaving the pred vulnerable to an easy kill.
The strafe jump is actually good to know, I will have to try that out next time. Although a predator can always recall the disc if it misses.
Post edited October 21, 2014 by Grzegorz925