groze: Seriously, not to seem ungrateful, or anything, but I think there would have been better titles to test the multiplayer aspect of the GOG Galaxy. I'm completely aware of how successful (kind of?) these tests have been, so far, and I understand a lot of gamers adore AvP Classic 2000, but I don't think the FPS genre is the one most of the GOG community likes more and completely embraces. From what I read on the general thread of this forum, and from what I gather from the game specific forums of the games I own, I'm inclined to think this would have been more successful if you'd gone with some sort of cRPG (Divinity: Original Sin or any of the two recently released Enhanced Editions of Baldur's Gate, for instance).
I thank you a whole lot for this game, since I'm a huge Alien/Aliens fan, but it's definitely not for me, and I would argue it's definitely not suited to most of the GOG community out there. Like I said, I don't mean to sound ungrateful, I got a classic game for free and a chance to enter a multiplayer beta test for a service I truly hope will be great. This game may be amazing for those who played it back in the day, but for most of us trying to get into it today, it holds nothing of particularly interesting, the difficulty curve is way too high for newcomers, especially when the vast majority of the GOGgers are RPG and adventure game players.
Also, I'm not particularly fond of the way the developers treated the xenomporphs in the game versus the predators and even the marines. Unless you're a very experienced player, you're not going to get anything out of the aliens. Something that, from a hardcore aliens fan's perspective, just alienates us more from the game.
FPSes are one of the best tests for MP gaming. It relies on a very fast connection, lack of lag and very correct data transmission or the game becomes noticeably unplayable. People skip around and deaths feel cheaty.
If you're playing a turn-based game, the data transmission is far slower and easier to miss bad data or lag.
Also, I don't think they wanted to break the bank on the beta. Their first beta was an in-house game that we can't keep. This one I'm sure cost probably a dollar or so for each copy they sent out. That's a lot of money. And they want the best bang for their buck. Sending a game that they would need to send $15 or $8 a copy to the developer would surely be far too much money and they'd lose a lot of potential sales.