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high rated
Changelog for Patch 0.93.629806 / GOG-15 (Windows) (added 21 December 2016):

- Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position.
- Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.


Previous full changelog(s) can be found here.
high rated
Changelog for Patch 0.93.631365 / GOG-18 (Windows) (added 23 January 2017):

GENERAL UPDATES:

- Maintenance patch to keep in sync with other 8-Bit Titles
- Back-end and Client Update to save Replays to Server for later viewing.
high rated
Changelog for patch 0.93.632715 (added 05 February 2017):

MAINTENANCE UPDATES:

- Some Co-Op games were not being listed correctly making it harder to find a team member - games should now show up.
- Selecting a random faction in an online game always resulted in the Renegades faction being selected. Now, any of the 6 factions from all titles will be selected (even if you only have one of the games)
Post edited February 06, 2017 by DeMignon
high rated
Changelog for patch 0.93.633815 (added 13 February 2017):

- Observer Mode - Watch live games in progress
- Game Replays - Browse a list of completed games and learn from masters - or see what your opponent was doing in a previous game you played in.
Post edited February 13, 2017 by DeMignon
high rated
Changelog for patch 0.93.634725 (added 20 February 2017):

NEW FEATURES:

- Metaverse Mode Support Added for 8-Bit Hordes Players.
- Incorporating all Voice Response DLC packs into main product.
- Added Battlecam Mode Functionality to Replays and Observer Mode - Button can be found under the radar map
- Added Support for Custom Maps in Observer Mode
- Added loading screen when loading a custom map in Observer Mode

GAME UPDATES:

- Fix for crash occuring in Replay Mode
- Fix for (separate) crash in Observer Mode
- Ambient and environmental audio is working for Replay and Observer Modes
- Fixed missing idle loop sounds in Observer Mode
- Corrected ability for some players with very fast PCs to issue unit orders before all players were in.
- Player names always show by default in Replays and Observer Modes
- Removed extra/duplicate player names in Replay and Observer Modes
- Various fixes for seeking in a Replay
- Minor Animation fixes with Idle and Attack animations
high rated
Changelog for Patch 0.93.635494 (added 24 February 2017):

GAME UPDATES
- Two Additional Multiverse Campaigns to play against the AI
- Replays can now be navigated by clicking on the timeline bar instead of just the timeline grabber
- Battlecam button now works in Observer and Replay Modes
- Fix for crash when using Alt-F4 to exit the game in replay mode

BALANCE CHANGES:

RENEGADES
- Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
- Rocket Copter: Build cost increased to 230 (was 200)

GUARDIANS
- Starting Units: Overall Starting units changed to 2 Grenade Infantry and 1 Engineer (was 3 Grenade Infantry)
- Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
- Light Drone: The target and AoE damage has been split out. The target will now take full damage while all other targets in the AoE will take half. The base damage has not changed.

DEATHSWORN
- Dragon The dragon has been reworked to split out ground and air attacks. Ground attacks will use the flame breath as normal. For air attacks, the Dragon will now spit a fireball which does a flat amount of damage and applies a burning damage-over-time effect. The DoT does not stack.

LIGHTBRINGERS
- Treant: Base damage reduced to 16 for target (was 20) and 8 for AoE (was 10).
- Ballista: Move speed increased to 250 (was 200)

CRANIOIDS
- General: Starting cash increased to 1600 (was 1200)
- Motivator: Build price reduced to 300 (was 350)
- Cranioid: Build cost reduced to 60 (was 70)
- Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
- Parasite Hive: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
- Destroyer Pit: Health increased to 800 (was 500)

MARINES
- General: Starting cash increased to 1600 (was 1200)
- Power Plant: Build cost reduced to 350 (was 400)
- Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
- Cloaking Generator: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
- Titan Bay: Health/Shields increased to 500/300 (was 250/250)
high rated
Changelog for patch 0.93.636120 (added 06 March 2017):

GAME UPDATES
- Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
- FIDO units should now behave correctly with Attack-Move commands.
- The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
- On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
- Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
- Ogre - Health / Shields reduced to 200/100 (was 300/100)
- Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
- Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
high rated
Changelog for Patch 0.93.638016 (added 27 March 2017):

- The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
- The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
- Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
- All infantry have had their stealth detection radius increased by 20%
- All turrets have had their stealth detection radius increased by 30%
- Rocket Copter: Range reduced to 700 (was 800)
- Artillery (Renegades): Move speed reduced to 180 (was 200)
- Sniper Infantry: Basedamage increased to 18 (was 15)
- AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
- Arbalist: Build time reduced to 12 seconds (was 15)
- Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
- Rogue: Weapon cooldown increased to 1.5 (was 1.2)
- Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
- Aggressor: Range reduced to 700 (was 800)
- Mothership: Weapon cooldown increased to 1.0 (was 0.7
high rated
Changelog for patch 0.93.639073 / (Windows) (added 08 April 2017):

- Fully enabled support for Spanish, Italian, Dutch, Turkish, Arabic, and Romanian languages
- Added several missing characters to each language
high rated
Changelog for patch 0.93.640656 (added 02 May 2017):

Guardians:

- Starting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
- Siege Artiller Speed reduced to 260 (as 280)
- Heavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
- AA Drone build cost increased to 100 (was 80)

Deathsworn:

- Starting units changes to 2 Archers and 1 Warrior (was 1 Archer and 2 Warriors)
- Dragon build cost reduced to 230 (was 250), build time reduced to 18 (was 20), base damage for Anti-Air attack increased to 15 (was 12)
- Watchtower build time increased to 20 (was 18), Health reduced to 350 (was 450)

Lightbringers:

- Treant, AoE damage reduced to 4 (was 8) - main target damage remains unchanged, health reduced to 190 (was 200)
- Ranger speed reduced to 280 (was 300), Ground-to-ground weapon range reduced to 750 (was 800), Ground-to-air weapon range reduced to 850 (was 900)
- Arrow Tower build time increased to 20 (was 18), health reduced to 350 (was 450)

Cranioids:

- Tripod health reduced to 250 (was 280)
- Blast Bug build cost increased to 300 (was 280), health reduced to 200 (was 220)
- Mothership health reduced to 180 (was 200), build cost increased to 320 (was 300)

Marines:

- HQ starting power reduced to 60 (was 100)
- Ogre health/Shields increased to 250/100 (was 200/100)
- Harpy build cost reduced to 150 (was 200)
- Manticore range increased to 850 (was 800), move speed increased to 200 (was 180)
high rated
Changelog for patch 0.93.643597 / (Windows) (added 19 June 2017):

- Added server functionality to clean up old replays after 4 months if they have not been downloaded
- Updated Master Text Mod file to match all latest new features
- Superweapon countdown timers will sometimes get stuck in a ready state, or not appear at all
- The skull and crossbones icon for defeated players doesn't always appear when a player disconnects
- Occasionally a player may untick ready just as the host has hit start which caused the game to go into an unresponsive state.
- Fixed a variety of Turkish text length problems
high rated
Changelog for Patch 0.93.644824 (added 03 July 2017):

- We patched the game to handle a weird text issue on a few of the translated languages. Nothing serious.
high rated
Changelog for Patch 0.93.646099 (added 27 July 2017):

GENERAL:
- Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks.
- The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor.
- Shortened a variety of non-English texts to fit properly within the UI

UNIT/STRUCTURE BALANCE:
- Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15), Shot speed slowed to 1.5 (was 1.0), Can now target aircraft
- Wraith (Deathsworn): The heal effect was not stacking to 3 as intended (like all other healers) - this has been fixed, Heal aura increased to 300 radius (was 250) to match skeleton conversion effect radius, Build cost reduced to 140 (was 160).
- Ballista (Lightbringers): Line of attack widened slightly; damage remains the same, but it should be easier to hit with it.
- Phoenix (Lightbringers): Base damage reduced to 14 (was 16), AoE radius of shots reduced to 30 (was 50).
high rated
Changelog for patch 0.93.649721 / (Windows) (added 22 September 2017):

- SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
- DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
- FLOATING BRAIN: Attack range increased to 600 (was 500)
- BLAST BUG: Base damage reduced to 16 (was 18)
- OGRE: Movement speed increased to 190 (was 180)
- GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
- RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
- TECH LAB (MARINES): Power drain reduced to 130 (was 150)
- CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
- POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
- HEAVY DRONE: Build time increased to 20 seconds (was 18)
high rated
Changelog for patch 0.93.652295 / (Windows) (added 30 October 2017):

GENERAL BALANCE CHANGES

- MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
- MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
- MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
- GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
- DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
- CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
- RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)