Posted September 30, 2015
Every game I have played so far has had to be abandoned due to quite simply TOO MANY AI ships!
Even on difficulty level ONE with Lazy AI switched on, and defensive/passive AI styles chosen rather than aggressive styles I was on the receiving end of reprisal waves of up to FIFTY THOUSAND ships!
This number of ships against you would be quite simply impossible to win against IMO, and that's even WITHOUT the fact my computer just grinds to a halt and crashes at less than ONE TENTH of that number! So I cannot play this game, AT ALL, for both technical and difficulty reasons! And that's even after I fully updated the game and fixed the "out of memory" problem!
The latest game has just come to a total stop whilst trying to run research redirector and sensor hacks which has resulted in the AI spawning a reprisal wave of over FIVE THOUSAND LEVEL IV RAIDERS STARSHIPS! 3000 it sent to the system the hackers are in, 2000 to a neighbouring system under my control. FIVE THOUSAND?!!!!! I'M ONLY ALLOWED BARELY A DOZEN OF THESE!!!!! The AI progress is only at about 460 and the difficulty level is only 4! I mean WTF?!!!!!!! This is just bullshit to be brutally honest!
Needless to say my computer instantly dropped to 4 seconds per frame, yes seconds per frame NOT frames per second, and then hung. I don't even see the point of reloading the game as the same thing will surely happen again. And what's the point even of starting a new game if the same kind of 6 trillion ships vs your 1000 or so situation is going to arise again?
This is ruining what otherwise seems a wonderful game!
I wouldn't mind if there was a cheat to "remove ALL enemy ships" from a system - I'd be FORCED to use it not just to even have a hope of winning, but to be able to keep the game actually running!!!!! But despite there being almost every other cheat imagingable, "remove all enemy ships" is not one of them! PS/ And I mean "all SHIPS", not the enemy stations and research centres that I want to hack, no point in those vanishing too!
Anyone got any ideas how this game can actually be made even remotely feasable again?
Even on difficulty level ONE with Lazy AI switched on, and defensive/passive AI styles chosen rather than aggressive styles I was on the receiving end of reprisal waves of up to FIFTY THOUSAND ships!
This number of ships against you would be quite simply impossible to win against IMO, and that's even WITHOUT the fact my computer just grinds to a halt and crashes at less than ONE TENTH of that number! So I cannot play this game, AT ALL, for both technical and difficulty reasons! And that's even after I fully updated the game and fixed the "out of memory" problem!
The latest game has just come to a total stop whilst trying to run research redirector and sensor hacks which has resulted in the AI spawning a reprisal wave of over FIVE THOUSAND LEVEL IV RAIDERS STARSHIPS! 3000 it sent to the system the hackers are in, 2000 to a neighbouring system under my control. FIVE THOUSAND?!!!!! I'M ONLY ALLOWED BARELY A DOZEN OF THESE!!!!! The AI progress is only at about 460 and the difficulty level is only 4! I mean WTF?!!!!!!! This is just bullshit to be brutally honest!
Needless to say my computer instantly dropped to 4 seconds per frame, yes seconds per frame NOT frames per second, and then hung. I don't even see the point of reloading the game as the same thing will surely happen again. And what's the point even of starting a new game if the same kind of 6 trillion ships vs your 1000 or so situation is going to arise again?
This is ruining what otherwise seems a wonderful game!
I wouldn't mind if there was a cheat to "remove ALL enemy ships" from a system - I'd be FORCED to use it not just to even have a hope of winning, but to be able to keep the game actually running!!!!! But despite there being almost every other cheat imagingable, "remove all enemy ships" is not one of them! PS/ And I mean "all SHIPS", not the enemy stations and research centres that I want to hack, no point in those vanishing too!
Anyone got any ideas how this game can actually be made even remotely feasable again?
Post edited September 30, 2015 by JMayer70
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