A Game with Truly Different Endings
Are you tired of games who tell you that they offer XY different endings, but in reality, they offer the same ending with just minor changes? Then you are at the right place. Warrior Kings not only have three different endings, but also three different paths you can follow! There are three paths- Paganism, Imperial and Renaissance. Each of them have their pros and cons. Pagans are the only ones who can use monsters, but have weak defences. Imperials can build strong defences but their elite warriors are rather expensive. They can train monks who bless their warriors. Renaissance have the best siege engines in the game, although their soldier aren't very strong compared to the other two factions. Thanks to their technology tree, they are the best at gathering resources. Each of these paths has it's own story, meaning you will meet different characters and travel to different lands. Each of the paths also has some exclusive buildings and warriors. For example, Imperials can build churches and only the followers of Renaissance will be able to build trebuchets. This, in my opinion, is one of the strongest points of the game. Other advantages of the games are for instance support for FullHD by default, very good atmosphere and music. I also like the graphics style, but most people will probably call it ugly at best, in my opinion. The game play is also good, as far as I am concerned.
The first disadvantage of the game is that it doesn’t have any skirmish, only the campaign. The tutorial isn't very helpful. It consists just of four lessons, where can’t do anything. You just watch and read, but can’t practise anything. I also had some technical issues. Sometimes, the game crashed. I had rather low fps(cca 20 fps) compared to the PC specs that I was playing the game on back then(2GHz Intel Dual Core, GeForce 8600GT, 2GB Ram). Units sometimes tend to teleport, rather than just walk to their destination. Some people may say that the game is too hard.
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