haha, i didn't realize that v-sync is toggle-able in the config file. i guess i turned it off right away and never looked back.
to be clear, even with v-sync off, Classic caps fps to 120. the cap only goes down if you have v-sync turned on and your monitor is set to anything below 120hz.
the fps won't go up to 144 even with v-sync off, so there is definitely a cap of 120.
i guess the cap of 120 that rebellion had put in was done because the physics start to flip out above 120?
FreedomWings: Predator and alien aim sensitivity is still higher than the marine. I wonder if this has anything to do with the FOV of the alien and predator being higher than the marine.
i assume that must be caused by the FOV like you suggested. especially the alien seems like he's on coke as his FOV is crazy high.
if you look at my earlier post, about the tests i did with the ruler: all species need the same physical (mouse) distance to rotate 180 degrees. the same goes for vertical movement.
iirc it took me ~57mm for a horizontal 180, and ~114mm (for predator and marine) to go from down to up. (alien his up-down movement took slightly more mm because he can look further down and further up.)
as for 'laggy movement', v-sync adds some input lag. so if you have that turned on, that
could be it.
also, yes i meant that marine crosshair.
it's not a problem, but since it's fixed in Classic i figured i'd point it out. :-)
thanks for the picture!
edit: i can confirm that the audio for some of the the in-game videos (showed on monitors) gets muted if you get to close. this happens in AvPx, but not in Classic.
edit: btw, about your acceleration issue, my results showed that having more fps directly increases sensitivity.
so if you play with v-sync off (in AvPx) and then move your mouse around, it's likely that your fps will be fluctuating, and your sensitivity increases and decreases as your fps goes up and down..
maybe this is why it felt like there was acceleration..?
at this point it's hard to confirm or deny any acceleration when you play with v-sync off.
but if there doesn't seem to be acceleration when v-sync is turned on, it's probably not there.
edit: actually...
i just tested this with a few different mice, and it looks like there
is negative mouse acceleration in this game!
so if i do a fast flick to the right or left, and then slowly move back towards the point i started at, i will go (way) beyond the starting point. it clearly indicates negative acceleration.
this was tested in AvPx while v-sync was on (120hz). changing polling rate did not affect results.
if you look at it, it seems like they actually used controller input for the mouse. things like dead-zones and negative acceleration are very common in games that use controller input.
since the game has controller support, my guess is that they coded in controller support first, and then decided to use the same code for mouse input.
another thing i noticed:
when i use two monitors, it looks like my actual cursor gets reset to the top left of my main monitor. if i flick to the left, i actually see my cursor on the other screen before it gets reset again.
so if i use two monitors, i will sometimes get alt-tabbed out of the game because my cursor was on my secondary monitor at the moment i clicked a mouse button.
this happens in AvPx, but not in Classic, so i assume in Classic the cursor gets reset to the middle of the screen.
of course this is not really a problem, because i can just disable that second monitor, but i figured i might as well point it out. :-)
thanks for posting your findings FreedomWings!