Unique as a strategy game
Armada taken purely as a strategy game is unique. Strip away the Wing Commander theme and the head to head space sim combat and you have a strategy game that's simple but potentially very interesting.
The scenarios take place on an unexplored star map interconnected by jump routes. You start with a carrier, which serves as both your only means of expansion as well as the game's objective. To win, you have to kill your opponent's carrier and vice versa. Because your carrier is necessary for upgrading planets and useful as fighter support, you can't simply leave it protected deep in your territory.
Each turn you can give your units orders to move one jump route. As you scout the map you'll find planets that offer minerals to exploit and strategic choke points. What makes Armada interesting is that these minerals are finite, making turtling a very bad idea. You also have the option to strip-mine which doubles the resource output but quadruples the depletion cost to the planet, good for quick expansion but inefficient.
Resources must be transported manually to shipyards, which does involve micromanagement. Shipyards will then convert resources into fighters, which you can use for scouting and offense.
Armada is a good game of risk management unfortunately hampered by a mediocre AI. Also, I would switch on autocalc for combat since battles are capped to 2 fighters per side at a given time, allowing a skilled pilot to defeat overwhelming odds in piecemeal.
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