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Songs of Conquest

en la biblioteca

4.4/5

( 598 Reseñas )

4.4

598 Reseñas

español, English & 12 más
La oferta finaliza el: 09/21/2026 09:59 EEST
La oferta finaliza en: d h m s
29.997.49
Precio más bajo en los últimos 30 días antes del descuento: 7.49
¿Por qué comprar en GOG.COM?
DRM FREE. No se requiere activación ni conexión a internet para jugar.
Seguridad y satisfacción . Excelente soporte y reembolsos completos hasta por 30 días.
Songs of Conquest
Descripción
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it! Adve...
Reseñas de la crítica
82 %
Recomendar
God is a Geek
9/10
Reseñas de usuarios

4.4/5

( 598 Reseñas )

4.4

598 Reseñas

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Detalles del producto
2024, Lavapotion, ...
Requisitos del sistema
Windows 10, i5 Dual Core or Ryzen 5, 8 GB RAM, Integrated graphics card, Version 10, 4 GB available...
DLCs
Songs of Conquest - Original Soundtrack, Songs of Conquest - Yulan, Songs of Conquest - Vanir, Songs...
Tiempo a batir
31 hPrincipal
58 h Principal + Secundarios
107.5 h Completista
45.5 h Todos los estilos
FAQ
Descripción

Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!

Adventure Awaits

Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields. 

Build an Empire

Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners? 

Wage War

Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer! 

Play Your Way

Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.

Alone or Together

Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.

Four Factions

Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.

Four Choral Campaigns

Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.

In-game Map Editor

The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!

©2022 Lavapotion AB. Developed by Lavapotion. Published by Coffee Stain Publishing. All rights reserved.

Logros populares
Obsequios
Contenido
Standard Edition
Complete Bundle
Songs of Conquest
Soundtrack (MP3)
Artbook
in-game unique main menu badge
in-game wielder pets
in-game additional team colours
Vanir DLC
Roots DLC
Rise Eternal DLC
Requisitos del sistema
Requisitos mínimos del sistema:
¿Por qué comprar en GOG.COM?
DRM FREE. No se requiere activación ni conexión a internet para jugar.
Seguridad y satisfacción . Excelente soporte y reembolsos completos hasta por 30 días.
Tiempo a batir
31 hPrincipal
58 h Principal + Secundarios
107.5 h Completista
45.5 h Todos los estilos
Detalles del juego
Funciona en:
Windows, Mac OS X
Fecha de lanzamiento:
{{'2024-05-20T00:00:00+02:00' | date: 'longDate' : ' +0300 ' }}

Características del juego

Idiomas
English
audio
texto
español
audio
texto
Deutsch
audio
texto
français
audio
texto
italiano
audio
texto
polski
audio
texto
Português do Brasil
audio
texto
Türkçe
audio
texto
Українська
audio
texto
русский
audio
texto
中文(简体)
audio
texto
中文(繁體)
audio
texto
日本語
audio
texto
한국어
audio
texto
DLCs
FAQ

¿Con qué sistemas operativos es compatible Songs of Conquest?

Songs of Conquest cuenta con soporte oficial en Windows, macOS.

¿Tiene Songs of Conquest DRM?

¡No! Los juegos de GOG no tienen DRM y se pueden jugar sin conexión a internet, totalmente offline. Es posible que cierto contenido adicional requiera conexión a internet para su descarga, pero hacemos todo lo posible por limitar esa necesidad. Más información sobre el DRM.

¿Necesitas GOG Galaxy para jugar a Songs of Conquest?

¡No! No necesitas GOG Galaxy para jugar a Songs of Conquest. GOG te ofrece la opción de descargar un instalador totalmente offline e instalar Songs of Conquest de esa manera, sin utilizar GOG Galaxy. GOG Galaxy se utiliza para sincronizar logros y partidas guardadas en la nube, pero su uso es totalmente opcional. Más información sobre GOG Galaxy.

¿Cuáles son los requisitos del sistema para Songs of Conquest?

Mínimo: Sistema: Windows 10, Procesador: i5 Dual Core or Ryzen 5, Memoria: 8 GB RAM, Gráficos: Integrated graphics card, DirectX: Version 10, Almacenamiento: 4 GB available space. Recomendado: Gráficos: GTX 970, RX 570 or similar.

Reseñas de la crítica
81
Promedio de los mejores críticos
82 %
Los críticos recomiendan
Calificación de OpenCritic

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Reseñas de usuarios
En general, la reseña más útil

Publicado el: May 22, 2022

Reseña de acceso anticipado

Sesostris

Propietario verificado

Juegos: 98 Reseñas: 7

I really want to like this game more

As an old player of Heroes of Might and Magic 3 (HOMM3), I was really excited about this game, but after playing part of the first campaign, I have to set it aside until it's out of early access to see if has matured enough to capture the magic. The innovation that you only start getting mana at the start of a battle (combined with the limits on the number of units in stacks) makes the battles more interesting. The fact that there are no longer spells on the strategic map also helps. Now your position on the map and the defensibility of your cities actually matters. But that leads to the bad stuff: The towns don't have a unified screen for buildings and upgrades, and not one for troops either, unless you have a visiting hero. The build sites are interesting in principle, but I can't even see what I've already built when considering what to build, and I can't see which small buildings are prerequisites for larger buildings until I want to build the larger building, in a separate menu for a medium or large building site. The game really needs a unified town menu with clearly marked upgrade paths. I still have no idea how to build walls around my town. The pixelated art is fun enough, but it's so heavily pixelated that I have trouble telling units apart, especially base units and their upgrades. On the strategy map, the goodies are hard to tell apart, and it's not clear which ones you've already visited. If the graphics resolution were doubled, that should take care of the problem, but for now I need to spend an unnecessary amount of time squinting at units. In general, the UI just needs a lot more work. In battle, you get a list of the statuses affecting a unit when you click on it, but you can't get the details of what that effect does anywhere that I can find. In summary, I'm putting the game away for now and hoping that it will in time become as good as it could be.


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Publicado el: May 11, 2022

Reseña de acceso anticipado

GR11

Propietario verificado

Juegos: 55 Reseñas: 23

Heroes of Might and Magic formula works

The HoMM formula in this game works for me. It's the old "just one more turn, just take the pile of gold over there, and maybe the farmstead to the left, oh, there are some enemies, let's just do that fight quickly ^^ Played till 0:30 ^^ Yes, the pixel art is maybe an odd choice, but I also liked Into the Breach, so I'm neither for or against it. The story is, until now (2nd mission) just standard stuff, nothing spectacular. I doubt that there will be grand twists or deep philosophical discussions.


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Publicado el: May 11, 2022

Reseña de acceso anticipado

Turn-Based Strategy, high quality.

A new Heroes of Might and Magic inspired(?) Turn Based Strategy. The game overall is very solid, with campaigns with ramping difficulty/technology/amount of armies to control etc. Multiplayer, which I did not yet test. Skirmish maps, custom campaigns and a map editor to enjoy a variety of modes. The gameplay is fun, with map control being key. I have not played enough to speak balance, but armies are limited by stack sizes, so tier 1 and 2 units are not entirely useless, due to high stack sizes for them. Likewise, you can't poll too massive of an army on your one super overpowered hero, encouraging you to use multiple. You can't initiate with insane spells, for the most part, you need units taking actions to get coloured mana for different spells. Moving past melee units in combat gets you hit, it is possible to get multiple retaliations, or multiple attacks. Ranged units can get extended range, and have a sweet spot range for extra damage, there is high ground, destroyable barricades and all other sorts of nice tactical elements. The building of settlements is a bit of a let down, with large buildings taking multiple turns to build, and very few building slots available, while still having prerequisites for high tier buildings and upgrades. On the flip side, for an interesting innovation, you can upgrade multiple buildings per turn, high end buildings come with expensive but useful researches, and unlike HoMM3, towns really need resources from outlying buildings and mines, no more turtling on 1 capitol! Also, with 1 small, expensive building you can recruit from all of your kingdom in a single settlement. Artstyle and soundscape is very well made, if the musicis a bit too low intensity at times for my taste. Well worth the asking price for anyone who enjoys strategy, turn-based or otherwise, RPGs or just a beautiful experience. I hope to see the devs add even more, but what is here is already well worth it! ~~8.5-9/10 in the numerical scale, in my opinion.


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Publicado el: May 15, 2022

Reseña de acceso anticipado

MoD256

Propietario verificado

Juegos: 2783 Reseñas: 4

Great Potential, but not ready yet

For short moments the game feels like an worthy successor of the HoMM series, but then you are back in reality and there is really much to do. Overall the game has good quality in graphics, sound, map, heroes (wielders), battles all together in fine turn-based gameplay. So far sounds good, but then it begins to feel uncomfortable and immature. They have tried to force doing things other then HoMM, but that not always works so good. The magic does not feel so significant, which in my opinion is also due to the fact that most spells always last only 1 round and now seldom do have strong or lasting effects. Sure from time to time they are useful to be able to attack faster or to lever out an enemy distance unit, but that feels all in all not yet fully developed. Also, in the more advanced game, the battles basically always come down to using your strong rifle units as wisely and safely as possible, flanked by 1 or 2 melee squads, which is usually the guarantee for getting out of the battles with as few losses as possible. Also the hero leveling is kind of uninspiring because honestly, the first 7 level ups you only increase your commander level so you can field 9 troops. Sure, theoretically you don't have to, but practically it's probably the best to do. So the real level fun starts at level 8, it seems. Then this whole thing with the artifacts and stats, that strangely doesn't feel as weighty as in Heroes either. Whether I have 30 defense or 60 you can hardly feel it in SoC. In Heroes, a difference of 10 points was a world away, and you could feel it clearly. Even if the maps are quite nice, there is a lot to discover and collect, but many artifacts are more or less just lying around, you could also include side quests or plot, otherwise it all seems too terse. All in all, of course, it's still fun and especially the castle expansion and rebuilding has its appeal in a way...and yes more marketplaces means better course. Let's hope the dev. will do all to success.


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Publicado el: May 12, 2022

Reseña de acceso anticipado

wuiko

Propietario verificado

Juegos: 5 Reseñas: 1

Diving back into the world of magic

I am very pleasantly surprised by the storytelling, the general experience, and the simple mechanics of the game. It is probably that fact, that it is not overly complicated, that made me dive in and recollect the countless evenings with HOMM 3. The game goes beyond though. The interesting game mechanics of different troops and map heights, make the battles not so much repetitive. I am very fond of it, as a very infrequent gamer. * it works for me on my M1 mac, in contrast to the other review.


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