Posted June 25, 2013
I am a big Max Payne fan but for different reasons never got interested in Alan Wake and didn't even think about playing it until this summer sale. I've been a fool to miss out on this game because I enjoyed every moment of it on my first playthrough. A fun and engaging story combined with great combat (this is where every other horror game fails completely in different ways) makes for an expertly paced experience.
One of the greatest moments for me however was me misunderstanding one of the late game reveals. I am in no way undermining the actual writing of the game, I love the story, but my misunderstanding led me to a very enjoyable "Oh damn, we need to go one dream deeper here!" moment. Here's what...
In the Well-Lit Room as Alan is reading the page left in the shoe-box by Thomas Zane, I thought the game was revealing a big twist where Alan was simply a character in Thomas' manuscript willed into existence from imagination alone! The reason I immediately jumped on this theory was because of some things earlier in the game that I had percieved as foreshadowing:
- In the flashback from three years back, Alice doubted the origin story of the clicker, playfully doubting he didn't just make it up right then and there. The scene really lingers on this idea because she says several times that she do not believe him and I figured it was going to be a significant foreshadowing, which lead me to misunderstand things when Alan said the clicker had been written into existence by Thomas Zane. He probably only meant to say that Thomas Zane, the character in Alan's story rather than the real Thomas Zane, had written in the clicker into the shoe-box,
- One of the manuscript pages talked about how Sheriff Breaker percieved Alan. She thought he reminded her of her late father. This, and her behaviour and reactions to things going weird around her, made me think she was Thomas Zane's daughter. This was disproven later when she talks about her actual father being a cop.
- Two of the 'Night Springs' episodes alluded to the world and the characters in it being created by a single person. One of those stories was about a dreamer who didn't know he was just an imaginary character in another man's dream, while the other was a weird tale about a man who created a basement with two old ladies in it and an orb of unreality. I thought this was foreshadowing for a big reveal where Alan learns he was just a fictional character in Zane's story.
- One manuscript had Alan refering to himself being an insane time-traveller, or something to that effect. I later understood this to mean that the whole story is a sort of time-travelling paradox where Alan is a fictional character who writes a story about himself writing a story in which he creates Thomas Zane who in turn creates Alan. It would be a chicken and the egg thing.
- In general, the story was about Alan writing the story about writing the story about writing the story, and then experiencing it. I figured the best way for the story to go now was to travel a further unknown step UP in the layers to learn that the game story layer was much deeper than expected.
- The manuscript page in the shoe box said Alan did not know his father. I thought this was some kind of literary concept of the author being the father or mother of all the characters in their stories. In this case, Thomas Zane who was supposedly the author of the manuscript page which fleshed out Alan's character's backstory.
In the end, after the scene in the Well-Lit Room I immediately started thinking I was wrong and that the story was much less convoluted so I picked my jaw up from the table and continued towards Bird Leg Cabin, but I couldn't let go of how the story, or rather my misunderstanding the story, had blown my mind to pieces and made me all giddy and entranced all at the same time for a few moments.
I really don't think my theory was correct because the game played things very straight from that point on. I was just reading too much into certain details. I'm not sure my theory would make for a very satisfying ending because it would make everything seem a little pointless, like a "it was just a dream ending" in a different format. The actual story ending was great and very entertaining. It stuck to it's guns and made the randomness meaningful: All along this was Alan's mad plan to trick the Dark Presence long enough to save Alice from the deaths of Cauldron Lake and I thought to myself "Well played, Remedy, well played" as the credits started to roll.
Sam Lake and contributors, you are insane geniuses and in a class of your own in writing stories for games. Alan Wake was amazing from start to finish!
One of the greatest moments for me however was me misunderstanding one of the late game reveals. I am in no way undermining the actual writing of the game, I love the story, but my misunderstanding led me to a very enjoyable "Oh damn, we need to go one dream deeper here!" moment. Here's what...
In the Well-Lit Room as Alan is reading the page left in the shoe-box by Thomas Zane, I thought the game was revealing a big twist where Alan was simply a character in Thomas' manuscript willed into existence from imagination alone! The reason I immediately jumped on this theory was because of some things earlier in the game that I had percieved as foreshadowing:
- In the flashback from three years back, Alice doubted the origin story of the clicker, playfully doubting he didn't just make it up right then and there. The scene really lingers on this idea because she says several times that she do not believe him and I figured it was going to be a significant foreshadowing, which lead me to misunderstand things when Alan said the clicker had been written into existence by Thomas Zane. He probably only meant to say that Thomas Zane, the character in Alan's story rather than the real Thomas Zane, had written in the clicker into the shoe-box,
- One of the manuscript pages talked about how Sheriff Breaker percieved Alan. She thought he reminded her of her late father. This, and her behaviour and reactions to things going weird around her, made me think she was Thomas Zane's daughter. This was disproven later when she talks about her actual father being a cop.
- Two of the 'Night Springs' episodes alluded to the world and the characters in it being created by a single person. One of those stories was about a dreamer who didn't know he was just an imaginary character in another man's dream, while the other was a weird tale about a man who created a basement with two old ladies in it and an orb of unreality. I thought this was foreshadowing for a big reveal where Alan learns he was just a fictional character in Zane's story.
- One manuscript had Alan refering to himself being an insane time-traveller, or something to that effect. I later understood this to mean that the whole story is a sort of time-travelling paradox where Alan is a fictional character who writes a story about himself writing a story in which he creates Thomas Zane who in turn creates Alan. It would be a chicken and the egg thing.
- In general, the story was about Alan writing the story about writing the story about writing the story, and then experiencing it. I figured the best way for the story to go now was to travel a further unknown step UP in the layers to learn that the game story layer was much deeper than expected.
- The manuscript page in the shoe box said Alan did not know his father. I thought this was some kind of literary concept of the author being the father or mother of all the characters in their stories. In this case, Thomas Zane who was supposedly the author of the manuscript page which fleshed out Alan's character's backstory.
In the end, after the scene in the Well-Lit Room I immediately started thinking I was wrong and that the story was much less convoluted so I picked my jaw up from the table and continued towards Bird Leg Cabin, but I couldn't let go of how the story, or rather my misunderstanding the story, had blown my mind to pieces and made me all giddy and entranced all at the same time for a few moments.
I really don't think my theory was correct because the game played things very straight from that point on. I was just reading too much into certain details. I'm not sure my theory would make for a very satisfying ending because it would make everything seem a little pointless, like a "it was just a dream ending" in a different format. The actual story ending was great and very entertaining. It stuck to it's guns and made the randomness meaningful: All along this was Alan's mad plan to trick the Dark Presence long enough to save Alice from the deaths of Cauldron Lake and I thought to myself "Well played, Remedy, well played" as the credits started to roll.
Sam Lake and contributors, you are insane geniuses and in a class of your own in writing stories for games. Alan Wake was amazing from start to finish!