The end of Wing Commander
Wing Commander V: Prophecy is a game where you have to take the good with the bad. It's still a classic Wing Commander title with great dogfights and cinematic storytelling but it's quickly apparent that the same kind of love and care didn't go into the story as it did in previous installments. This time around you play as the son of the legendary Iceman from the original game in an attempt to pass the torch to a younger actor.
Since Prophecy is much lighter on cinematics than the previous installment there's not as much meaningful character and plot development as there should be. The new alien threat, the Nephilim, is similarly underdeveloped. They're generic, bug like and poorly explained making them mostly just an uninteresting, faceless enemy comparing poorly to the Kilrathi and the Black Lance. To make matters even worse this game had planned sequels that never materialized and the game ends on a cliffhanger. While the cinematic-less expansion Special Ops does continue the story somewhat it doesn't really resolve anything.
But it's not all bad, the story, while forgettable, is passable and the acting is still fine with Tom WIlson as awesome as ever in his role as Maniac. The actual gameplay is improved over Wing Commander IV with a completely new engine. The space flight is fun here and in some missions your radar will be swarmed with enemies leading to some of the most chaotic fights in the series. This can be a little strange as it doesn't feel quite like a Wing Commander game while you're fighting off hordes of inferior enemies instead of small wings of ships that are closer to your equal. The game is also generous with missiles making it simple to mow down opponents. Your mileage will vary on whether or not you view this new emphasis on action as good or bad, I think it's simply different.
In the end it still has all of the hallmarks that make Wing Commander great and despite being a disappointing swan song it's worth owning for fans of the franchise.
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